Updated Tasks Tab (markdown)

Josh Callebaut 2016-02-02 14:34:40 -08:00
parent 09dda66212
commit f78afd0dd5

@ -1,5 +1,42 @@
# Tasks
Below you will find some information on default tasks for creating a level for CodeCombat. These have been resorted in order that they should occur during the natural progression of a level.
## Table of Contents
1. [Build the level](#Build the level.)
2. [Create a Referee stub, if needed](#Create a Referee stub, if needed.)
3. [Name the level](#Name the level)
4. [Write the sample code](#Write the sample code.)
5. [Do basic set decoration](#Do basic set decoration.)
6. [Set up goals](#Set up goals.)
7. [Adjust script camera bounds](#Adjust script camera bounds.)
8. [Publish](#Publish.)
9. [Do thorough set decoration](#Do thorough set decoration.)
10. [Write the description](#Write the description.)
11. [Write the guide](#Write the guide.)
12. [Choose the Existence System lifespan and frame rate](#Choose the Existence System lifespan and frame rate.)
13. [Choose the UI System paths and coordinate hover if needed](#Choose the UI System paths and coordinate hover if needed.)
14. [Choose the AI System pathfinding and Vision System line of sight](#Choose the AI System pathfinding and Vision System line of sight.)
15. [Click the Populate i18n button](#Click the Populate i18n button.)
16. [Add i18n field for the sample code comments](#Add i18n field for the sample code comments.)
17. [Add programming concepts covered](#Add programming concepts covered.)
18. [Remove/simplify unnecessary doodad collision](#Remove/simplify unnecessary doodad collision.)
19. [Choose leaderboard score types](#Choose leaderboard score types.)
20. [Choose music file in Introduction script](#Choose music file in Introduction script.)
21. [Choose autoplay in Introduction script](#Choose autoplay in Introduction script.)
22. [Playtest with a slow/tough hero](#Playtest with a slow/tough hero.)
23. [Playtest with a fast/weak hero](#Playtest with a fast/weak hero.)
24. [Playtest with a couple random seeds](#Playtest with a couple random seeds.)
25. [Make sure the level ends promptly on success and failure](#Make sure the level ends promptly on success and failure.)
26. [Add Clojure/Lua/CoffeeScript](#Add Clojure/Lua/CoffeeScript.)
27. [Write a loading tip, if needed](#Write a loading tip, if needed.)
28. [Create achievements, including unlocking next level](#Create achievements, including unlocking next level.)
29. [Add to a campaign](#Add to a campaign.)
30. [Choose level options like required/restricted gear](#Choose level options like required/restricted gear.)
31. [Release to adventurers via MailChimp](#Release to adventurers via MailChimp.)
32. [Mark whether it requires a subscription](#Mark whether it requires a subscription.)
33. [Release to everyone via MailChimp](#Release to everyone via MailChimp.)
34. [Check completion/engagement/problem analytics](#Check completion/engagement/problem analytics.)
35. [Add a walkthrough video](#Add a walkthrough video.)
## Prototyping
#### Build the level.
Building the level is often the first step in creating a new CodeCombat level. Survey the landscape. Place the floor. Add some trees. Add some ogres and a few humans and boom! You have the start of your own level.