mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
458 lines
33 KiB
CoffeeScript
458 lines
33 KiB
CoffeeScript
module.exports = nativeDescription: "limba română", englishDescription: "Romanian", translation:
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common:
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loading: "Se incarcă..."
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saving: "Se salvează..."
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sending: "Se trimite..."
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cancel: "Anulează"
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save: "Salvează"
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delay_1_sec: "1 secundă"
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delay_3_sec: "3 secunde"
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delay_5_sec: "5 secunde"
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manual: "Manual"
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fork: "Fork"
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play: "Joaca"
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modal:
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close: "Inchide"
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okay: "Okay"
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not_found:
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page_not_found: "Pagina nu a fost gasită"
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nav:
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play: "Nivele"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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admin: "Admin"
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home: "Acasa"
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contribute: "Contribuie"
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legal: "Confidențialitate și termeni"
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about: "Despre"
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contact: "Contact"
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twitter_follow: "Urmărește"
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employers: "Angajați"
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versions:
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save_version_title: "Salvează noua versiune"
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new_major_version: "Versiune nouă majoră"
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cla_prefix: "Pentru a salva modificările mai intâi trebuie sa fiți de acord cu"
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cla_url: "CLA"
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cla_suffix: "."
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cla_agree: "SUNT DE ACORD"
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login:
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sign_up: "Crează cont"
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log_in: "Log In"
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log_out: "Log Out"
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recover: "recuperează cont"
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recover:
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recover_account_title: "Recuperează Cont"
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send_password: "Trimite parolă de recuperare"
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signup:
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create_account_title: "Crează cont pentru a salva progresul"
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description: "Este gratis. Doar un scurt formular inainte si poți continua:"#contextual translation a bit off, could be better# It's free. Just need a couple things and you'll be good to go:"
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email_announcements: "Primește notificări prin emaill"
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coppa: "13+ sau non-USA "
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coppa_why: "(De ce?)"
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creating: "Se crează contul..."
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sign_up: "Înscrie-te"
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log_in: "loghează-te cu parola"
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home:
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slogan: "Învață sa scri JavaScript jucându-te"# again sounds funny# Learn to Code JavaScript by Playing a Game"
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no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
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no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!"
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play: "Joacâ"
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play:
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choose_your_level: "Alege nivelul"
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adventurer_prefix: "Poți să sari la orice nivel de mai jos"#what do you mean by discuss?# You can jump to any level below, or discuss the levels on "
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adventurer_forum: "forumul Aventurierului"#sonds waaaaaay too funny#the Adventurer forum"
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adventurer_suffix: "."
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campaign_beginner: "Campanie pentru Începători"
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campaign_beginner_description: "... în care se învață tainele programării."
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campaign_dev: "Nivele aleatoare mai grele"
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campaign_dev_description: "... în care se învață interfața, cu o dificultate puțin mai mare."
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campaign_multiplayer: "Arene Multiplayer"
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campaign_multiplayer_description: "... în care te lupți cap-la-cap contra alti jucători."
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campaign_player_created: "Create de jucători"
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campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai <a href=\"/contribute#artisan\">Artisan Wizards</a>."
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level_difficulty: "Dificultate: "
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contact:
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contact_us: "Contact CodeCombat"
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welcome: "Folosiți acest formular pentru a ne trimite email. "
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contribute_prefix: "Dacă sunteți interesați in a contribui uitați-vă pe "
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contribute_page: "pagina de contribuție"
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contribute_suffix: "!"
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forum_prefix: "Pentru orice altceva vă rugăm sa incercați "
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forum_page: "forumul nostru"
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forum_suffix: " în schimb."
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send: "Trimite Feedback"
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diplomat_suggestion:
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title: "Ajută-ne să traducem CodeCombat!"
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sub_heading: "Avem nevoie de abilitățile tale lingvistice."
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pitch_body: "CodeCombat este dezvoltat in limba engleza , dar deja avem jucatări din toate colțurile lumii.Mulți dintre ei vor să joace in română și nu vorbesc engleză.Dacă poți vorbi ambele te rugăm să te gândești dacă ai dori să devi un Diplomat și să ne ajuți sa traducem atât jocul cât și site-ul."
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missing_translations: "Until we can translate everything into Romanian, you'll see English when Romanian isn't available."
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learn_more: "Află mai multe despre cum să fi un Diplomat"
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subscribe_as_diplomat: "Înscrie-te ca Diplomat"
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wizard_settings:
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title: "Setări Wizard"
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customize_avatar: "Personalizează-ți Avatarul"
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clothes: "Haine"
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trim: "Margine"
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cloud: "Nor"
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spell: "Vrajă"
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boots: "Încălțăminte"
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hue: "Culoare"
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saturation: "Saturație"
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lightness: "Luminozitate"
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account_settings:
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title: "Setări Cont"
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not_logged_in: "Loghează-te sau crează un cont nou pentru a schimba setările."
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autosave: "Modificările se salvează automat"
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me_tab: "Eu"
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picture_tab: "Poză"
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wizard_tab: "Wizard"
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password_tab: "Parolă"
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emails_tab: "Email-uri"
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gravatar_select: "Selectează ce poză Gravatar vrei să foloșesti"
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gravatar_add_photos: "Adaugă thumbnails și poze la un cont Gravatar pentru email-ul tău pentru a alege o imagine."
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gravatar_add_more_photos: "Adaugă mai multe poze la contul tău Gravatar pentru a le accesa aici."
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wizard_color: "Culoare haine pentru Wizard"
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new_password: "Parolă nouă"
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new_password_verify: "Verifică"
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email_subscriptions: "Subscripție Email"
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email_announcements: "Anunțuri"
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email_notifications_description: "Primește notificări periodic pentru contul tău."
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email_announcements_description: "Primește email-uri cu ultimele știri despre CodeCombat."
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contributor_emails: "Contributor Class Emails"
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contribute_prefix: "Căutăm oameni să se alăture distracției! Intră pe "
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contribute_page: "pagina de contribuție"
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contribute_suffix: " pentru a afla mai multe."
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email_toggle: "Alege tot"
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error_saving: "Salvare erori"
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saved: "Modificări salvate"
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password_mismatch: "Parola nu se potrivește."
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account_profile:
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edit_settings: "Modifică setările"
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profile_for_prefix: "Profil pentru "
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profile_for_suffix: ""
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profile: "Profil"
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user_not_found: "Utilizator negăsit. Verifică URL-ul??"
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gravatar_not_found_mine: "N-am putut găsi profilul asociat cu:"
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gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "Înscrie-te la "
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gravatar_signup_suffix: " pentru a fi gata!" #sounds funny # to get set up!"
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gravatar_not_found_other: "Din păcate nu este asociat nici un profil cu această adresă de email."
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gravatar_contact: "Contact"
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gravatar_websites: "Website-uri"
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gravatar_accounts: "Așa cum apare la"
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gravatar_profile_link: "Full Gravatar Profile" #better leave this one as it is
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play_level:
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level_load_error: "Nivelul nu a putut fi încărcat: "
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done: "Gata"
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grid: "Grilă"
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customize_wizard: "Personalizează Wizard-ul"
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home: "Acasă"
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guide: "Ghid"
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multiplayer: "Multiplayer"
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restart: "Restart"
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goals: "Obiective"
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action_timeline: "Timeline-ul acțiunii"
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click_to_select: "Apasă pe o unitate pentru a o selecta."
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reload_title: "Reîncarcă tot Codul?"
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reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
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reload_confirm: "Reload All"
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victory_title_prefix: ""
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victory_title_suffix: " Terminat"
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victory_sign_up: "Înscrie-te pentru a salva progresul"
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victory_sign_up_poke: "Vrei să-ți salvezi codul? Crează un cont gratis!"
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victory_rate_the_level: "Rate the level: "
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victory_play_next_level: "Joacă nivelul următor"
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victory_go_home: "Acasă"
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victory_review: "Spune-ne mai multe!"
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victory_hour_of_code_done: "Ai terminat?"
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victory_hour_of_code_done_yes: "Da, am terminat Hour of Code™!"
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multiplayer_title: "Setări Multiplayer"
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multiplayer_link_description: "Împărtășește acest link cu cei care vor să ți se alăture."
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multiplayer_hint_label: "Hint:"
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multiplayer_hint: " Apasă pe link pentru a selecta tot, apoi apasă ⌘-C sau Ctrl-C pentru a copia link-ul."
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multiplayer_coming_soon: "Mai multe feature-uri multiplayer în curând!"
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guide_title: "Ghid"
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tome_minion_spells: "Vrăjile Minion-ilor tăi"
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tome_read_only_spells: "Vrăji Read-Only"
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tome_other_units: "Alte unități"
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tome_cast_button_castable: "Aplică Vraja"
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tome_cast_button_casting: "Se încarcă"
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tome_cast_button_cast: "Aplică Vraja"
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tome_autocast_delay: "Întârziere Autocast"
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tome_select_spell: "Alege o vrajă"
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tome_select_a_thang: "Alege pe cineva pentru "
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tome_available_spells: "Vrăjile disponibile"
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hud_continue: "Continuă (apasă shift-space)"
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spell_saved: "Vrajă salvată"
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admin:
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av_title: "Admin vede"
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av_entities_sub_title: "Entități"
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av_entities_users_url: "Utilizatori"
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av_entities_active_instances_url: "Instanțe active"
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av_other_sub_title: "Altele"
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av_other_debug_base_url: "Base (pentru debugging base.jade)"
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u_title: "Listă utilizatori"
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lg_title: "Ultimele jocuri"
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editor:
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main_title: "Editori CodeCombat"
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main_description: "Construiește propriile nivele,campanii,unități și conținut educațional.Noi îți furnizăm toate uneltele necesare!"
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article_title: "Editor Articol"
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article_description: "Scrie articole care oferă jucătorilor cunoștințe despre conceptele de programare care pot fi folosite pe o varietate de nivele și campanii."
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thang_title: "Editor Thang"
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thang_description: "Construiește unități ,definește logica lor,grafica și sunetul.Momentan suportă numai importare de grafică vectorială exportată din Flash."
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level_title: "Editor Nivele"
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level_description: "Include uneltele pentru scriptare, upload audio, și construcție de logică costum pentru toate tipurile de nivele.Tot ce folosim noi înșine!"
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security_notice: "Multe setări majore de securitate în aceste editoare nu sunt momentan disponibile.Pe măsură ce îmbunătățim securitatea acestor sisteme, ele vor deveni disponibile. Dacă doriți să folosiți aceste setări mai devrme, "
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contact_us: "contactați-ne!"
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hipchat_prefix: "Ne puteți de asemenea găsi la"
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hipchat_url: "HipChat."
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level_some_options: "Opțiuni?"
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level_tab_thangs: "Thangs"
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level_tab_scripts: "Script-uri"
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level_tab_settings: "Setări"
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level_tab_components: "Componente"
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level_tab_systems: "Sisteme"
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level_tab_thangs_title: "Thangs actuali"
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level_tab_thangs_conditions: "Condiți inițiale"
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level_tab_thangs_add: "Adaugă Thangs"
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level_settings_title: "Setări"
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level_component_tab_title: "Componente actuale"
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level_component_btn_new: "Crează componentă nouă"
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level_systems_tab_title: "Sisteme actuale"
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level_systems_btn_new: "Crează sistem nou"
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level_systems_btn_add: "Adaugă Sistem"
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level_components_title: "Înapoi la toți Thangs"
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level_components_type: "Tip"
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level_component_edit_title: "Editează Componenta"
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level_system_edit_title: "Editează Sistem"
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create_system_title: "Crează sistem nou"
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new_component_title: "Crează componentă nouă"
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new_component_field_system: "Sistem"
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article:
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edit_btn_preview: "Preview"
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edit_article_title: "Editează Articol"
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general:
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and: "și"
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name: "Nume"
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body: "Corp"
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version: "Versiune"
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commit_msg: "Înregistrează Mesajul"
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version_history_for: "Versiune istorie pentru: "
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results: "Resultate"
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description: "Descriere"
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or: "sau"
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email: "Email"
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message: "Mesaj"
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about:
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who_is_codecombat: "Cine este CodeCombat?" # I assume you meant (what)
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why_codecombat: "De ce CodeCombat?"
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who_description_prefix: "au pornit împreuna CodeCombat în 2013. Tot noi am creat "
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who_description_suffix: "în 2008, dezvoltând aplicația web si iOS #1 de învățat cum să scri caractere Japoneze si Chinezești."
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who_description_ending: "Acum este timpul să învățăm oamenii să scrie cod."
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why_paragraph_1: "Când am dezolvat Skritter, George nu știa cum să programeze și era mereu frustat de inabilitatea sa de a putea implementa ideile sale. După aceea, a încercat să învețe, dar lecțiile erau prea lente. Colegul său , vrând să se reprofilze și să se lase de predat,a încercat Codecademy, dar \"s-a plictisit.\" În fiecare săptămână un alt prieten a început Codecademy, iar apoi s-a lăsat. Am realizat că este aceeași problemă care am rezolvat-u cu Skritter: oameni încercând să învețe ceva nou prin lecții lente și intensive când defapt ceea ce le trebuie sunt lecții rapide și multă practică. Noi știm cum să rezolvăm asta."
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why_paragraph_2: "Trebuie să înveți să programezi? Nu-ți trebuie lecții. Trebuie să scri mult cod și să te distrezi făcând asta."
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why_paragraph_3_prefix: "Despre asta este programarea. Trebuie să fie distractiv. Nu precum"
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why_paragraph_3_italic: "wow o insignă"
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why_paragraph_3_center: "ci"
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why_paragraph_3_italic_caps: "TREBUIE SĂ TERMIN ACEST NIVEL!"
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why_paragraph_3_suffix: "De aceea CodeCombat este un joc multiplayer, nu un curs transfigurat în joc. Nu ne vom opri până când tu nu te poți opri--și de data asta, e de bine."
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# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
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# why_ending: "And hey, it's free. "
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# why_ending_url: "Start wizarding now!"
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# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
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# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
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# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
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# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
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# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
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# legal:
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# page_title: "Legal"
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# opensource_intro: "CodeCombat is free to play and completely open source."
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# opensource_description_prefix: "Check out "
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# github_url: "our GitHub"
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# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
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# archmage_wiki_url: "our Archmage wiki"
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# opensource_description_suffix: "for a list of the software that makes this game possible."
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# practices_title: "Respectful Best Practices"
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# practices_description: "These are our promises to you, the player, in slightly less legalese."
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# privacy_title: "Privacy"
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# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
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# security_title: "Security"
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# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
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# email_title: "Email"
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# email_description_prefix: "We will not inundate you with spam. Through"
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# email_settings_url: "your email settings"
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# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
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# cost_title: "Cost"
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# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
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# recruitment_title: "Recruitment"
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# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
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# url_hire_programmers: "No one can hire programmers fast enough"
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# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
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# recruitment_description_italic: "a lot"
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# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
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# copyrights_title: "Copyrights and Licenses"
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# contributor_title: "Contributor License Agreement"
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# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
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# cla_url: "CLA"
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# contributor_description_suffix: "to which you should agree before contributing."
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# code_title: "Code - MIT"
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# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
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# mit_license_url: "MIT license"
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# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
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# art_title: "Art/Music - Creative Commons "
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# art_description_prefix: "All common content is available under the"
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# cc_license_url: "Creative Commons Attribution 4.0 International License"
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# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
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# art_music: "Music"
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# art_sound: "Sound"
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# art_artwork: "Artwork"
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# art_sprites: "Sprites"
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# art_other: "Any and all other non-code creative works that are made available when creating Levels."
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# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
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# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
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# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
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# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||
# rights_title: "Rights Reserved"
|
||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||
# rights_scripts: "Scripts"
|
||
# rights_unit: "Unit configuration"
|
||
# rights_description: "Description"
|
||
# rights_writings: "Writings"
|
||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||
# nutshell_title: "In a Nutshell"
|
||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||
|
||
# contribute:
|
||
# page_title: "Contributing"
|
||
# character_classes_title: "Character Classes"
|
||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||
# introduction_desc_ending: "We hope you'll join our party!"
|
||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||
# alert_account_message_intro: "Hey there!"
|
||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||
# alert_account_message_suf: "first."
|
||
# alert_account_message_create_url: "create an account"
|
||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||
# class_attributes: "Class Attributes"
|
||
# archmage_attribute_1_pref: "Knowledge in "
|
||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||
# how_to_join: "How To Join"
|
||
# join_desc_1: "Anyone can help out! Just check out our "
|
||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||
# join_desc_3: ", or find us in our "
|
||
# join_desc_4: "and we'll go from there!"
|
||
# join_url_email: "Email us"
|
||
# join_url_hipchat: "public HipChat room"
|
||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_summary_suf: "then this class is for you."
|
||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_introduction_suf: "then this class might be for you."
|
||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||
# artisan_join_step1: "Read the documentation."
|
||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||
# adventurer_forum_url: "our forum"
|
||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||
# contact_us_url: "Contact us"
|
||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||
# diplomat_launch_url: "launch in October"
|
||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||
# diplomat_join_pref_github: "Find your language locale file "
|
||
# diplomat_github_url: "on GitHub"
|
||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||
# ambassador_join_note_strong: "Note"
|
||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||
# counselor_attribute_2: "A little bit of free time!"
|
||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||
# diligent_scribes: "Our Diligent Scribes:"
|
||
# powerful_archmages: "Our Powerful Archmages:"
|
||
# creative_artisans: "Our Creative Artisans:"
|
||
# brave_adventurers: "Our Brave Adventurers:"
|
||
# translating_diplomats: "Our Translating Diplomats:"
|
||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||
|
||
# classes:
|
||
# archmage_title: "Archmage"
|
||
# archmage_title_description: "(Coder)"
|
||
# artisan_title: "Artisan"
|
||
# artisan_title_description: "(Level Builder)"
|
||
# adventurer_title: "Adventurer"
|
||
# adventurer_title_description: "(Level Playtester)"
|
||
# scribe_title: "Scribe"
|
||
# scribe_title_description: "(Article Editor)"
|
||
# diplomat_title: "Diplomat"
|
||
# diplomat_title_description: "(Translator)"
|
||
# ambassador_title: "Ambassador"
|
||
# ambassador_title_description: "(Support)"
|
||
# counselor_title: "Counselor"
|
||
# counselor_title_description: "(Expert/Teacher)"
|