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https://github.com/codeninjasllc/codecombat.git
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de69f740e4
If a system is added, it is added to treema at the end of the list of systems. Treema then raises it's changed event resulting in this order being set on the level. The next time a system is added, the first system is in it's correct position and so the delta shows it as moving. This changes ensures we save the correct order in the first instance.
179 lines
7 KiB
CoffeeScript
179 lines
7 KiB
CoffeeScript
View = require 'views/kinds/CocoView'
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template = require 'templates/editor/level/systems_tab'
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Level = require 'models/Level'
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LevelSystem = require 'models/LevelSystem'
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LevelSystemEditView = require './system/edit'
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LevelSystemNewView = require './system/new'
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LevelSystemAddView = require './system/add'
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{ThangTypeNode} = require './treema_nodes'
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module.exports = class SystemsTabView extends View
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id: "editor-level-systems-tab-view"
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template: template
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className: 'tab-pane'
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startsLoading: true
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subscriptions:
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'level-system-added': 'onLevelSystemAdded'
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'edit-level-system': 'editLevelSystem'
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'level-system-edited': 'onLevelSystemEdited'
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'level-system-editing-ended': 'onLevelSystemEditingEnded'
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'level-loaded': 'onLevelLoaded'
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events:
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'click #add-system-button': 'addLevelSystem'
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'click #create-new-system-button': 'createNewLevelSystem'
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'click #create-new-system': 'createNewLevelSystem'
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constructor: (options) ->
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super options
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@toLoad = 0
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for system in @buildDefaultSystems()
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url = "/db/level.system/#{system.original}/version/#{system.majorVersion}"
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ls = new LevelSystem()
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ls.saveBackups = true
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do (url) -> ls.url = -> url
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continue if @supermodel.getModelByURL ls.url
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ls.fetch()
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@listenToOnce ls, 'sync', @onSystemLoaded
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++@toLoad
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@onDefaultSystemsLoaded() unless @toLoad
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onSystemLoaded: (ls) ->
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@supermodel.addModel ls
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--@toLoad
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@onDefaultSystemsLoaded() unless @toLoad
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onDefaultSystemsLoaded: ->
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@startsLoading = false
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@render() # do it again but without the loading screen
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@onLevelLoaded level: @level if @level
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onLevelLoaded: (e) ->
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@level = e.level
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return if @startsLoading
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@buildSystemsTreema()
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buildSystemsTreema: ->
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systems = $.extend(true, [], @level.get('systems') ? [])
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unless systems.length
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systems = @buildDefaultSystems()
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insertedDefaults = true
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systems = @getSortedByName systems
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treemaOptions =
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# TODO: somehow get rid of the + button, or repurpose it to open the LevelSystemAddView instead
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supermodel: @supermodel
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schema: Level.schema.properties.systems
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data: systems
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readOnly: true unless me.isAdmin() or @level.hasWriteAccess(me)
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callbacks:
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change: @onSystemsChanged
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select: @onSystemSelected
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nodeClasses:
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'level-system': LevelSystemNode
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'level-system-configuration': LevelSystemConfigurationNode
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'thang-type': ThangTypeNode # Not until we actually want CocoSprite IndieSprites
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@systemsTreema = @$el.find('#systems-treema').treema treemaOptions
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@systemsTreema.build()
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@systemsTreema.open()
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@onSystemsChanged() if insertedDefaults
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onSystemsChanged: (e) =>
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systems = @getSortedByName @systemsTreema.data
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@level.set 'systems', systems
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getSortedByName: (systems) =>
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systemModels = @supermodel.getModels LevelSystem
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systemModelMap = {}
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systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
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_.sortBy systems, (sys) -> systemModelMap[sys.original]
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onSystemSelected: (e, selected) =>
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selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
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unless selected
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@removeSubView @levelSystemEditView if @levelSystemEditView
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@levelSystemEditView = null
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return
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until selected.data.original
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selected = selected.parent
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@editLevelSystem original: selected.data.original, majorVersion: selected.data.majorVersion
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onLevelSystemAdded: (e) ->
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@systemsTreema.insert '/', e.system
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addLevelSystem: (e) ->
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@openModalView new LevelSystemAddView supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data
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Backbone.Mediator.publish 'level:view-switched', e
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createNewLevelSystem: (e) ->
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@openModalView new LevelSystemNewView supermodel: @supermodel
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Backbone.Mediator.publish 'level:view-switched', e
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editLevelSystem: (e) ->
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@levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel)
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onLevelSystemEdited: (e) ->
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Backbone.Mediator.publish 'level-systems-changed', systemsData: @systemsTreema.data
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onLevelSystemEditingEnded: (e) ->
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@removeSubView @levelSystemEditView
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@levelSystemEditView = null
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buildDefaultSystems: ->
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[
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{original: "528112c00268d018e3000008", majorVersion: 0} # Event
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{original: "5280f83b8ae1581b66000001", majorVersion: 0, config: {lifespan: 60}} # Existence
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{original: "5281146f0268d018e3000014", majorVersion: 0} # Programming
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{original: "528110f30268d018e3000001", majorVersion: 0} # AI
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{original: "52810ffa33e01a6e86000012", majorVersion: 0} # Action
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{original: "528114b20268d018e3000017", majorVersion: 0} # Targeting
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{original: "528105f833e01a6e86000007", majorVersion: 0} # Collision
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{original: "528113240268d018e300000c", majorVersion: 0, config: {gravity: 9.81}} # Movement
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{original: "528112530268d018e3000007", majorVersion: 0} # Combat
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{original: "52810f4933e01a6e8600000c", majorVersion: 0} # Hearing
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{original: "528115040268d018e300001b", majorVersion: 0} # Vision
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{original: "5280dc4d251616c907000001", majorVersion: 0} # Inventory
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{original: "528111b30268d018e3000004", majorVersion: 0} # Alliance
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{original: "528114e60268d018e300001a", majorVersion: 0} # UI
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{original: "528114040268d018e3000011", majorVersion: 0} # Physics
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]
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class LevelSystemNode extends TreemaObjectNode
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valueClass: 'treema-level-system'
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constructor: ->
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super(arguments...)
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@grabDBComponent()
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@collection = @system?.attributes?.configSchema?.properties?
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grabDBComponent: ->
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unless _.isString @data.original
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return alert('Press the "Add System" button at the bottom instead of the "+". Sorry.')
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@system = @settings.supermodel.getModelByOriginalAndMajorVersion LevelSystem, @data.original, @data.majorVersion
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#@system = _.find @settings.supermodel.getModels(LevelSystem), (m) =>
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# m.get('original') is @data.original and m.get('version').major is @data.majorVersion
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console.error "Couldn't find system for", @data.original, @data.majorVersion, "from models", @settings.supermodel.models unless @system
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getChildSchema: (key) ->
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return @system.attributes.configSchema if key is 'config'
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return super(key)
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buildValueForDisplay: (valEl) ->
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return super valEl unless @data.original and @system
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name = "#{@system.get('name')} v#{@system.get('version').major}"
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@buildValueForDisplaySimply valEl, "#{name}"
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onEnterPressed: (e) ->
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super e
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Backbone.Mediator.publish 'edit-level-system', original: @data.original, majorVersion: @data.majorVersion
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open: (depth) ->
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super depth
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cTreema = @childrenTreemas.config
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if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild())
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cTreema.open()
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# No easy way to flatten the config object, so for now just keep it longer than it needs to be
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class LevelSystemConfigurationNode extends TreemaObjectNode
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valueClass: 'treema-level-system-configuration'
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buildValueForDisplay: (valEl) ->
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return
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