mirror of
https://github.com/codeninjasllc/codecombat.git
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663c220eaf
This heavily refactors SpellView and adds infrastructure for receiving and reporting Errors raised by the web-dev iFrame. The web-dev error system, the Aether error system, and the Ace html-worker avoid disturbing each others' errors/annotations (though currently Aether+web-dev errors won't coexist), and they clear/update their own asynchronously. Show web-dev iFrame errors as Ace annotations Add functional error banners (with poor messages) Improve error banners, don't allow duplicate Problems Refactor setAnnotations override Convert all constructor calls for Problems Add comments, clean up Clean up Don't clear things unnecessarily Clean up error message sending from iFrame Add web-dev:error schema Clarify error message attributes Refactor displaying AetherProblems Refactor displaying user problem banners Refactor onWebDevError Set ace styles on updating @problems Clean up, fix off-by-1 error Add comment Show stale web-dev errors differently Some web-dev errors are generated by "stale" code — code that's still running in the iFrame but doesn't have the player's recent changes. This shows those errors differently than if they weren't "stale", and suggests they re-run their code. Hook up web-dev event schema Destroy ignored duplicate problems Functionalize a bit of stuff Fix ProblemAlertView never loading
148 lines
8.8 KiB
CoffeeScript
148 lines
8.8 KiB
CoffeeScript
c = require 'schemas/schemas'
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module.exports =
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'tome:cast-spell': c.object {title: 'Cast Spell', description: 'Published when a spell is cast', required: []},
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spell: {type: 'object'}
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thang: {type: 'object'}
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preload: {type: 'boolean'}
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realTime: {type: 'boolean'}
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justBegin: {type: 'boolean'}
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'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory', 'difficulty', 'god']},
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spells: {type: 'object'}
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preload: {type: 'boolean'}
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realTime: {type: 'boolean'}
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submissionCount: {type: 'integer'}
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fixedSeed: {type: ['integer', 'undefined']}
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flagHistory: {type: 'array'}
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difficulty: {type: 'integer'}
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god: {type: 'object'}
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justBegin: {type: 'boolean'}
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'tome:manual-cast': c.object {title: 'Manually Cast Spells', description: 'Published when you wish to manually recast all spells', required: []},
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realTime: {type: 'boolean'}
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'tome:manual-cast-denied': c.object {title: 'Manual Cast Denied', description: 'Published when player attempts to submit for real-time playback, but must wait after a replayable level failure.', required: ['timeUntilResubmit']},
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timeUntilResubmit: {type: 'number'}
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'tome:spell-created': c.object {title: 'Spell Created', description: 'Published after a new spell has been created', required: ['spell']},
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spell: {type: 'object'}
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'tome:spell-has-changed-significantly-calculation': c.object {title: 'Has Changed Significantly Calculation', description: 'Let anyone know that the spell has changed significantly.', required: ['hasChangedSignificantly']},
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hasChangedSignificantly: {type: 'boolean'}
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'tome:spell-debug-property-hovered': c.object {title: 'Spell Debug Property Hovered', description: 'Published when you hover over a spell property', required: []},
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property: {type: 'string'}
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owner: {type: 'string'}
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'tome:spell-debug-value-request': c.object {title: 'Spell Debug Value Request', description: 'Published when the SpellDebugView wants to retrieve a debug value.', required: ['thangID', 'spellID', 'variableChain', 'frame']},
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thangID: {type: 'string'}
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spellID: {type: 'string'}
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variableChain: c.array {}, {type: 'string'}
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frame: {type: 'integer', minimum: 0}
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'tome:reload-code': c.object {title: 'Reload Code', description: 'Published when you reset a spell to its original source', required: []},
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spell: {type: 'object'}
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'tome:palette-cleared': c.object {title: 'Palette Cleared', description: 'Published when the spell palette is about to be cleared and recreated.'},
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thangID: {type: 'string'}
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'tome:palette-updated': c.object {title: 'Palette Updated', description: 'Published when the spell palette has just been updated.'},
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thangID: {type: 'string'}
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entryGroups: {type: 'string'}
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'tome:palette-hovered': c.object {title: 'Palette Hovered', description: 'Published when you hover over a Thang in the spell palette', required: ['thang', 'prop', 'entry']},
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thang: {type: 'object'}
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prop: {type: 'string'}
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entry: {type: 'object'}
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'tome:palette-pin-toggled': c.object {title: 'Palette Pin Toggled', description: 'Published when you pin or unpin the spell palette', required: ['entry', 'pinned']},
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entry: {type: 'object'}
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pinned: {type: 'boolean'}
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'tome:palette-clicked': c.object {title: 'Palette Clicked', description: 'Published when you click on the spell palette', required: ['thang', 'prop', 'entry']},
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thang: {type: 'object'}
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prop: {type: 'string'}
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entry: {type: 'object'}
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'tome:spell-statement-index-updated': c.object {title: 'Spell Statement Index Updated', description: 'Published when the spell index is updated', required: ['statementIndex', 'ace']},
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statementIndex: {type: 'integer'}
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ace: {type: 'object'}
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'tome:spell-beautify': c.object {title: 'Beautify', description: 'Published when you click the \'beautify\' button', required: []},
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spell: {type: 'object'}
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'tome:spell-step-forward': c.object {title: 'Step Forward', description: 'Published when you step forward in time'}
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'tome:spell-step-backward': c.object {title: 'Step Backward', description: 'Published when you step backward in time'}
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'tome:spell-loaded': c.object {title: 'Spell Loaded', description: 'Published when a spell is loaded', required: ['spell']},
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spell: {type: 'object'}
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'tome:spell-changed': c.object {title: 'Spell Changed', description: 'Published when a spell is changed', required: ['spell']},
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spell: {type: 'object'}
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'tome:editing-began': c.object {title: 'Editing Began', description: 'Published when you have begun changing code'}
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'tome:editing-ended': c.object {title: 'Editing Ended', description: 'Published when you have stopped changing code'}
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'tome:problems-updated': c.object {title: 'Problems Updated', description: 'Published when problems have been updated', required: ['spell', 'problems', 'isCast']},
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spell: {type: 'object'}
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problems: {type: 'array'}
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isCast: {type: 'boolean', description: 'Whether the code has been Run yet. Sometimes determines if error displays as just annotation or as full banner.'}
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'tome:change-language': c.object {title: 'Tome Change Language', description: 'Published when the Tome should update its programming language', required: ['language']},
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language: {type: 'string'}
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reload: {type: 'boolean', description: 'Whether player code should reload to the default when the language changes.'}
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'tome:spell-changed-language': c.object {title: 'Spell Changed Language', description: 'Published when an individual spell has updated its code language', required: ['spell']},
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spell: {type: 'object'}
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language: {type: 'string'}
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'tome:comment-my-code': c.object {title: 'Comment My Code', description: 'Published when we comment out a chunk of your code'}
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'tome:change-config': c.object {title: 'Change Config', description: 'Published when you change your tome settings'}
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'tome:update-snippets': c.object {title: 'Update Snippets', description: 'Published when we need to add autocomplete snippets', required: ['propGroups', 'allDocs']},
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propGroups: {type: 'object'}
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allDocs: {type: 'object'}
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language: {type: 'string'}
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'tome:insert-snippet': c.object {title: 'Insert Snippet', description: 'Published when we need to insert a autocomplete snippet', required: ['doc', 'language', 'formatted']},
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doc: {type: 'object'}
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language: {type: 'string'}
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formatted: {type: 'object'}
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'tome:focus-editor': c.object {title: 'Focus Editor', description: 'Published whenever we want to give focus back to the editor'}
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'tome:toggle-maximize': c.object {title: 'Toggle Maximize', description: 'Published when we want to make the Tome take up most of the screen'}
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'tome:maximize-toggled': c.object {title: 'Maximize Toggled', description: 'Published when the Tome has changed maximize/minimize state.'}
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'tome:select-primary-sprite': c.object {title: 'Select Primary Sprite', description: 'Published to get the most important sprite\'s code selected.'}
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'tome:required-code-fragment-deleted': c.object {title: 'Required Code Fragment Deleted', description: 'Published when a required code fragment is deleted from the sample code.', required: ['codeFragment']},
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codeFragment: {type: 'string'}
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'tome:suspect-code-fragment-added': c.object {title: 'Suspect Code Fragment Added', description: 'Published when a suspect code fragment is added to the sample code.', required: ['codeFragment']},
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codeFragment: {type: 'string'}
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codeLanguage: {type: 'string'}
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'tome:suspect-code-fragment-deleted': c.object {title: 'Suspect Code Fragment Deleted', description: 'Published when a suspect code fragment is deleted from the sample code.', required: ['codeFragment']},
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codeFragment: {type: 'string'}
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codeLanguage: {type: 'string'}
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'tome:winnability-updated': c.object {title: 'Winnability Updated', description: 'When we think we can now win (or can no longer win), we may want to emphasize the submit button versus the run button (or vice versa), so this fires when we get new goal states (even preloaded goal states) suggesting success or failure change.', required: ['winnable']},
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winnable: {type: 'boolean'}
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level: {type: 'object'}
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# Problem Alert
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'tome:show-problem-alert': c.object {title: 'Show Problem Alert', description: 'A problem alert needs to be shown.', required: ['problem']},
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problem: {type: 'object'}
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lineOffsetPx: {type: ['number', 'undefined']}
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'tome:hide-problem-alert': c.object {title: 'Hide Problem Alert'}
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'tome:jiggle-problem-alert': c.object {title: 'Jiggle Problem Alert'}
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'tome:html-updated': c.object {title: 'HTML Updated', required: ['html', 'create']},
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html: {type: 'string', description: 'The full HTML to display'}
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create: {type: 'boolean', description: 'Whether we should (re)create the DOM (as opposed to updating it)'}
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