Updated Tasks Tab (markdown)

Josh Callebaut 2016-02-02 14:43:50 -08:00
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# Tasks # Tasks
Below you will find some information on default tasks for creating a level for CodeCombat. These have been resorted in order that they should occur during the natural progression of a level. Below you will find some information on default tasks for creating a level for CodeCombat. These have been resorted in order that they should occur during the natural progression of a level.
## Table of Contents ## Table of Contents
1. [Build the level](#Build the level.) 1. [Build the level](#build-the-level)
2. [Create a Referee stub, if needed](#Create a Referee stub, if needed.) 2. [Create a Referee stub, if needed](#create-a-Referee stub-if-needed)
3. [Name the level](#Name the level) 3. [Name the level](#name-the-level)
4. [Write the sample code](#Write the sample code.) 4. [Write the sample code](#write-the-sample-code)
5. [Do basic set decoration](#Do basic set decoration.) 5. [Do basic set decoration](#do-basic-set-decoration)
6. [Set up goals](#Set up goals.) 6. [Set up goals](#set-up-goals)
7. [Adjust script camera bounds](#Adjust script camera bounds.) 7. [Adjust script camera bounds](#adjust-script-camera-bounds)
8. [Publish](#Publish.) 8. [Publish](#publish)
9. [Do thorough set decoration](#Do thorough set decoration.) 9. [Do thorough set decoration](#do-thorough-set-decoration)
10. [Write the description](#Write the description.) 10. [Write the description](#write-the-description)
11. [Write the guide](#Write the guide.) 11. [Write the guide](#write-the-guide)
12. [Choose the Existence System lifespan and frame rate](#Choose the Existence System lifespan and frame rate.) 12. [Choose the Existence System lifespan and frame rate](#choose-the-existence-system-lifespan-and-frame-rate)
13. [Choose the UI System paths and coordinate hover if needed](#Choose the UI System paths and coordinate hover if needed.) 13. [Choose the UI System paths and coordinate hover if needed](#choose-the-ui-system-paths-and-coordinate-hover-if-needed)
14. [Choose the AI System pathfinding and Vision System line of sight](#Choose the AI System pathfinding and Vision System line of sight.) 14. [Choose the AI System pathfinding and Vision System line of sight](#choose-the-ai-system-pathfinding-and-vision-system-line-of-sight)
15. [Click the Populate i18n button](#Click the Populate i18n button.) 15. [Click the Populate i18n button](#click-the-populate-i18n-button)
16. [Add i18n field for the sample code comments](#Add i18n field for the sample code comments.) 16. [Add i18n field for the sample code comments](#add-i18n-field-for-the-sample-code-comments)
17. [Add programming concepts covered](#Add programming concepts covered.) 17. [Add programming concepts covered](#add-programming-concepts-covered)
18. [Remove/simplify unnecessary doodad collision](#Remove/simplify unnecessary doodad collision.) 18. [Remove/simplify unnecessary doodad collision](#remove-simplify-unnecessary-doodad-collision)
19. [Choose leaderboard score types](#Choose leaderboard score types.) 19. [Choose leaderboard score types](#choose-leaderboard-score-types)
20. [Choose music file in Introduction script](#Choose music file in Introduction script.) 20. [Choose music file in Introduction script](#choose-music-file-in-introduction-script)
21. [Choose autoplay in Introduction script](#Choose autoplay in Introduction script.) 21. [Choose autoplay in Introduction script](#choose-autoplay-in-introduction-script)
22. [Playtest with a slow/tough hero](#Playtest with a slow/tough hero.) 22. [Playtest with a slow/tough hero](#playtest-with-a-slow-tough-hero)
23. [Playtest with a fast/weak hero](#Playtest with a fast/weak hero.) 23. [Playtest with a fast/weak hero](#playtest-with-a-fast-weak-hero)
24. [Playtest with a couple random seeds](#Playtest with a couple random seeds.) 24. [Playtest with a couple random seeds](#playtest-with-a-couple-random-seeds)
25. [Make sure the level ends promptly on success and failure](#Make sure the level ends promptly on success and failure.) 25. [Make sure the level ends promptly on success and failure](#make-sure-the-level-ends-promptly-on-success-and-failure)
26. [Add Clojure/Lua/CoffeeScript](#Add Clojure/Lua/CoffeeScript.) 26. [Add Clojure/Lua/CoffeeScript](#add-clojure-lua-coffeeScript)
27. [Write a loading tip, if needed](#Write a loading tip, if needed.) 27. [Write a loading tip, if needed](#write-a-loading-tip-if-needed)
28. [Create achievements, including unlocking next level](#Create achievements, including unlocking next level.) 28. [Create achievements, including unlocking next level](#create-achievements-including-unlocking-next-level)
29. [Add to a campaign](#Add to a campaign.) 29. [Add to a campaign](#add-to-a-campaign)
30. [Choose level options like required/restricted gear](#Choose level options like required/restricted gear.) 30. [Choose level options like required/restricted gear](#choose-level-options-like-required-restricted-gear)
31. [Release to adventurers via MailChimp](#Release to adventurers via MailChimp.) 31. [Release to adventurers via MailChimp](#release-to-adventurers-via-mailchimp)
32. [Mark whether it requires a subscription](#Mark whether it requires a subscription.) 32. [Mark whether it requires a subscription](#mark-whether-it-requires-a-subscription)
33. [Release to everyone via MailChimp](#Release to everyone via MailChimp.) 33. [Release to everyone via MailChimp](#release-to-everyone-via-mailchimp)
34. [Check completion/engagement/problem analytics](#Check completion/engagement/problem analytics.) 34. [Check completion/engagement/problem analytics](#check-completion-engagement-problem-analytics)
35. [Add a walkthrough video](#Add a walkthrough video.) 35. [Add a walkthrough video](#add-a-walkthrough-video)
## Prototyping ## Prototyping
#### Build the level. #### Build the level.