mirror of
https://github.com/codeninjasllc/codecombat.git
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35cba4a90d
Pvp status view (temp location and UI) Remove pvp status from control bar Add game menu param for jumping into a specific tab Lots of bug fixing and session state cleanup Does not address problems with executing real-time multiplayer cast
71 lines
2.6 KiB
CoffeeScript
71 lines
2.6 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/control_bar'
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{me} = require 'lib/auth'
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GameMenuModal = require 'views/game-menu/GameMenuModal'
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RealTimeCollection = require 'collections/RealTimeCollection'
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module.exports = class ControlBarView extends CocoView
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id: 'control-bar-view'
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template: template
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subscriptions:
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'bus:player-states-changed': 'onPlayerStatesChanged'
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events:
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'click #next-game-button': -> Backbone.Mediator.publish 'level:next-game-pressed', {}
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'click #game-menu-button': 'showGameMenuModal'
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'click': -> Backbone.Mediator.publish 'tome:focus-editor', {}
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'click .home a': 'onClickHome'
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constructor: (options) ->
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@worldName = options.worldName
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@session = options.session
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@level = options.level
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@spectateGame = options.spectateGame ? false
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super options
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setBus: (@bus) ->
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onPlayerStatesChanged: (e) ->
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# TODO: this doesn't fire any more. Replacement?
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return unless @bus is e.bus
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numPlayers = _.keys(e.players).length
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return if numPlayers is @numPlayers
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@numPlayers = numPlayers
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text = 'Multiplayer'
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text += " (#{numPlayers})" if numPlayers > 1
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$('#multiplayer-button', @$el).text(text)
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getRenderData: (c={}) ->
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super c
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c.worldName = @worldName
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c.multiplayerEnabled = @session.get('multiplayer')
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c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder']
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c.spectateGame = @spectateGame
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@homeViewArgs = [{supermodel: @supermodel}]
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if @level.get('type', true) in ['ladder', 'ladder-tutorial', 'hero-ladder']
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levelID = @level.get('slug').replace /\-tutorial$/, ''
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@homeLink = c.homeLink = '/play/ladder/' + levelID
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@homeViewClass = require 'views/play/ladder/LadderView'
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@homeViewArgs.push levelID
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else if @level.get('type', true) in ['hero', 'hero-coop']
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@homeLink = c.homeLink = '/play'
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@homeViewClass = require 'views/play/WorldMapView'
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# TODO: dynamically figure out which world map to return to
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if @level.get('slug') in ['defense-of-plainswood', 'winding-trail', 'thornbush-farm', 'a-fiery-trap']
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@homeLink += '/forest'
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@homeViewArgs.push 'forest'
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else
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@homeLink = c.homeLink = '/'
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@homeViewClass = require 'views/HomeView'
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c.editorLink = "/editor/level/#{@level.get('slug')}"
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c
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showGameMenuModal: ->
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@openModalView new GameMenuModal level: @level, session: @session, supermodel: @supermodel
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onClickHome: (e) ->
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e.preventDefault()
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e.stopImmediatePropagation()
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Backbone.Mediator.publish 'router:navigate', route: @homeLink, viewClass: @homeViewClass, viewArgs: @homeViewArgs
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