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Updated Tasks Tab (markdown)
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Tasks-Tab.md
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Tasks-Tab.md
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# Tasks
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# Tasks
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Below you will find some information on default tasks for creating a level for CodeCombat. These have been resorted in order that they should occur during the natural progression of a level.
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Below you will find some information on default tasks for creating a level for CodeCombat. These have been resorted in order that they should occur during the natural progression of a level.
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## Table of Contents
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## Table of Contents
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1. [Build the level](#Build the level.)
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1. [Build the level](#build-the-level)
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2. [Create a Referee stub, if needed](#Create a Referee stub, if needed.)
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2. [Create a Referee stub, if needed](#create-a-Referee stub-if-needed)
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3. [Name the level](#Name the level)
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3. [Name the level](#name-the-level)
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4. [Write the sample code](#Write the sample code.)
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4. [Write the sample code](#write-the-sample-code)
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5. [Do basic set decoration](#Do basic set decoration.)
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5. [Do basic set decoration](#do-basic-set-decoration)
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6. [Set up goals](#Set up goals.)
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6. [Set up goals](#set-up-goals)
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7. [Adjust script camera bounds](#Adjust script camera bounds.)
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7. [Adjust script camera bounds](#adjust-script-camera-bounds)
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8. [Publish](#Publish.)
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8. [Publish](#publish)
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9. [Do thorough set decoration](#Do thorough set decoration.)
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9. [Do thorough set decoration](#do-thorough-set-decoration)
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10. [Write the description](#Write the description.)
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10. [Write the description](#write-the-description)
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11. [Write the guide](#Write the guide.)
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11. [Write the guide](#write-the-guide)
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12. [Choose the Existence System lifespan and frame rate](#Choose the Existence System lifespan and frame rate.)
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12. [Choose the Existence System lifespan and frame rate](#choose-the-existence-system-lifespan-and-frame-rate)
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13. [Choose the UI System paths and coordinate hover if needed](#Choose the UI System paths and coordinate hover if needed.)
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13. [Choose the UI System paths and coordinate hover if needed](#choose-the-ui-system-paths-and-coordinate-hover-if-needed)
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14. [Choose the AI System pathfinding and Vision System line of sight](#Choose the AI System pathfinding and Vision System line of sight.)
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14. [Choose the AI System pathfinding and Vision System line of sight](#choose-the-ai-system-pathfinding-and-vision-system-line-of-sight)
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15. [Click the Populate i18n button](#Click the Populate i18n button.)
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15. [Click the Populate i18n button](#click-the-populate-i18n-button)
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16. [Add i18n field for the sample code comments](#Add i18n field for the sample code comments.)
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16. [Add i18n field for the sample code comments](#add-i18n-field-for-the-sample-code-comments)
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17. [Add programming concepts covered](#Add programming concepts covered.)
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17. [Add programming concepts covered](#add-programming-concepts-covered)
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18. [Remove/simplify unnecessary doodad collision](#Remove/simplify unnecessary doodad collision.)
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18. [Remove/simplify unnecessary doodad collision](#remove-simplify-unnecessary-doodad-collision)
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19. [Choose leaderboard score types](#Choose leaderboard score types.)
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19. [Choose leaderboard score types](#choose-leaderboard-score-types)
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20. [Choose music file in Introduction script](#Choose music file in Introduction script.)
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20. [Choose music file in Introduction script](#choose-music-file-in-introduction-script)
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21. [Choose autoplay in Introduction script](#Choose autoplay in Introduction script.)
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21. [Choose autoplay in Introduction script](#choose-autoplay-in-introduction-script)
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22. [Playtest with a slow/tough hero](#Playtest with a slow/tough hero.)
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22. [Playtest with a slow/tough hero](#playtest-with-a-slow-tough-hero)
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23. [Playtest with a fast/weak hero](#Playtest with a fast/weak hero.)
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23. [Playtest with a fast/weak hero](#playtest-with-a-fast-weak-hero)
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24. [Playtest with a couple random seeds](#Playtest with a couple random seeds.)
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24. [Playtest with a couple random seeds](#playtest-with-a-couple-random-seeds)
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25. [Make sure the level ends promptly on success and failure](#Make sure the level ends promptly on success and failure.)
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25. [Make sure the level ends promptly on success and failure](#make-sure-the-level-ends-promptly-on-success-and-failure)
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26. [Add Clojure/Lua/CoffeeScript](#Add Clojure/Lua/CoffeeScript.)
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26. [Add Clojure/Lua/CoffeeScript](#add-clojure-lua-coffeeScript)
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27. [Write a loading tip, if needed](#Write a loading tip, if needed.)
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27. [Write a loading tip, if needed](#write-a-loading-tip-if-needed)
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28. [Create achievements, including unlocking next level](#Create achievements, including unlocking next level.)
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28. [Create achievements, including unlocking next level](#create-achievements-including-unlocking-next-level)
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29. [Add to a campaign](#Add to a campaign.)
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29. [Add to a campaign](#add-to-a-campaign)
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30. [Choose level options like required/restricted gear](#Choose level options like required/restricted gear.)
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30. [Choose level options like required/restricted gear](#choose-level-options-like-required-restricted-gear)
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31. [Release to adventurers via MailChimp](#Release to adventurers via MailChimp.)
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31. [Release to adventurers via MailChimp](#release-to-adventurers-via-mailchimp)
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32. [Mark whether it requires a subscription](#Mark whether it requires a subscription.)
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32. [Mark whether it requires a subscription](#mark-whether-it-requires-a-subscription)
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33. [Release to everyone via MailChimp](#Release to everyone via MailChimp.)
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33. [Release to everyone via MailChimp](#release-to-everyone-via-mailchimp)
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34. [Check completion/engagement/problem analytics](#Check completion/engagement/problem analytics.)
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34. [Check completion/engagement/problem analytics](#check-completion-engagement-problem-analytics)
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35. [Add a walkthrough video](#Add a walkthrough video.)
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35. [Add a walkthrough video](#add-a-walkthrough-video)
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## Prototyping
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## Prototyping
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#### Build the level.
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#### Build the level.
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