codecombat/app/views/play/level
2014-11-03 09:58:57 -08:00
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modal Turning some links into buttons for iPad. 2014-11-03 09:58:57 -08:00
tome Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
ControlBarView.coffee Sync PVP status view and bug fixes 2014-10-31 16:33:43 -07:00
DialogueAnimator.coffee Fixed #5. 2014-08-26 11:29:16 -07:00
LevelChatView.coffee Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
LevelFlagsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoalsView.coffee Hide HUD until Kithgard Gates. 2014-10-30 16:59:32 -07:00
LevelGoldView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
LevelHUDView.coffee Tweaking my tweaks. 2014-11-01 15:57:42 -07:00
LevelLoadingView.coffee Some styling and animation tweaks to the level loading screen. 2014-11-01 11:10:26 -07:00
LevelPlaybackView.coffee Made iPad touch events work on inventory equipping and progress slider. 2014-10-27 13:32:32 -07:00
MultiplayerStatusView.coffee Sync PVP status view and bug fixes 2014-10-31 16:33:43 -07:00
PlayLevelView.coffee Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters. 2014-11-01 16:59:12 -07:00
ThangAvatarView.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00