codecombat/app/lib
2016-02-02 08:16:23 -08:00
..
scripts Fix camera and spectate bugs with new loading intro behavior 2015-11-11 06:42:12 -08:00
simulator Add Mandate for modifying simulation throughput on the fly, other things later 2015-12-16 16:39:45 -08:00
sprites Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
surface Add VR wall to walls list 2016-02-02 08:16:23 -08:00
world Add names for #53 2016-01-26 19:46:04 -05:00
aether_utils.coffee Enable while True auto yielding for all level types 2015-10-20 06:42:46 -07:00
Angel.coffee Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
AudioPlayer.coffee Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
Bus.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
DefaultScripts.coffee Add playback: playing: false default to scripts, with default editor task to adjust it 2015-11-15 08:03:14 -08:00
God.coffee Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
image_filter.coffee
LevelBus.coffee Treat Elemental Wars like Ace of Coders for mirror match and hero equipment 2016-01-26 13:20:23 -08:00
LevelLoader.coffee Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
LevelSetupManager.coffee Treat Elemental Wars like Ace of Coders for mirror match and hero equipment 2016-01-26 13:20:23 -08:00
LocalMongo.coffee
requireUtils.coffee