codecombat/app/lib/surface
2016-02-02 08:16:23 -08:00
..
Camera.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
CameraBorder.coffee
CoordinateDisplay.coffee Fixed camera zoom killing coordinate hover unnecessarily. 2014-11-20 11:37:10 -08:00
CoordinateGrid.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
CountdownScreen.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
DebugDisplay.coffee
Dimmer.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Dropper.coffee Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
FlagLank.coffee Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.) 2015-08-08 08:23:02 -07:00
IndieLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Label.coffee use thang.labelStyle to configure Labels 2016-01-20 11:48:09 -05:00
Lank.coffee use thang.labelStyle to configure Labels 2016-01-20 11:48:09 -05:00
LankBoss.coffee Add VR wall to walls list 2016-02-02 08:16:23 -08:00
LayerAdapter.coffee Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
Letterbox.coffee
Mark.coffee Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
MusicPlayer.coffee Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
PlaybackOverScreen.coffee Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs. 2015-09-03 15:05:10 -07:00
PointChooser.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
RegionChooser.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
SegmentedSprite.coffee Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
SingularSprite.coffee Remove a log 2016-01-26 13:20:04 -08:00
sprite_utils.coffee
Surface.coffee Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
TrailMaster.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
WaitingScreen.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00