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Create path_finding_npc.cs
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path_finding_npc.cs
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8
path_finding_npc.cs
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local waypoints = game.Workspace.Waypoints
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local npc = script.Parent:WaitForChild("Humanoid")
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while true do
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for waypoint = 1, #waypoints:GetChildren() - 1 do
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npc:MoveTo(waypoints[waypoint].Position)
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npc.MoveToFinished:Wait()
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end
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end
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