extends /templates/kinds/user block append content .btn-group.pull-right button#grid-layout-button.btn.btn-default(data-layout='grid', class=activeLayout==='grid' ? 'active' : '') Grid button#table-layout-button.btn.btn-default(data-layout='table', class=activeLayout==='table' ? 'active' : '') Table if achievementsByCategory if activeLayout === 'grid' .grid-layout each achievements, category in achievementsByCategory .row h2.achievement-category-title=category.charAt(0).toUpperCase() + category.slice(1) each achievement, index in achievements - var title = achievement.get('name'); - var description = achievement.get('description'); - var locked = ! achievement.get('unlocked'); - var style = achievement.getStyle() - var imgURL = achievement.getImageURL(); if locked - var imgURL = achievement.getLockedImageURL(); else - var imgURL = achievement.getImageURL(); .col-lg-4.col-xs-12 include ../achievements/achievement-popup else if activeLayout === 'table' .table-layout if earnedAchievements.length table.table tr th Name th Description th Date th Amount th XP each earnedAchievement in earnedAchievements.models - var achievement = earnedAchievement.get('achievement'); tr td= achievement.get('name') td= achievement.get('description') td= moment().format("MMMM Do YYYY", earnedAchievement.get('changed')) if achievement.isRepeatable() td= earnedAchievement.get('achievedAmount') else td td= earnedAchievement.get('earnedPoints') else .panel#no-achievements .panel-body No achievements earned yet. else div How did you even do that?