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33 lines
1.4 KiB
CoffeeScript
33 lines
1.4 KiB
CoffeeScript
# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted
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mongoose = require 'mongoose'
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plugins = require '../../plugins/plugins'
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AchievablePlugin = require '../../plugins/achievements'
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jsonschema = require '../../../app/schemas/models/level_session'
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LevelSessionSchema = new mongoose.Schema({
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created:
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type: Date
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'default': Date.now
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}, {strict: false})
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LevelSessionSchema.plugin(plugins.PermissionsPlugin)
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LevelSessionSchema.plugin(AchievablePlugin)
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LevelSessionSchema.pre 'init', (next) ->
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# TODO: refactor this into a set of common plugins for all models?
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return next() unless jsonschema.properties?
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for prop, sch of jsonschema.properties
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@set(prop, _.cloneDeep(sch.default)) if sch.default?
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next()
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LevelSessionSchema.pre 'save', (next) ->
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@set('changed', new Date())
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next()
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LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
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LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
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'levelName', 'creatorName', 'levelID', 'screenshot',
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'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime']
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LevelSessionSchema.statics.jsonSchema = jsonschema
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module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema)
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