codecombat/app/templates/play/level/tome
2014-11-07 16:06:14 -08:00
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cast_button.jade Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
problem_alert.jade Place error message over Surface next to line 2014-11-06 21:43:43 -08:00
spell.jade Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging. 2014-10-22 10:46:34 -07:00
spell_debug.jade Add debug variable inspection progress bar 2014-06-18 13:43:04 -07:00
spell_list.jade Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
spell_list_entry.jade Ready for action, sir! 2014-01-03 10:32:13 -08:00
spell_list_entry_thangs.jade Ready for action, sir! 2014-01-03 10:32:13 -08:00
spell_list_tab_entry.jade Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
spell_palette.jade Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
spell_palette_entry.jade Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
spell_palette_entry_popover.jade First draft of new hero spell palette that groups abilities by item. 2014-10-16 21:38:11 -07:00
spell_toolbar.jade A few fixes for the Bootstrap 3 migration. Fixed #280. 2014-01-29 12:18:37 -08:00
tome.jade Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00