codecombat/app/views/game-menu/ChooseHeroView.coffee
2014-11-09 20:19:12 -08:00

293 lines
9.8 KiB
CoffeeScript

CocoView = require 'views/kinds/CocoView'
template = require 'templates/game-menu/choose-hero-view'
{me} = require 'lib/auth'
ThangType = require 'models/ThangType'
CocoCollection = require 'collections/CocoCollection'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
AudioPlayer = require 'lib/AudioPlayer'
module.exports = class ChooseHeroView extends CocoView
id: 'choose-hero-view'
className: 'tab-pane'
template: template
events:
'slide.bs.carousel #hero-carousel': 'onHeroChanged'
'change #option-code-language': 'onCodeLanguageChanged'
shortcuts:
'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
constructor: (options) ->
super options
@heroes = new CocoCollection([], {model: ThangType})
@heroes.url = '/db/thang.type?view=heroes&project=original,name,slug,soundTriggers,featureImage,gems,heroClass,description,components'
@supermodel.loadCollection(@heroes, 'heroes')
@stages = {}
destroy: ->
for heroIndex, stage of @stages
createjs.Ticker.removeEventListener "tick", stage
stage.removeAllChildren()
super()
getRenderData: (context={}) ->
context = super(context)
context.heroes = @heroes.models
hero.locked = temporaryHeroInfo[hero.get('slug')].status is 'Locked' and not me.ownsHero hero.get('original') for hero in context.heroes
context.codeLanguages = [
{id: 'python', name: 'Python (Default)'}
{id: 'javascript', name: 'JavaScript'}
{id: 'coffeescript', name: 'CoffeeScript'}
{id: 'clojure', name: 'Clojure (Experimental)'}
{id: 'lua', name: 'Lua (Experimental)'}
{id: 'io', name: 'Io (Experimental)'}
]
context.codeLanguage = @codeLanguage = @options.session.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
context.heroInfo = temporaryHeroInfo
context
afterRender: ->
super()
return unless @supermodel.finished()
heroes = @heroes.models
@$el.find('.hero-indicator').each ->
heroID = $(@).data('hero-id')
hero = _.find heroes, (hero) -> hero.get('original') is heroID
$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
_.defer => $(@).addClass 'initialized'
@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
@canvasHeight = @$el.find('canvas').height()
heroConfig = @options.session.get('heroConfig') ? me.get('heroConfig') ? {}
heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
@$el.find('.hero-stat').tooltip()
@buildCodeLanguages()
onHeroChanged: (e) ->
direction = e.direction # 'left' or 'right'
heroItem = $(e.relatedTarget)
hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
return console.error "Couldn't find hero from heroItem:", heroItem unless hero
heroIndex = heroItem.index()
@$el.find('.hero-indicator').each ->
distance = Math.min 3, Math.abs $(@).index() - heroIndex
size = 100 - (50 / 3) * distance
$(@).css width: size, height: size, top: -(100 - size) / 2
heroInfo = temporaryHeroInfo[hero.get('slug')]
locked = heroInfo.status is 'Locked' and not me.ownsHero ThangType.heroes[hero.get('slug')]
hero = @loadHero hero, heroIndex
@preloadHero heroIndex + 1
@preloadHero heroIndex - 1
@selectedHero = hero unless locked
Backbone.Mediator.publish 'level:hero-selection-updated', hero: @selectedHero
$('#choose-inventory-button').prop 'disabled', locked
getFullHero: (original) ->
url = "/db/thang.type/#{original}/version"
if fullHero = @supermodel.getModel url
return fullHero
fullHero = new ThangType()
fullHero.setURL url
fullHero = (@supermodel.loadModel fullHero, 'thang').model
fullHero
preloadHero: (heroIndex) ->
return unless hero = @heroes.models[heroIndex]
@loadHero hero, heroIndex, true
loadHero: (hero, heroIndex, preloading=false) ->
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
if featureImage = hero.get 'featureImage'
$(".hero-item[data-hero-id='#{hero.get('original')}'] canvas").hide()
$(".hero-item[data-hero-id='#{hero.get('original')}'] .hero-feature-image").show().find('img').prop('src', '/file/' + featureImage)
@playSelectionSound hero unless preloading
return hero
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
if stage = @stages[heroIndex]
unless preloading
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
@playSelectionSound hero
return hero
fullHero = @getFullHero hero.get 'original'
onLoaded = =>
return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
canvas.show().prop width: @canvasWidth, height: @canvasHeight
builder = new SpriteBuilder(fullHero)
movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
if fullHero.get('name') in ['Knight', 'Robot Walker'] # These are too big, so shrink them.
movieClip.scaleX *= 0.7
movieClip.scaleY *= 0.7
movieClip.regX = -fullHero.get('positions').registration.x
movieClip.regY = -fullHero.get('positions').registration.y
movieClip.x = canvas.prop('width') * 0.5
movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
stage = new createjs.Stage(canvas[0])
@stages[heroIndex] = stage
stage.addChild movieClip
stage.update()
movieClip.gotoAndPlay 0
unless preloading
createjs.Ticker.addEventListener 'tick', stage
@playSelectionSound hero
if fullHero.loaded
_.defer onLoaded
else
@listenToOnce fullHero, 'sync', onLoaded
fullHero
playSelectionSound: (hero) ->
return if @$el.hasClass 'secret'
@currentSoundInstance?.stop()
return unless sounds = hero.get('soundTriggers')?.selected
return unless sound = sounds[Math.floor Math.random() * sounds.length]
name = AudioPlayer.nameForSoundReference sound
AudioPlayer.preloadSoundReference sound
@currentSoundInstance = AudioPlayer.playSound name, 1
@currentSoundInstance
buildCodeLanguages: ->
$select = @$el.find('#option-code-language')
$select.fancySelect().parent().find('.options li').each ->
languageName = $(@).text()
languageID = $(@).data('value')
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
$(@).text("#{languageName} - #{blurb}")
onCodeLanguageChanged: (e) ->
@codeLanguage = @$el.find('#option-code-language').val()
@codeLanguageChanged = true
onShown: ->
# Called when we switch tabs to this within the modal
onHidden: ->
# Called when the modal itself is dismissed
temporaryHeroInfo =
knight:
fullName: 'Tharin Thunderfist'
weapons: 'Swords - Short Range, No Magic'
class: 'Warrior'
description: 'Beefcake! Beefcaaake!'
status: 'Available'
attack: 8
attackFactor: 1.2
health: 8.5
healthFactor: 1.4
speed: 1.5
speedAbsolute: 6
captain:
fullName: 'Captain Anya Weston'
weapons: 'Swords - Short Range, No Magic'
class: 'Warrior'
description: 'Don\'t bother me, I\'m winning this fight for you.'
status: 'Available'
attack: 8
attackFactor: 1.2
health: 8.5
healthFactor: 1.4
speed: 1.5
speedAbsolute: 6
thoktar:
fullName: 'Thoktar the Devourer'
weapons: 'Wands, Staffs - Long Range, Magic'
class: 'Wizard'
description: '???'
status: 'Locked'
attack: 5
attackFactor: 2
health: 4.5
healthFactor: 1.4
speed: 2.5
speedAbsolute: 7
skills: ['summonElemental', 'devour']
equestrian:
fullName: 'Rider Reynaldo'
weapons: 'Crossbows, Guns - Long Range, No Magic'
class: 'Ranger'
description: '???'
status: 'Locked'
attack: 6
attackFactor: 1.4
health: 7
healthFactor: 1.8
speed: 1.5
speedAbsolute: 6
skills: ['hide']
'potion-master':
fullName: 'Master Snake'
weapons: 'Wands, Staffs - Long Range, Magic'
class: 'Wizard'
description: '???'
status: 'Locked'
attack: 2
attackFactor: 0.833
health: 4
healthFactor: 1.2
speed: 6
speedAbsolute: 11
skills: ['brewPotion']
librarian:
fullName: 'Hushbaum'
weapons: 'Wands, Staffs - Long Range, Magic'
class: 'Wizard'
description: '???'
status: 'Locked'
attack: 3
attackFactor: 1.2
health: 4.5
healthFactor: 1.4
speed: 2.5
speedAbsolute: 7
'robot-walker':
fullName: '???'
weapons: '???'
class: 'Ranger'
description: '???'
status: 'Locked'
attack: 6.5
attackFactor: 1.6
health: 5.5
healthFactor: 1.2
speed: 6
speedAbsolute: 11
skills: ['???', '???', '???']
'michael-heasell':
fullName: '???'
weapons: '???'
class: 'Ranger'
description: '???'
status: 'Locked'
attack: 4
attackFactor: 0.714
health: 5
healthFactor: 1
speed: 10
speedAbsolute: 16
skills: ['???', '???']
'ian-elliott':
fullName: '???'
weapons: 'Swords - Short Range, No Magic'
class: 'Warrior'
description: '???'
status: 'Locked'
attack: 9.5
attackFactor: 1.8
health: 6.5
healthFactor: 0.714
speed: 3.5
speedAbsolute: 8
skills: ['trueStrike']