.. |
Camera.coffee
|
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
|
2014-09-26 11:07:01 -07:00 |
CameraBorder.coffee
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
CoordinateDisplay.coffee
|
Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
|
2014-08-28 14:00:54 -07:00 |
CoordinateGrid.coffee
|
Fixed a few bugs.
|
2014-08-27 18:05:18 -07:00 |
CountdownScreen.coffee
|
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
|
2014-11-03 20:48:59 -08:00 |
DebugDisplay.coffee
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
Dimmer.coffee
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
Dropper.coffee
|
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
|
2014-10-08 12:38:23 -07:00 |
FlagLank.coffee
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
IndieLank.coffee
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
Label.coffee
|
Made name label font size twice as big.
|
2014-10-30 22:19:32 -07:00 |
Lank.coffee
|
iPad script debugging help. Not sending speech update events if not needed when clearing speech.
|
2014-10-29 13:45:04 -07:00 |
LankBoss.coffee
|
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
|
2014-10-06 15:04:42 -07:00 |
LayerAdapter.coffee
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
Letterbox.coffee
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
Mark.coffee
|
Removed some logs.
|
2014-10-22 08:17:30 -07:00 |
MusicPlayer.coffee
|
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
|
2014-10-23 20:03:19 -07:00 |
path.coffee
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
PlaybackOverScreen.coffee
|
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
|
2014-10-08 10:46:10 -07:00 |
PointChooser.coffee
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
RegionChooser.coffee
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
SegmentedSprite.coffee
|
Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
|
2014-10-22 07:53:49 -07:00 |
SingularSprite.coffee
|
Fixed a handful of bugs with the thang editor and sprite animation.
|
2014-10-02 10:42:21 -07:00 |
sprite_utils.coffee
|
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
|
2014-09-24 16:53:38 -07:00 |
Surface.coffee
|
Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
|
2014-10-30 16:21:08 -07:00 |
WaitingScreen.coffee
|
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
|
2014-11-03 20:48:59 -08:00 |
WizardLank.coffee
|
Fixed an error wizard sprites were having.
|
2014-09-30 14:01:29 -07:00 |