mirror of
https://github.com/codeninjasllc/codecombat.git
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8223122a6b
This updates TeacherClassView and ActivateLicensesModal to use the new state-based rendering system, making it much snappier and less clunky feeling, and improving data consistency. Features also included in this: - Hover details for progress dots in TeacherClassView - ActivateLicensesModal has an "All Students" option and better handling when you switch classrooms in the dropdown - Unenrolled/Unassigned students are shown separately in Course Progress and can be enrolled/assigned from there. Add Back to Classes button on demo-request submitted view Delete temporary patch file Show unenrolled students separately in Course Progress (incomplete) Migrate TeacherClassView to use orchestrator-style events, add unassigned students section, replace bootstrap tabs with state-based tabs Convert missed instance variables to be in @state Fix merge errors (in progress) Convert a bunch of stuff to use state and events (removing student needs fixing) Fix up modal interactions, some bugs Switch state to be a Model, sync up course dropdowns Convert student sorting to use state model Add hover tooltips to TeacherClassView Students tab Don't keep tooltip open when you mouse into it Add dateFirstCompleted and Course Progress tooltips Course Overview progress tooltips Refactor ActivateLicensesModal Refactors: Uses state object for view state Passes back the updated users in 'redeem-users' event instead of modifying given collection Features: Add 'All Students' dropdown option Don't forget checked students if you change classroom from dropdown, but only enroll the ones visible when you click "Enroll (n) Students" Separate enrolled students; improve style Rearrange error text Disable enroll-students button when none are selected Remove console.logs Move style-flat variables to another file This prevents .style-flat from being copied in multiple times to the resulting CSS. Show Unarchive button when on the page for an archived class Move text to en.coffee Only sort students on first classroom sync Fix merge error Handle sessions missing completion date in view logic instead of migration script Listen to classroom sync more than once in case it gets unarchived
93 lines
5.1 KiB
CoffeeScript
93 lines
5.1 KiB
CoffeeScript
mongoose = require 'mongoose'
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plugins = require '../plugins/plugins'
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AchievablePlugin = require '../plugins/achievements'
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jsonschema = require '../../app/schemas/models/level_session'
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log = require 'winston'
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config = require '../../server_config'
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LevelSessionSchema = new mongoose.Schema({
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created:
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type: Date
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'default': Date.now
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}, {strict: false,read:config.mongo.readpref})
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LevelSessionSchema.index({creator: 1})
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LevelSessionSchema.index({level: 1})
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LevelSessionSchema.index({levelID: 1})
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LevelSessionSchema.index({'level.majorVersion': 1})
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LevelSessionSchema.index({'level.original': 1}, {name: 'Level Original'})
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LevelSessionSchema.index({'level.original': 1, 'level.majorVersion': 1, 'creator': 1, 'team': 1})
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LevelSessionSchema.index({creator: 1, level: 1}) # Looks like the ones operating on level as two separate fields might not be working, and sometimes this query uses the "level" index instead of the "creator" index.
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LevelSessionSchema.index({playtime: 1}, {name: 'Playtime'})
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LevelSessionSchema.index({submitted: 1}, {sparse: true})
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LevelSessionSchema.index({team: 1}, {sparse: true})
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LevelSessionSchema.index({totalScore: 1}, {sparse: true})
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LevelSessionSchema.index({user: 1, changed: -1}, {name: 'last played index', sparse: true})
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LevelSessionSchema.index({levelID: 1, changed: -1}, {name: 'last played by level index', sparse: true}) # Needed for getRecentSessions for CampaignLevelView
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LevelSessionSchema.index({'level.original': 1, 'state.topScores.type': 1, 'state.topScores.date': -1, 'state.topScores.score': -1}, {name: 'top scores index', sparse: true})
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LevelSessionSchema.index({submitted: 1, team: 1, level: 1, totalScore: -1}, {name: 'rank counting index', sparse: true})
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#LevelSessionSchema.index({level: 1, 'leagues.leagueID': 1, submitted: 1, team: 1, totalScore: -1}, {name: 'league rank counting index', sparse: true}) # needed for league leaderboards?
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LevelSessionSchema.index({levelID: 1, submitted: 1, team: 1}, {name: 'get all scores index', sparse: true})
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#LevelSessionSchema.index({levelID: 1, 'leagues.leagueID': 1, submitted: 1, team: 1}, {name: 'league get all scores index', sparse: true}) # needed for league histograms?
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LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, submitDate: -1}, {name: 'matchmaking index', sparse: true})
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LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, randomSimulationIndex: -1}, {name: 'matchmaking random index', sparse: true})
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LevelSessionSchema.index({'leagues.leagueID': 1, submitted: 1, levelID: 1, team: 1, randomSimulationIndex: -1}, {name: 'league-based matchmaking random index', sparse: true}) # Really need MongoDB 3.2 for partial indexes for this and several others: https://jira.mongodb.org/browse/SERVER-785
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LevelSessionSchema.plugin(plugins.PermissionsPlugin)
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LevelSessionSchema.plugin(AchievablePlugin)
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LevelSessionSchema.post 'init', (doc) ->
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unless doc.previousStateInfo
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doc.previousStateInfo =
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'state.complete': doc.get 'state.complete'
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playtime: doc.get 'playtime'
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LevelSessionSchema.pre 'save', (next) ->
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User = require './User' # Avoid mutual inclusion cycles
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Level = require './Level'
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now = new Date()
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@set('changed', now)
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id = @get('id')
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initd = @previousStateInfo?
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levelID = @get('levelID')
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userID = @get('creator')
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activeUserEvent = null
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# Newly completed level
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if not (initd and @previousStateInfo['state.complete']) and @get('state.complete')
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@set('dateFirstCompleted', now)
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Level.findOne({slug: levelID}).select('concepts -_id').lean().exec (err, level) ->
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log.error err if err?
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update = $inc: {'stats.gamesCompleted': 1}
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for concept in level?.concepts ? []
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update.$inc["stats.concepts.#{concept}"] = 1
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User.findByIdAndUpdate userID, update, {new: true}, (err, user) ->
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log.error err if err?
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oldCopy = user.toObject()
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oldCopy.stats = _.clone oldCopy.stats
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--oldCopy.stats.gamesCompleted
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oldCopy.stats.concepts ?= {}
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for concept in level?.concepts ? []
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--oldCopy.stats.concepts[concept]
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User.schema.statics.createNewEarnedAchievements user, oldCopy
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activeUserEvent = "level-completed/#{levelID}"
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# Spent at least 30s playing this level
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if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - @previousStateInfo['playtime'] >= 30)
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activeUserEvent = "level-playtime/#{levelID}"
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if activeUserEvent?
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User.saveActiveUser userID, activeUserEvent, next
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else
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next()
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LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
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LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
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'levelName', 'creatorName', 'levelID', 'screenshot',
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'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
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'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode',
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'browser']
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LevelSessionSchema.statics.jsonSchema = jsonschema
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module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')
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