Implement IslePathActor::VTable0xe0 & VTable0xec (#788)

* Implement IslePathActor::VTable0xe0 & VTable0xec

* Revert random change
This commit is contained in:
Misha 2024-04-12 07:02:32 -04:00 committed by GitHub
parent 8cbb094b75
commit 4374891ac8
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GPG key ID: B5690EEEBB952194
5 changed files with 77 additions and 11 deletions

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@ -51,10 +51,10 @@ class IslePathActor : public LegoPathActor {
// FUNCTION: LEGO1 0x10002e00
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(MxMatrix, LegoPathBoundary*, MxBool); // vtable+0xec
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset);
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
@ -62,10 +62,12 @@ class IslePathActor : public LegoPathActor {
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline LegoWorld* GetWorld() { return m_world; }
void FUN_1001b660();
protected:
LegoWorld* m_world; // 0x154
MxFloat m_unk0x158; // 0x158
MxFloat m_unk0x15c; // 0x15c
LegoWorld* m_world; // 0x154
IslePathActor* m_unk0x158; // 0x158
MxFloat m_unk0x15c; // 0x15c
};
#endif // ISLEPATHACTOR_H

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@ -72,6 +72,12 @@ class LegoNavController : public MxCore {
);
static MxResult UpdateCameraLocation(MxU32 p_location);
static MxResult UpdateCameraLocation(const char* p_location);
inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
inline void ResetLinearVel(MxFloat p_maxLinearVel)
{
m_maxLinearVel = p_maxLinearVel;
m_trackDefault = 0;
}
// SYNTHETIC: LEGO1 0x10054c10
// LegoNavController::`scalar deleting destructor'

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@ -20,6 +20,7 @@ Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
void SetCameraControllerFromIsle();
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
void FUN_1003eda0();
MxBool RemoveFromCurrentWorld(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);
void SetAppCursor(WPARAM p_wparam);

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@ -1,5 +1,9 @@
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legoutils.h"
#include "misc.h"
#include "mxnotificationparam.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
@ -53,10 +57,30 @@ MxLong IslePathActor::Notify(MxParam& p_param)
return ret;
}
// STUB: LEGO1 0x1001a350
// FUNCTION: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
m_roi->SetVisibility(FALSE);
if (CurrentActor() != this) {
m_unk0x15c = NavController()->GetMaxLinearVel();
m_unk0x158 = CurrentActor();
if (m_unk0x158) {
m_unk0x158->ResetWorldTransform(FALSE);
m_unk0x158->SetUserNavFlag(FALSE);
}
}
AnimationManager()->FUN_10061010(0);
if (!m_cameraFlag) {
ResetWorldTransform(TRUE);
SetUserNavFlag(TRUE);
NavController()->ResetLinearVel(m_unk0x13c);
SetCurrentActor(this);
FUN_1001b660();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001a3f0
@ -71,8 +95,35 @@ void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix, LegoPathBoundary*, MxBool)
// FUNCTION: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
{
if (m_world) {
m_world->FUN_1001fc80(this);
m_world->Remove(this);
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
}
m_world = CurrentWorld();
if (p_reset) {
VTable0xe0();
}
m_world->FUN_1001fa70(this);
p_boundary->AddActor(this);
if (m_actorId != GameState()->GetActorId()) {
m_world->Add(this);
}
m_roi->FUN_100a58f0(p_transform);
if (m_cameraFlag) {
FUN_1003eda0();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001b660
void IslePathActor::FUN_1001b660()
{
// TODO
}

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@ -243,6 +243,12 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
}
}
// STUB: LEGO1 0x1003eda0
void FUN_1003eda0()
{
// TODO
}
// FUNCTION: LEGO1 0x1003ee00
MxBool RemoveFromCurrentWorld(MxAtomId& p_atomId, MxS32 p_id)
{