codecombat/app/lib/surface
Scott Erickson 1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
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Camera.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
CameraBorder.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
CocoSprite.coffee Integrated WebGLLayer and WebGLSprite with CocoSprite. 2014-09-16 15:36:59 -07:00
CoordinateDisplay.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
CoordinateGrid.coffee Fixed a few bugs. 2014-08-27 18:05:18 -07:00
CountdownScreen.coffee Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
DebugDisplay.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Dimmer.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Dropper.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
FlagSprite.coffee Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
IndieSprite.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Label.coffee Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Layer.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Letterbox.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Mark.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
MusicPlayer.coffee Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
path.coffee Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
PlaybackOverScreen.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
PointChooser.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
RegionChooser.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
sprite_utils.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
SpriteBoss.coffee Fixed a few issues with real-time multiplayer flags. 2014-09-04 20:10:04 -07:00
Surface.coffee Fixed bugs with click coordinates messing up mouse-down targeting. 2014-09-11 13:05:31 -07:00
WaitingScreen.coffee PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
WebGLLayer.coffee Integrated WebGLLayer and WebGLSprite with CocoSprite. 2014-09-16 15:36:59 -07:00
WebGLSprite.coffee Integrated WebGLLayer and WebGLSprite with CocoSprite. 2014-09-16 15:36:59 -07:00
WizardSprite.coffee Fixed a few bugs. 2014-09-01 16:14:50 -07:00