codecombat/app/views/play/level
2014-11-11 16:37:00 -08:00
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modal Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
tome Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
ControlBarView.coffee Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
DialogueAnimator.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelChatView.coffee
LevelDialogueView.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelFlagsView.coffee
LevelGoalsView.coffee Support for hiding optional bonus goals until they are achieved instead of until they are failed. 2014-11-06 08:57:13 -08:00
LevelGoldView.coffee
LevelHUDView.coffee Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
LevelLoadingView.coffee More improvements to level loading view sizing and unveiling. 2014-11-08 11:51:31 -08:00
LevelPlaybackView.coffee Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00
MultiplayerStatusView.coffee Sync PVP status view and bug fixes 2014-10-31 16:33:43 -07:00
PlayLevelView.coffee Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
ThangAvatarView.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00