mirror of
https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-27 17:45:42 -05:00
1106 lines
43 KiB
C#
1106 lines
43 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using System.Diagnostics;
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using System.ComponentModel;
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using Microsoft.Win32;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Security.Cryptography;
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namespace Rebuilder
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{
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public class Rebuilder : Form
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{
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Button run_button;
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Button run_additional_button;
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MusicInjector music_injector = new MusicInjector();
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TabControl tabs;
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PropertyGrid patch_view;
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string jukebox_output;
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List<Process> processes = new List<Process>();
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string run_button_run = "Run";
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string run_button_kill = "Kill";
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private enum Version
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{
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kUnknown = -1,
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kEnglishv10,
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kEnglishv11
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}
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// These must correspond to the `Version` enum above
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private static string[] VersionHashes = {
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"58FCF0F6500614E9F743712D1DD4D340088123DE",
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"BBE289E89E5A39949D272174162711EA5CFF522C"
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};
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public static string[] standard_hdd_dirs = {
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"C:/Program Files (x86)/LEGO Island",
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"C:/Program Files/LEGO Island",
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"/Program Files (x86)/LEGO Island",
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"/Program Files/LEGO Island"
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};
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public enum FPSLimitType
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{
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Default,
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Uncapped,
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Limited
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};
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public class PatchList {
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decimal turn_max_speed = 20.0M;
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[Category("Controls")]
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[DisplayName("Turning: Max Speed")]
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[Description("Set the maximum turning speed. (Default = 20.0)")]
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public decimal TurnMaxSpeed
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{
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get { return turn_max_speed; }
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set { turn_max_speed = value; }
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}
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decimal turn_max_acceleration = 30.0M;
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[Category("Controls")]
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[DisplayName("Turning: Max Acceleration")]
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[Description("Set the speed at which turning accelerates (requires 'Turning: Enable Velocity') (Default = 30.0)")]
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public decimal TurnMaxAcceleration
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{
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get { return turn_max_acceleration; }
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set { turn_max_acceleration = value; }
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}
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decimal turn_min_acceleration = 15.0M;
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[Category("Controls")]
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[DisplayName("Turning: Min Acceleration")]
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[Description("Set the speed at which turning accelerates (requires 'Turning: Enable Velocity') (Default = 30.0)")]
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public decimal TurnMinAcceleration
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{
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get { return turn_min_acceleration; }
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set { turn_min_acceleration = value; }
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}
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decimal turn_deceleration = 50.0M;
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[Category("Controls")]
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[DisplayName("Turning: Deceleration")]
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[Description("Set the speed at which turning decelerates (requires 'Turning: Enable Velocity') (Default = 50.0)")]
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public decimal TurnDeceleration
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{
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get { return turn_deceleration; }
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set { turn_deceleration = value; }
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}
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bool turn_use_velocity = false;
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[Category("Controls")]
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[DisplayName("Turning: Enable Velocity")]
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[Description("By default, LEGO Island ignores the turning acceleration/deceleration values. Set this to TRUE to utilize them (Default = FALSE)")]
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public bool TurnUseVelocity
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{
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get { return turn_use_velocity; }
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set { turn_use_velocity = value; }
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}
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decimal movement_max_speed = 40.0M;
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[Category("Controls")]
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[DisplayName("Movement: Max Speed")]
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[Description("Set the movement maximum speed. (Default = 40.0)")]
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public decimal MovementMaxSpeed
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{
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get { return movement_max_speed; }
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set { movement_max_speed = value; }
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}
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decimal movement_max_acceleration = 15.0M;
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[Category("Controls")]
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[DisplayName("Movement: Max Acceleration")]
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[Description("Set the movement acceleration speed (i.e. how long it takes to go from not moving to top speed) (Default = 15.0)")]
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public decimal MovementMaxAcceleration
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{
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get { return movement_max_acceleration; }
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set { movement_max_acceleration = value; }
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}
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decimal movement_min_acceleration = 4.0M;
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[Category("Controls")]
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[DisplayName("Movement: Min Acceleration")]
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[Description("Set the movement acceleration speed (i.e. how long it takes to go from not moving to top speed) (Default = 15.0)")]
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public decimal MovementMinAcceleration
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{
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get { return movement_min_acceleration; }
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set { movement_min_acceleration = value; }
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}
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decimal movement_deceleration = 50.0M;
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[Category("Controls")]
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[DisplayName("Movement: Deceleration")]
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[Description("Set the movement deceleration speed (i.e. how long it takes to slow to a stop after releasing the controls). " +
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"Increase this value to stop faster, decrease it to stop slower. " +
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"Usually this is set to a very high value making deceleration almost instant. (Default = 50.0)")]
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public decimal MovementDeceleration
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{
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get { return movement_deceleration; }
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set { movement_deceleration = value; }
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}
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int mouse_deadzone = 40;
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[Category("Controls")]
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[DisplayName("Mouse Deadzone")]
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[Description("Sets the radius from the center of the screen where the mouse will do nothing (40 = default).")]
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public int MouseDeadzone
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{
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get { return mouse_deadzone; }
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set { mouse_deadzone = value; }
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}
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bool unhook_turn_speed = false;
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[Category("Controls")]
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[DisplayName("Turning: Unhook From Frame Rate")]
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[Description("LEGO Island contains a bug where the turning speed is influenced by the frame rate. Enable this to make the turn speed independent of the frame rate.")]
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public bool UnhookTurnSpeed
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{
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get { return unhook_turn_speed; }
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set { unhook_turn_speed = value; }
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}
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bool full_screen = true;
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[Category("Graphics")]
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[DisplayName("Run in Full Screen")]
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[Description("Allows you to change modes without administrator privileges and registry editing.")]
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public bool FullScreen
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{
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get { return full_screen; }
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set { full_screen = value; }
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}
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bool multiple_instances = false;
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[Category("System")]
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[DisplayName("Allow Multiple Instances")]
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[Description("By default, LEGO Island will allow only one instance of itself to run. " +
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"This patch allows infinite instances of LEGO Island to run.")]
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public bool MultipleInstances
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{
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get { return multiple_instances; }
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set { multiple_instances = value; }
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}
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bool stay_active_when_defocused = false;
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[Category("System")]
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[DisplayName("Stay Active When Defocused")]
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[Description("By default, LEGO Island pauses when it's not the active window. " +
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"This patch prevents that behavior.")]
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public bool StayActiveWhenDefocused
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{
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get { return stay_active_when_defocused; }
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set { stay_active_when_defocused = value; }
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}
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bool redirect_save_data = true;
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[Category("System")]
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[DisplayName("Redirect Save Files to %APPDATA%")]
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[Description("By default LEGO Island saves its game data in its Program Files folder. In newer versions of " +
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"Windows, this folder is considered privileged access, necessitating running LEGO Island as administrator " +
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"to save here. This patch sets LEGO Island's save location to %APPDATA% instead, which is an accessible and " +
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"standard location that most modern games and apps save to.")]
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public bool RedirectSaveData
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{
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get { return redirect_save_data; }
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set { redirect_save_data = value; }
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}
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FPSLimitType fps_limit_type = FPSLimitType.Default;
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[Category("Graphics")]
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[DisplayName("FPS Cap")]
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[Description("Modify LEGO Island's frame rate cap")]
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public FPSLimitType FPSLimit
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{
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get { return fps_limit_type; }
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set { fps_limit_type = value; }
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}
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decimal custom_fps_limit = 24.0M;
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[Category("Graphics")]
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[DisplayName("FPS Cap - Custom Limit")]
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[Description("Is 'FPS Cap' is set to 'Limited', this will be the frame rate used.")]
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public decimal CustomFPS
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{
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get { return custom_fps_limit; }
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set { custom_fps_limit = value; }
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}
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bool override_resolution = false;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution")]
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[Description("Override LEGO Island's hardcoded 640x480 resolution with a custom resolution. " +
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"NOTE: This patch is currently incomplete and buggy.")]
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public bool OverrideResolution
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{
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get { return override_resolution; }
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set { override_resolution = value; }
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}
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int resolution_width = 640;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Width:")]
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[Description("If 'Override Resolution' is enabled, this is the screen resolution width to use instead.")]
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public int ResolutionWidth
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{
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get { return resolution_width; }
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set { resolution_width = value; }
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}
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int resolution_height = 480;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Height:")]
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[Description("If 'Override Resolution' is enabled, this is the screen resolution height to use instead.")]
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public int ResolutionHeight
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{
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get { return resolution_height; }
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set { resolution_height = value; }
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}
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bool upscale_bitmaps = false;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Bitmap Upscale")]
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[Description("WARNING: This doesn't upscale the bitmaps' hitboxes yet and can make 2D areas like the Information Center difficult to navigate.")]
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public bool UpscaleBitmaps
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{
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get { return upscale_bitmaps; }
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set { upscale_bitmaps = value; }
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}
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bool disable_autofinish_building = false;
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[Category("Gameplay")]
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[DisplayName("Disable Auto-Finish Building Section")]
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[Description("In LEGO Island v1.1, placing the last block when building will automatically end the building section. While convenient, " +
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"this prevents players from making any further changes placing the last brick. It also notably defies what Bill Ding says - you " +
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"don't hit the triangle when you're finished building.\n\nThis patch restores the functionality in v1.0 where placing the last block " +
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"will not automatically finish the build section.")]
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public bool DisableAutoFinishBuilding
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{
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get { return disable_autofinish_building; }
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set { disable_autofinish_building = value; }
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}
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decimal fov_multiplier = 0.1M;
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[Category("Graphics")]
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[DisplayName("Field of View Adjustment")]
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[Description("Globally adjusts the field of view by a multiplier\n\n" +
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"0.1 = Default (smaller than 0.1 is more zoomed in, larger than 0.1 is more zoomed out")]
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public decimal FOVMultiplier
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{
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get { return fov_multiplier; }
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set { fov_multiplier = value; }
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}
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}
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PatchList patch_config = new PatchList();
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LinkLabel update;
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Rebuilder() {
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Size = new Size(420, 420);
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Text = "LEGO Island Rebuilder";
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Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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TableLayoutPanel grid = new TableLayoutPanel();
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grid.Dock = DockStyle.Fill;
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// Build standard layout
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grid.SuspendLayout();
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Label title = new Label();
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title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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title.Text = "LEGO Island Rebuilder";
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title.Font = new Font(title.Font, FontStyle.Bold);
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title.TextAlign = ContentAlignment.MiddleCenter;
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grid.Controls.Add(title, 0, 0);
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LinkLabel subtitle = new LinkLabel();
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subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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subtitle.Text = "by MattKC (www.legoisland.org)";
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subtitle.TextAlign = ContentAlignment.MiddleCenter;
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subtitle.LinkClicked += new LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(subtitle, 0, 1);
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update = new LinkLabel();
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update.Visible = false;
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update.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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update.Text = "An update is available!";
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update.TextAlign = ContentAlignment.MiddleCenter;
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update.LinkClicked += new LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(update, 0, 2);
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// Set up patch view
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patch_view = new PropertyGrid();
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patch_view.Dock = DockStyle.Fill;
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patch_view.SelectedObject = patch_config;
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// Set up tabs
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tabs = new TabControl();
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tabs.Dock = DockStyle.Fill;
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TabPage patches_page = new TabPage("Patches");
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patches_page.Controls.Add(patch_view);
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tabs.Controls.Add(patches_page);
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TabPage music_page = new TabPage("Music");
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music_page.Controls.Add(music_injector);
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music_page.Enter += new EventHandler(this.ShowMusicInjectorForm);
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tabs.Controls.Add(music_page);
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grid.Controls.Add(tabs, 0, 3);
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TableLayoutPanel run_btns = new TableLayoutPanel();
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run_btns.Dock = DockStyle.Fill;
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run_btns.Padding = new Padding(0);
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run_btns.Margin = new Padding(0);
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run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
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run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
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run_button = new Button();
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run_button.Text = run_button_run;
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run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_button.Click += new System.EventHandler(this.Run);
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run_button.Font = new Font(run_button.Font, FontStyle.Bold);
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run_btns.Controls.Add(run_button, 0, 0);
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run_additional_button = new Button();
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run_additional_button.Visible = false;
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run_additional_button.Text = "Run Additional";
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run_additional_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_additional_button.Click += new System.EventHandler(this.RunAdditional);
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run_btns.Controls.Add(run_additional_button, 1, 0);
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grid.Controls.Add(run_btns, 0, 4);
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grid.RowStyles.Clear();
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, title.Height));
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, subtitle.Height));
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, update.Height));
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grid.RowStyles.Add(new RowStyle(SizeType.Percent, 100));
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, run_button.Height + run_button.Margin.Top + run_button.Margin.Bottom));
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grid.ResumeLayout(true);
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Controls.Add(grid);
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ResumeLayout(true);
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CenterToScreen();
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Shown += new EventHandler(this.OnStartup);
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FormClosing += new FormClosingEventHandler(this.OnClosing);
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}
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private void Write(FileStream fs, byte[] bytes, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.Write(bytes, 0, bytes.Length);
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}
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private void WriteByte(FileStream fs, byte b, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.WriteByte(b);
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}
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private void WriteManyBytes(FileStream fs, byte b, int count, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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for (int i=0;i< count;i++)
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fs.WriteByte(b);
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}
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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{
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byte[] int_bytes = BitConverter.GetBytes(integer);
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Write(fs, int_bytes, pos);
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}
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private void WriteFloat(FileStream fs, float f, long pos = -1)
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{
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byte[] f_bytes = BitConverter.GetBytes(f);
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Write(fs, f_bytes, pos);
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}
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private void WriteString(FileStream fs, string s, long pos = -1)
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{
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byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
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Write(fs, str_bytes, pos);
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}
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private bool ApproxEqual(float a, float b)
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{
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return Math.Abs(a - b) < 0.0001;
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}
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private bool IncompatibleBuildMessage(string incompatibilities)
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{
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return (MessageBox.Show("The following patches you've chosen are not compatible with this version of LEGO Island:\n\n" + incompatibilities + "\nContinue without them?", "Compatibility", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes);
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}
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private static string GetDisplayNameOfProperty(string property)
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{
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return ((DisplayNameAttribute)typeof(PatchList).GetProperty(property).GetCustomAttributes(typeof(DisplayNameAttribute), true)[0]).DisplayName;
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}
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private static Version DetermineVersion(string lego1dll_url)
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{
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using (FileStream fs = new FileStream(lego1dll_url, FileMode.Open, FileAccess.Read))
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using (BufferedStream bs = new BufferedStream(fs))
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using (SHA1Managed sha1 = new SHA1Managed())
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{
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byte[] hash = sha1.ComputeHash(bs);
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StringBuilder formatted = new StringBuilder(2 * hash.Length);
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foreach (byte b in hash)
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{
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formatted.AppendFormat("{0:X2}", b);
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}
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string final_hash = formatted.ToString();
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Version v = (Version) Array.IndexOf(VersionHashes, final_hash);
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if (v == Version.kUnknown) {
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if (MessageBox.Show("The version of LEGO Island you have installed is unknown to Rebuilder. This may result in unpredictable behavior. Would you like to continue?\n\n"
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+ "Your version is: " + final_hash,
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"Unknown Version",
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MessageBoxButtons.YesNo,
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MessageBoxIcon.Warning) == DialogResult.Yes)
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{
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return Version.kEnglishv11;
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}
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}
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return v;
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}
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}
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private bool Patch(string source_dir, string dir)
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{
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string incompatibilities = "";
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string isleexe_url = dir + "/ISLE.EXE";
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string lego1dll_url = dir + "/LEGO1.DLL";
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Version version = DetermineVersion(lego1dll_url);
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if (version == Version.kUnknown)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
using (FileStream lego1dll = File.Open(lego1dll_url, FileMode.Open, FileAccess.ReadWrite))
|
|
using (FileStream isleexe = File.Open(isleexe_url, FileMode.Open, FileAccess.ReadWrite))
|
|
{
|
|
long nav_offset, fov_offset_1, fov_offset_2;
|
|
|
|
switch (version) {
|
|
case Version.kEnglishv10:
|
|
nav_offset = 0xF2C28;
|
|
fov_offset_1 = 0xA1D67;
|
|
fov_offset_2 = 0xA1D32;
|
|
break;
|
|
case Version.kEnglishv11:
|
|
default:
|
|
nav_offset = 0xF3228;
|
|
fov_offset_1 = 0xA22D7;
|
|
fov_offset_2 = 0xA22A2;
|
|
break;
|
|
}
|
|
|
|
WriteInt32(lego1dll, (Int32)patch_config.MouseDeadzone, nav_offset);
|
|
|
|
// Skip zero threshold
|
|
lego1dll.Position += 4;
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMaxSpeed);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMaxSpeed);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMaxAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMaxAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMinAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMinAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementDeceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnDeceleration);
|
|
|
|
// Skip 0.4 value that we don't know yet
|
|
lego1dll.Position += 4;
|
|
|
|
WriteInt32(lego1dll, Convert.ToInt32(patch_config.TurnUseVelocity));
|
|
|
|
// Patch EXE to read from HKCU instead of HKLM
|
|
WriteByte(isleexe, 0x01, 0x1B5F);
|
|
|
|
if (patch_config.UnhookTurnSpeed)
|
|
{
|
|
// Write turn speed unhook routine
|
|
long turn_speed_routine_loc;
|
|
|
|
switch (version) {
|
|
case Version.kEnglishv10:
|
|
turn_speed_routine_loc = 0x54258;
|
|
break;
|
|
case Version.kEnglishv11:
|
|
default:
|
|
turn_speed_routine_loc = 0x544F8;
|
|
break;
|
|
}
|
|
|
|
// Write routine to use frame delta time to adjust the turn speed
|
|
Write(lego1dll, new byte[] { 0xD9, 0x46, 0x24, 0xD8, 0x4C, 0x24, 0x14, 0xD8, 0x4E, 0x34 }, turn_speed_routine_loc);
|
|
|
|
// Frees up 26 bytes
|
|
WriteManyBytes(lego1dll, 0x90, 26);
|
|
}
|
|
|
|
if (patch_config.StayActiveWhenDefocused)
|
|
{
|
|
long dsoundoffs1, dsoundoffs2, dsoundoffs3;
|
|
|
|
switch (version) {
|
|
case Version.kEnglishv10:
|
|
dsoundoffs1 = 0xB48FB;
|
|
dsoundoffs2 = 0xB48F1;
|
|
dsoundoffs3 = 0xAD7D3;
|
|
break;
|
|
case Version.kEnglishv11:
|
|
default:
|
|
dsoundoffs1 = 0xB120B;
|
|
dsoundoffs2 = 0xB1201;
|
|
dsoundoffs3 = 0xADD43;
|
|
break;
|
|
}
|
|
|
|
// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
|
|
Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
|
|
|
|
// Write DirectSound flags to allow audio to play while the window is defocused
|
|
WriteByte(lego1dll, 0x80, dsoundoffs1);
|
|
WriteByte(lego1dll, 0x80, 0x5B96);
|
|
WriteByte(lego1dll, 0x80, dsoundoffs2);
|
|
WriteByte(lego1dll, 0x80, dsoundoffs3);
|
|
}
|
|
|
|
if (patch_config.MultipleInstances)
|
|
{
|
|
// LEGO Island uses FindWindowA in user32.dll to determine if it's already running, here we replace the call with moving 0x0 into EAX, simulating a NULL response from FindWindowA
|
|
WriteByte(isleexe, 0xEB, 0x10B5);
|
|
}
|
|
|
|
// Redirect JUKEBOX.SI if we're inserting music
|
|
if (music_injector.ReplaceCount() > 0)
|
|
{
|
|
Uri uri1 = new Uri(jukebox_output.Substring(0, jukebox_output.LastIndexOf(".")));
|
|
|
|
Uri uri2 = new Uri(source_dir + "/ISLE.EXE");
|
|
Uri relative = uri2.MakeRelativeUri(uri1);
|
|
string jukebox_path = "\\" + Uri.UnescapeDataString(relative.ToString()).Replace("/", "\\");
|
|
|
|
long jukebox_path_offset;
|
|
|
|
switch (version) {
|
|
case Version.kEnglishv10:
|
|
jukebox_path_offset = 0xD28F6;
|
|
|
|
WriteByte(lego1dll, 0xF6, 0x51EF5);
|
|
WriteByte(lego1dll, 0x34);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
case Version.kEnglishv11:
|
|
default:
|
|
jukebox_path_offset = 0xD2E66;
|
|
|
|
WriteByte(lego1dll, 0x66, 0x52195);
|
|
WriteByte(lego1dll, 0x3A);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
}
|
|
|
|
WriteString(lego1dll, jukebox_path, jukebox_path_offset);
|
|
}
|
|
|
|
// FOV Patch
|
|
WriteByte(lego1dll, 0xEB, fov_offset_1);
|
|
WriteByte(lego1dll, 0xC9);
|
|
//WriteByte(lego1dll, 0x90);
|
|
//WriteByte(lego1dll, 0x90);
|
|
|
|
WriteByte(lego1dll, 0x68, fov_offset_2);
|
|
WriteFloat(lego1dll, (float)patch_config.FOVMultiplier);
|
|
WriteByte(lego1dll, 0xD8);
|
|
WriteByte(lego1dll, 0x0C);
|
|
WriteByte(lego1dll, 0x24);
|
|
WriteByte(lego1dll, 0x5E);
|
|
WriteByte(lego1dll, 0xEB);
|
|
WriteByte(lego1dll, 0x2E);
|
|
|
|
// FPS Patch
|
|
|
|
if (patch_config.FPSLimit == FPSLimitType.Uncapped)
|
|
{
|
|
// Write zero frame delay resulting in uncapped frame rate
|
|
WriteInt32(isleexe, 0, 0x4B4);
|
|
}
|
|
else if (patch_config.FPSLimit == FPSLimitType.Limited)
|
|
{
|
|
// Calculate frame delay and write new limit
|
|
Int32 delay = (Int32) Math.Round(1000.0M / patch_config.CustomFPS);
|
|
|
|
WriteInt32(isleexe, delay, 0x4B4);
|
|
}
|
|
if (patch_config.FPSLimit != FPSLimitType.Default)
|
|
{
|
|
long remove_fps_limit;
|
|
|
|
switch (version) {
|
|
case Version.kEnglishv10:
|
|
remove_fps_limit = 0x7A68B;
|
|
break;
|
|
case Version.kEnglishv11:
|
|
default:
|
|
remove_fps_limit = 0x7ABAB;
|
|
break;
|
|
}
|
|
|
|
// Disables 30 FPS limit in Information Center when using software mode
|
|
WriteManyBytes(lego1dll, 0x90, 8, remove_fps_limit);
|
|
}
|
|
|
|
// INCOMPLETE: Resolution hack:
|
|
if (patch_config.OverrideResolution)
|
|
{
|
|
// Changes window size
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth, 0xE848);
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight, 0xE84C);
|
|
|
|
// Changes D3D render size
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth - 1, 0x4D0);
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight - 1, 0x4D7);
|
|
|
|
// Write code to upscale the bitmaps
|
|
if (patch_config.UpscaleBitmaps)
|
|
{
|
|
Write(lego1dll, new byte[] { 0xE9, 0x2D, 0x01, 0x00, 0x00, 0x8B, 0x56, 0x1C, 0x6A, 0x00, 0x8D, 0x45, 0xE4, 0xF6, 0x42, 0x30, 0x08, 0x74, 0x07, 0x68, 0x00, 0x80, 0x00, 0x00, 0xEB, 0x02, 0x6A, 0x00, 0x8B, 0x3B, 0x50, 0x51, 0x8D, 0x4D, 0xD4, 0x51, 0x53, 0x53, 0x50, 0x68 }, 0xB20E9);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.ResolutionHeight / 480.0f);
|
|
|
|
Int32 x_offset = (Int32)Math.Round((patch_config.ResolutionWidth - (patch_config.ResolutionHeight / 3.0 * 4.0))/2.0);
|
|
|
|
|
|
Write(lego1dll, new byte[] { 0xDB, 0x45, 0xD4, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD4, 0xDB, 0x45, 0xD8, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD8, 0xDB, 0x45, 0xDC, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xDC, 0xDB, 0x45, 0xE0, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xE0, 0x58, 0x8B, 0x45, 0xD4, 0x05 });
|
|
WriteInt32(lego1dll, x_offset);
|
|
Write(lego1dll, new byte[] { 0x89, 0x45, 0xD4, 0x8B, 0x45, 0xDC, 0x05 });
|
|
WriteInt32(lego1dll, x_offset);
|
|
Write(lego1dll, new byte[] { 0x89, 0x45, 0xDC });
|
|
|
|
// Frees up 143 bytes of NOPs
|
|
WriteManyBytes(lego1dll, 0x90, 143);
|
|
|
|
Write(lego1dll, new byte[] { 0x58, 0x5B });
|
|
|
|
Write(lego1dll, new byte[] { 0xE9, 0xF6, 0xFD, 0xFF, 0xFF }, 0xB22F3);
|
|
|
|
// Frees up 19 bytes of NOPs
|
|
WriteManyBytes(lego1dll, 0x90, 19);
|
|
}
|
|
}
|
|
|
|
if (version == Version.kEnglishv10 && patch_config.RedirectSaveData)
|
|
{
|
|
incompatibilities += "- " + GetDisplayNameOfProperty("RedirectSaveData") + "\n";
|
|
patch_config.RedirectSaveData = false;
|
|
}
|
|
|
|
if (patch_config.DisableAutoFinishBuilding)
|
|
{
|
|
if (version == Version.kEnglishv10)
|
|
{
|
|
incompatibilities += "- " + GetDisplayNameOfProperty("DisableAutoFinishBuilding") + "\n";
|
|
}
|
|
else
|
|
{
|
|
// Disables cutscene/exit code
|
|
WriteManyBytes(lego1dll, 0x90, 5, 0x22C0B);
|
|
|
|
// Disables flag that freezes the UI on completion
|
|
WriteManyBytes(lego1dll, 0x90, 7, 0x22C6A);
|
|
}
|
|
}
|
|
}
|
|
|
|
RegistryKey src = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Mindscape\\LEGO Island", false);
|
|
if (src == null)
|
|
{
|
|
src = Registry.LocalMachine.OpenSubKey("SOFTWARE\\WOW6432Node\\Mindscape\\LEGO Island", false);
|
|
}
|
|
|
|
if (src == null)
|
|
{
|
|
if (MessageBox.Show("Failed to find LEGO Island's registry entries. Some patches may fail. Do you wish to continue?",
|
|
"Failed to find registry keys",
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Warning) == DialogResult.No)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
using (RegistryKey dst = Registry.CurrentUser.CreateSubKey("Software\\Mindscape\\LEGO Island"))
|
|
{
|
|
// Copy config data from HKLM to HKCU
|
|
CopyRegistryKey(src, dst);
|
|
|
|
// Set full screen value
|
|
dst.SetValue("Full Screen", patch_config.FullScreen ? "YES" : "NO");
|
|
|
|
// Redirect save path
|
|
if (patch_config.RedirectSaveData)
|
|
{
|
|
string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
|
|
Directory.CreateDirectory(new_save_dir);
|
|
dst.SetValue("savepath", new_save_dir);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return string.IsNullOrEmpty(incompatibilities) || IncompatibleBuildMessage(incompatibilities);
|
|
}
|
|
|
|
private bool IsValidDir(string dir)
|
|
{
|
|
return (File.Exists(dir + "/ISLE.EXE") && File.Exists(dir + "/LEGO1.DLL"));
|
|
}
|
|
|
|
private void ShowMusicInjectorForm(object sender, EventArgs e)
|
|
{
|
|
if (!music_injector.Prepare())
|
|
{
|
|
}
|
|
}
|
|
|
|
private void CopyRegistryKey(RegistryKey src, RegistryKey dst)
|
|
{
|
|
// copy the values
|
|
foreach (var name in src.GetValueNames())
|
|
{
|
|
dst.SetValue(name, src.GetValue(name), src.GetValueKind(name));
|
|
}
|
|
|
|
// copy the subkeys
|
|
foreach (var name in src.GetSubKeyNames())
|
|
{
|
|
using (var srcSubKey = src.OpenSubKey(name, false))
|
|
{
|
|
var dstSubKey = dst.CreateSubKey(name);
|
|
CopyRegistryKey(srcSubKey, dstSubKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RunAdditional(object sender, EventArgs e)
|
|
{
|
|
Process p = Process.Start(processes[0].StartInfo);
|
|
p.EnableRaisingEvents = true;
|
|
p.Exited += new EventHandler(ProcessExit);
|
|
processes.Add(p);
|
|
}
|
|
|
|
private void Run(object sender, EventArgs e)
|
|
{
|
|
if (processes.Count > 0)
|
|
{
|
|
foreach (Process p in processes)
|
|
{
|
|
p.Kill();
|
|
}
|
|
processes.Clear();
|
|
return;
|
|
}
|
|
|
|
string temp_path = Path.GetTempPath() + "LEGOIslandRebuilder";
|
|
Directory.CreateDirectory(temp_path);
|
|
|
|
string dir = "";
|
|
for (int i=0;i<standard_hdd_dirs.Length;i++)
|
|
{
|
|
if (IsValidDir(standard_hdd_dirs[i]))
|
|
{
|
|
dir = standard_hdd_dirs[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(dir))
|
|
{
|
|
using (OpenFileDialog ofd = new OpenFileDialog())
|
|
{
|
|
ofd.Filter = "ISLE.EXE|ISLE.EXE";
|
|
ofd.Title = "Where is LEGO Island installed?";
|
|
|
|
while (true)
|
|
{
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
dir = Path.GetDirectoryName(ofd.FileName);
|
|
|
|
if (IsValidDir(dir))
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show(
|
|
"This directory does not contain ISLE.EXE and LEGO1.DLL.",
|
|
"Failed to find critical files",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Error
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
string[] dest_files = Directory.GetFiles(temp_path);
|
|
for (int i = 0; i < dest_files.Length; i++)
|
|
{
|
|
File.Delete(dest_files[i]);
|
|
}
|
|
|
|
string[] src_files = Directory.GetFiles(dir);
|
|
for (int i=0;i< src_files.Length;i++)
|
|
{
|
|
File.Copy(src_files[i], temp_path + "/" + Path.GetFileName(src_files[i]), true);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
MessageBox.Show("Failed to patch files", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return;
|
|
}
|
|
|
|
// Perform music insertion if necessary
|
|
if (music_injector.ReplaceCount() > 0)
|
|
{
|
|
jukebox_output = dir + "/LEGO/Scripts/REJUKEBOX.SI";
|
|
|
|
try
|
|
{
|
|
using (FileStream test_fs = new FileStream(jukebox_output, FileMode.Create, FileAccess.Write))
|
|
{
|
|
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
jukebox_output = Path.GetTempPath() + "REJUKEBOX.SI";
|
|
}
|
|
|
|
music_injector.Insert(jukebox_output);
|
|
}
|
|
|
|
if (!Patch(dir, temp_path)) return;
|
|
|
|
// Set new EXE's compatibility mode to 256-colors
|
|
using (RegistryKey key = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
|
|
{
|
|
if (key != null)
|
|
{
|
|
key.CreateSubKey(temp_path + "\\ISLE.EXE");
|
|
|
|
//string compat_string = "HIGHDPIAWARE";
|
|
string compat_string = "HIGHDPIAWARE DWM8And16BitMitigation";
|
|
|
|
if (!patch_config.FullScreen)
|
|
{
|
|
if (System.Environment.OSVersion.Version.Major < 8)
|
|
{
|
|
// Use 16-bit on Windows 8+
|
|
compat_string += " 16BITCOLOR";
|
|
}
|
|
else
|
|
{
|
|
// Older versions only have 256 color support
|
|
compat_string += " 256COLOR";
|
|
}
|
|
}
|
|
|
|
if (!patch_config.RedirectSaveData)
|
|
{
|
|
compat_string += " RUNASADMIN";
|
|
}
|
|
|
|
key.SetValue(temp_path + "\\ISLE.EXE", compat_string);
|
|
}
|
|
}
|
|
|
|
ProcessStartInfo start_info = new ProcessStartInfo(temp_path + "/ISLE.EXE");
|
|
start_info.WorkingDirectory = dir;
|
|
|
|
try
|
|
{
|
|
Process p = Process.Start(start_info);
|
|
p.EnableRaisingEvents = true;
|
|
p.Exited += new EventHandler(ProcessExit);
|
|
processes.Add(p);
|
|
|
|
run_button.Text = run_button_kill;
|
|
if (patch_config.MultipleInstances)
|
|
{
|
|
run_additional_button.Visible = true;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void ProcessExit(object sender, EventArgs e)
|
|
{
|
|
run_button.BeginInvoke((MethodInvoker)delegate () {
|
|
run_button.Text = run_button_run;
|
|
run_additional_button.Visible = false;
|
|
});
|
|
|
|
for (int i=0;i<processes.Count;i++)
|
|
{
|
|
if (processes[i] == sender)
|
|
{
|
|
processes.RemoveAt(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AuthorLinkClick(object sender, LinkLabelLinkClickedEventArgs e)
|
|
{
|
|
Process.Start("https://www.legoisland.org/");
|
|
}
|
|
|
|
private void UpdateLinkClick(object sender, LinkLabelLinkClickedEventArgs e)
|
|
{
|
|
Process.Start("https://www.legoisland.org/rebuilder");
|
|
}
|
|
|
|
private string GetSettingsDir()
|
|
{
|
|
string settings_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/LEGOIslandRebuilder";
|
|
|
|
Directory.CreateDirectory(settings_path);
|
|
|
|
return settings_path;
|
|
}
|
|
|
|
private string GetSettingsPath()
|
|
{
|
|
return GetSettingsDir() + "/settings.xml";
|
|
}
|
|
|
|
private string GetMusicSettingsPath()
|
|
{
|
|
return GetSettingsDir() + "/music.xml";
|
|
}
|
|
|
|
private void OnStartup(object sender, EventArgs e)
|
|
{
|
|
string settings_path = GetSettingsPath();
|
|
|
|
// Load patch data
|
|
if (File.Exists(settings_path))
|
|
{
|
|
try
|
|
{
|
|
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
|
|
TextReader reader = new StreamReader(settings_path);
|
|
patch_config = (PatchList)serializer.Deserialize(reader);
|
|
patch_view.SelectedObject = patch_config;
|
|
reader.Close();
|
|
}
|
|
catch (InvalidOperationException) { }
|
|
}
|
|
|
|
settings_path = GetMusicSettingsPath();
|
|
|
|
// Load music patch data
|
|
if (File.Exists(settings_path))
|
|
{
|
|
XmlReader stream = XmlReader.Create(settings_path);
|
|
|
|
while (stream.Read())
|
|
{
|
|
if (stream.NodeType == XmlNodeType.Element && stream.IsStartElement() && stream.Name == "music")
|
|
{
|
|
music_injector.LoadData(stream);
|
|
break;
|
|
}
|
|
}
|
|
|
|
stream.Close();
|
|
}
|
|
}
|
|
|
|
private void OnClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
// Load patch data
|
|
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
|
|
TextWriter writer = new StreamWriter(GetSettingsPath());
|
|
serializer.Serialize(writer, patch_config);
|
|
writer.Close();
|
|
|
|
// Load music injection data
|
|
XmlWriter music_writer = XmlWriter.Create(GetMusicSettingsPath());
|
|
music_writer.WriteStartDocument();
|
|
music_writer.WriteStartElement("music");
|
|
music_injector.SaveData(music_writer);
|
|
music_writer.WriteEndElement(); // music
|
|
music_writer.WriteEndDocument();
|
|
music_writer.Close();
|
|
}
|
|
|
|
[STAThread]
|
|
static void Main()
|
|
{
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
Application.Run(new Rebuilder());
|
|
}
|
|
}
|
|
}
|