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48 lines
751 B
C++
48 lines
751 B
C++
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#include "act3brickster.h"
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DECOMP_SIZE_ASSERT(Act3Brickster, 0x1b4)
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// STUB: LEGO1 0x10040e10
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Act3Brickster::Act3Brickster()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10040f20
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Act3Brickster::~Act3Brickster()
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{
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// TODO
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}
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// STUB: LEGO1 0x10040ff0
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void Act3Brickster::ParseAction(char* p_extra)
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{
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// TODO
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}
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// STUB: LEGO1 0x10041050
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void Act3Brickster::VTable0x70(float p_und)
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{
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// TODO
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}
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// STUB: LEGO1 0x100416b0
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MxResult Act3Brickster::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10042990
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void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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// STUB: LEGO1 0x100429d0
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MxResult Act3Brickster::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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}
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