2023-06-29 04:10:08 -04:00
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#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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2024-03-18 10:38:02 -04:00
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#include "legogamestate.h"
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#include "legopathactor.h"
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#include "mxtypes.h"
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class LegoControlManagerEvent;
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class LegoEndAnimNotificationParam;
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class LegoWorld;
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class MxType19NotificationParam;
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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// SIZE 0x38
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struct SpawnLocation {
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SpawnLocation() {}
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// FUNCTION: LEGO1 0x1001b1b0
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SpawnLocation(
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_key,
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undefined2 p_unk0x20,
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float p_unk0x24,
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undefined2 p_unk0x28,
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float p_unk0x2c,
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undefined4 p_unk0x30,
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JukeboxScript::Script p_music
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)
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{
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_key, p_key);
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m_unk0x20 = p_unk0x20;
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m_unk0x24 = p_unk0x24;
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m_unk0x28 = p_unk0x28;
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m_unk0x2c = p_unk0x2c;
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m_unk0x30 = p_unk0x30;
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m_music = p_music;
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}
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// FUNCTION: LEGO1 0x1001b230
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SpawnLocation& operator=(const SpawnLocation& p_container)
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{
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m_area = p_container.m_area;
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m_script = p_container.m_script;
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m_entityId = p_container.m_entityId;
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strcpy(m_key, p_container.m_key);
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m_unk0x20 = p_container.m_unk0x20;
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m_unk0x24 = p_container.m_unk0x24;
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m_unk0x28 = p_container.m_unk0x28;
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m_unk0x2c = p_container.m_unk0x2c;
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m_unk0x30 = p_container.m_unk0x30;
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m_music = p_container.m_music;
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return *this;
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}
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private:
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_key[20]; // 0x0c
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undefined2 m_unk0x20; // 0x20
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float m_unk0x24; // 0x24
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undefined2 m_unk0x28; // 0x28
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float m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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JukeboxScript::Script m_music; // 0x34
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};
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2023-10-24 19:38:27 -04:00
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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inline ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10002ea0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0104
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return "IslePathActor";
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}
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// FUNCTION: LEGO1 0x10002eb0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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// FUNCTION: LEGO1 0x10002e70
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virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxU32 VTable0xd4(LegoControlManagerEvent&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxU32 VTable0xd8(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset);
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline LegoWorld* GetWorld() { return m_world; }
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void FUN_1001b660();
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static void RegisterSpawnLocations();
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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MxFloat m_unk0x15c; // 0x15c
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};
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#endif // ISLEPATHACTOR_H
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