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50 lines
2 KiB
Text
50 lines
2 KiB
Text
extends /templates/kinds/user
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block append content
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.btn-group.pull-right
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button#grid-layout-button.btn.btn-default(data-layout='grid', class=activeLayout==='grid' ? 'active' : '') Grid
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button#table-layout-button.btn.btn-default(data-layout='table', class=activeLayout==='table' ? 'active' : '') Table
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if achievementsByCategory
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if activeLayout === 'grid'
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.grid-layout
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each achievements, category in achievementsByCategory
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.row
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h2.achievement-category-title=category.charAt(0).toUpperCase() + category.slice(1)
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each achievement, index in achievements
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- var title = achievement.get('name');
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- var description = achievement.get('description');
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- var locked = ! achievement.get('unlocked');
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- var style = achievement.getStyle()
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- var imgURL = achievement.getImageURL();
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if locked
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- var imgURL = achievement.getLockedImageURL();
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else
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- var imgURL = achievement.getImageURL();
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.col-lg-4.col-xs-12
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include ../achievements/achievement-popup
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else if activeLayout === 'table'
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.table-layout
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if earnedAchievements.length
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table.table
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tr
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th Name
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th Description
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th Date
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th Amount
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th XP
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each earnedAchievement in earnedAchievements.models
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- var achievement = earnedAchievement.get('achievement');
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tr
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td= achievement.get('name')
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td= achievement.get('description')
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td= moment().format("MMMM Do YYYY", earnedAchievement.get('changed'))
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if achievement.isRepeatable()
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td= earnedAchievement.get('achievedAmount')
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else
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td
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td= earnedAchievement.get('earnedPoints')
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else
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.panel#no-achievements
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.panel-body No achievements earned yet.
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else
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div How did you even do that?
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