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Create sliding_door.cs
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1 changed files with 28 additions and 0 deletions
28
sliding_door.cs
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28
sliding_door.cs
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local door = script.Parent
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local location = door.Parent.Placeholder
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local state = "closed"
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local ts = game: GetService("TweenService")
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local info = TweenInfo.new()
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local close = ts: Create(door, info, {
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CFrame = door.CFrame
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})
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local open = ts: Create(door, info, {
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CFrame = location.CFrame
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})
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for i,
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part in door.Parent: GetDescendants() do
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if part: IsA("ProximityPrompt") then part.Triggered: Connect(function() door.trigger: Play() if state == "open"
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then
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close: Play()
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door.close: Play()
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else open: Play() door.open: Play() end part.Enabled = false end) end end close.Completed: Connect(function() for i, part in door.Parent: GetDescendants() do
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if part: IsA("ProximityPrompt") then part.Enabled = true state = "closed"
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end
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end
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end)
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open.Completed: Connect(function()
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for i, part in door.Parent: GetDescendants() do
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if part: IsA("ProximityPrompt") then part.Enabled = true state = "open"
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end
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end
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end)
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