codecombat/app/lib/surface
2014-09-23 11:37:05 -07:00
..
Camera.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
CameraBorder.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
CocoSprite.coffee Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
CoordinateDisplay.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
CoordinateGrid.coffee Fixed a few bugs. 2014-08-27 18:05:18 -07:00
CountdownScreen.coffee Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
DebugDisplay.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Dimmer.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Dropper.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
FlagSprite.coffee Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
IndieSprite.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Label.coffee Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
LayerAdapter.coffee Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
Letterbox.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Mark.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
MusicPlayer.coffee Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
path.coffee Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
PlaybackOverScreen.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
PointChooser.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
RegionChooser.coffee Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
SegmentedSprite.coffee Working on SegmentedSprite mouse events, hit tests and scaling. 2014-09-23 11:37:05 -07:00
SingularSprite.coffee Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular). 2014-09-19 14:56:40 -07:00
sprite_utils.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
SpriteBoss.coffee Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
Surface.coffee Couple remaining refactoring tidbits for the new LayerAdapter. 2014-09-19 15:46:37 -07:00
WaitingScreen.coffee PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
WizardSprite.coffee Fixed a few bugs. 2014-09-01 16:14:50 -07:00