This updates TeacherClassView and ActivateLicensesModal to use the new state-based rendering system, making it much snappier and less clunky feeling, and improving data consistency. Features also included in this: - Hover details for progress dots in TeacherClassView - ActivateLicensesModal has an "All Students" option and better handling when you switch classrooms in the dropdown - Unenrolled/Unassigned students are shown separately in Course Progress and can be enrolled/assigned from there. Add Back to Classes button on demo-request submitted view Delete temporary patch file Show unenrolled students separately in Course Progress (incomplete) Migrate TeacherClassView to use orchestrator-style events, add unassigned students section, replace bootstrap tabs with state-based tabs Convert missed instance variables to be in @state Fix merge errors (in progress) Convert a bunch of stuff to use state and events (removing student needs fixing) Fix up modal interactions, some bugs Switch state to be a Model, sync up course dropdowns Convert student sorting to use state model Add hover tooltips to TeacherClassView Students tab Don't keep tooltip open when you mouse into it Add dateFirstCompleted and Course Progress tooltips Course Overview progress tooltips Refactor ActivateLicensesModal Refactors: Uses state object for view state Passes back the updated users in 'redeem-users' event instead of modifying given collection Features: Add 'All Students' dropdown option Don't forget checked students if you change classroom from dropdown, but only enroll the ones visible when you click "Enroll (n) Students" Separate enrolled students; improve style Rearrange error text Disable enroll-students button when none are selected Remove console.logs Move style-flat variables to another file This prevents .style-flat from being copied in multiple times to the resulting CSS. Show Unarchive button when on the page for an archived class Move text to en.coffee Only sort students on first classroom sync Fix merge error Handle sessions missing completion date in view logic instead of migration script Listen to classroom sync more than once in case it gets unarchived |
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app | ||
bin | ||
headless_client | ||
scripts | ||
server | ||
spec | ||
test | ||
vendor | ||
.gitignore | ||
.npmignore | ||
.travis.yml | ||
bower.json | ||
config.coffee | ||
CONTRIBUTING.md | ||
headless_client.coffee | ||
index.js | ||
karma.conf.js | ||
LICENSE | ||
multicore.coffee | ||
nodemon.json | ||
package.json | ||
README.md | ||
server.coffee | ||
server_config.coffee | ||
server_setup.coffee | ||
sublime-project.json | ||
Vagrantfile | ||
verifier.coffee |
#CodeCombat
[![Build Status](https://travis-ci.org/codecombat/codecombat.png?branch=master)](https://travis-ci.org/codecombat/codecombat)CodeCombat is a multiplayer programming game for learning how to code. See the Archmage (coder) developer wiki for a dev setup guide, extensive documentation, and much more. Every new person that wants to start contributing the project coding should start there.
It's both a startup and a community project, completely open source under the MIT and Creative Commons licenses. It's the largest open source CoffeeScript project by lines of code, and since it's a game (with really cool tech), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.
Getting Started
We've made it easy to fork the project, run a simple script that'll install all the dependencies, and get a local copy of CodeCombat running right away on Mac, Linux, Windows, or Vagrant. See the docs for details.
Getting In Touch
Whether you're novice or pro, the CodeCombat team is ready to help you implement your ideas. Reach out on our forum, our issue tracker, or our developer chat room on Slack, or see the docs for more on how to contribute.
License
MIT for the code, and CC-BY for the art and music. Please also sign the CodeCombat contributor license agreement so we can accept your pull requests. It is easy.