codecombat/server/levels/sessions/LevelSession.coffee

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# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted
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mongoose = require 'mongoose'
plugins = require '../../plugins/plugins'
AchievablePlugin = require '../../plugins/achievements'
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jsonschema = require '../../../app/schemas/models/level_session'
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LevelSessionSchema = new mongoose.Schema({
created:
type: Date
'default': Date.now
}, {strict: false})
LevelSessionSchema.plugin(plugins.PermissionsPlugin)
LevelSessionSchema.plugin(AchievablePlugin)
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LevelSessionSchema.pre 'init', (next) ->
# TODO: refactor this into a set of common plugins for all models?
return next() unless jsonschema.properties?
for prop, sch of jsonschema.properties
@set(prop, _.cloneDeep(sch.default)) if sch.default?
next()
LevelSessionSchema.pre 'save', (next) ->
@set('changed', new Date())
next()
LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
'levelName', 'creatorName', 'levelID', 'screenshot',
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime']
LevelSessionSchema.statics.jsonSchema = jsonschema
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module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema)