codecombat/app/locale/ko.coffee
2015-04-09 11:51:01 -07:00

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module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
home:
slogan: "쉽고 간단한 게임 배우기"
no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 8에서는 동작하지 않습니다." # Warning that only shows up in IE8 and older
no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다." # Warning that shows up on mobile devices
play: "시작" # The big play button that opens up the campaign view.
old_browser: "브라우저가 너무 오래된 버전이라 코드 컴뱃을 실행할 수 없습니다." # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "시도해볼 수는 있겠지만..안될 수도 있습니다."
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
campaign: "캠페인"
for_beginners: "초보자용"
multiplayer: "멀티플레이어" # Not currently shown on home page
for_developers: "개발자용" # Not currently shown on home page.
# or_ipad: "Or download for iPad"
nav:
play: "레벨" # The top nav bar entry where players choose which levels to play
community: "커뮤니티"
editor: "에디터"
blog: "블로그"
forum: "포럼"
account: "계정"
profile: "프로필"
stats: "스탯"
code: "코드"
admin: "관리자" # Only shows up when you are an admin
home: ""
contribute: "참여하기"
legal: ""
about: "소개"
contact: "문의"
twitter_follow: "Follow"
teachers: "선생님들"
modal:
close: "닫기"
okay: "확인"
not_found:
page_not_found: "페이지를 찾을 수 없습니다"
diplomat_suggestion:
title: "코드 컴뱃 번역을 도와주세요!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "우리는 당신의 언어 능력이 필요합니다."
pitch_body: "우리는 영어로 코드 컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드 컴뱃을 이용하고 있습니다. 그 중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat으로 코드 컴뱃에 참여해서 모든 레벨 뿐만 아니라 웹사이트를 한국어로 번역할 수 있습니다."
missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
learn_more: "외교관에 대해서 좀 더 자세히 알아보기"
subscribe_as_diplomat: "외교관을 위한 정기 구독"
play:
play_as: "Play As " # Ladder page
spectate: "관중모드" # Ladder page
# players: "players" # Hover over a level on /play
hours_played: "플레이한 시간" # Hover over a level on /play
items: "아이템" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
confirm: "확인"
# owned: "Owned" # For items you own
# locked: "Locked"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play
# settings: "Settings" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items"
# buy_gems: "Buy Gems"
# subscription_required: "Subscription Required"
# older_campaigns: "Older Campaigns"
# anonymous: "Anonymous Player"
level_difficulty: "난이도: "
campaign_beginner: "초보자 캠페인"
# awaiting_levels_adventurer_prefix: "We release five levels per week."
# awaiting_levels_adventurer: "Sign up as an Adventurer"
awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
# adjust_volume: "Adjust volume"
choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
adventurer_forum: "모험가들의 포럼"
adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign"
campaign_old_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
campaign_dev: "상급 레벨 랜덤 선택"
campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
campaign_multiplayer: "멀티 플레이어 전투장"
campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
campaign_player_created: "사용자 직접 제작"
campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 <a href=\"/contributeartisan\">마법사 장인</a>."
# campaign_classic_algorithms: "Classic Algorithms"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
# form_blurb: "Enter your parent's email below and well show them!"
form_label: "이메일"
placeholder: "이메일"
# title: "Excellent Work, Apprentice"
login:
sign_up: "계정 생성"
log_in: "로그인"
logging_in: "로그인 중"
log_out: "로그아웃"
forgot_password: "비밀번호를 잊으셨나요?"
# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
signup:
email_announcements: "안내 사항을 메일로 받겠습니다"
creating: "계정을 생성 중입니다..."
sign_up: "등록"
log_in: "비밀번호로 로그인"
social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다."
required: "진행하기 전에 로그인이 필요합니다."
login_switch: "이미 계정이 있으신가요?"
recover:
recover_account_title: "계정 복구"
send_password: "복구 비밀번호 전송"
recovery_sent: "메일 전송 완료"
items:
# primary: "Primary"
# secondary: "Secondary"
armor: "갑옷"
# accessories: "Accessories"
# misc: "Misc"
books: ""
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward"
loading: "로딩중입니다..."
saving: "저장중입니다..."
sending: "보내는 중입니다..."
send: "전송"
cancel: "취소"
save: "저장"
publish: "내보내기"
create: "생성"
manual: "수동"
fork: "Fork"
play: "시작" # When used as an action verb, like "Play next level"
retry: "재시도"
# actions: "Actions"
# info: "Info"
help: "도움말"
watch: "보기"
unwatch: "보기 해제"
submit_patch: "패치 제출"
# submit_changes: "Submit Changes"
general:
and: "그리고"
name: "이름"
date: "날짜"
body: "구성"
version: "버전"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "커밋 메세지"
# review: "Review"
version_history: "버전 히스토리"
version_history_for: "버전 히스토리 : "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
redo_shortcut: "(Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
result: "결과"
results: "결과들"
description: "설명"
or: "또한"
subject: "제목"
email: "이메일"
password: "비밀번호"
message: "메시지"
code: "코드"
ladder: "레더"
when: "언제"
opponent: "상대"
rank: "랭크"
score: "점수"
win: ""
loss: ""
tie: "무승부"
easy: "초급"
medium: "중급"
hard: "상급"
player: "플레이어"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "전사"
ranger: "레인저"
wizard: "마법사"
units:
second: ""
seconds: ""
minute: ""
minutes: ""
hour: "시간"
hours: "시간"
day: ""
days: ""
week: ""
weeks: ""
month: "개월"
months: "개월"
year: ""
years: ""
play_level:
done: "완료"
home: "" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
skip: "Skip"
game_menu: "게임 메뉴"
guide: "가이드"
restart: "재시작"
goals: "목표"
# goal: "Goal"
# running: "Running..."
success: "성공!"
incomplete: "목표 미완료"
timed_out: "제한 시간 초과"
failing: "다시 한번 더 도전해보세요."
action_timeline: "액션 타임라인"
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
# control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
# reload: "Reload"
reload_title: "모든 코드가 다시 로딩 되었나요?"
reload_really: "모든 레벨 초기화합니다. 확실한가요?"
reload_confirm: "모두 초기화"
# victory: "Victory"
victory_title_prefix: ""
victory_title_suffix: " 완료"
victory_sign_up: "진행사항 저장을 위해 등록하세요"
victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
victory_return_to_ladder: "레더로 돌아가기"
victory_play_continue: "계속하기"
# victory_saving_progress: "Saving Progress"
victory_go_home: "홈으로" # Only in old-style levels.
victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
victory_hour_of_code_done: "정말 종료합니까?"
victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
victory_experience_gained: "획득한 경험치"
# victory_gems_gained: "Gems Gained"
# victory_become_a_viking: "Become a Viking"
guide_title: "가이드"
tome_minion_spells: "미니언의 마법" # Only in old-style levels.
tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.
tome_other_units: "다른 유닛들" # Only in old-style levels.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
# tome_select_method: "Select a Method"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "누군가를 선택하세요. "
tome_available_spells: "사용 가능한 마법"
# tome_your_skills: "Your Skills"
# tome_help: "Help"
# tome_current_method: "Current Method"
# hud_continue_short: "Continue"
# code_saved: "Code Saved"
skip_tutorial: "넘기기 (esc)"
keyboard_shortcuts: "단축키"
loading_ready: "준비!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
infinite_loop_try_again: "다시 시도해보세요."
infinite_loop_reset_level: "레벨 리셋"
infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
tip_think_solution: "해결 방법을 고민해보세요, 문제를 고민하지 말구요"
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
tip_no_try: "하든가 하지 말든가. 시도같은 건 없어. - 요다"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
tip_code_never_lies: "코드는 절대로 거짓말을 하지 않는다. 주석은 가끔 하지만. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
tip_google: "문제가 너무 어렵다구요? 구글로 검색해보세요!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
game_menu:
inventory_tab: "인벤토리"
save_load_tab: "저장하기/불러오기"
options_tab: "옵션"
guide_tab: "가이드"
guide_video_tutorial: "영상 튜토리얼"
# guide_tips: "Tips"
multiplayer_tab: "멀티 플레이"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress."
leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# scores: "Scores"
# top_players: "Top Players by"
day: "오늘"
week: "이번 주"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory:
choose_inventory: "아이템 장착하기"
equipped_item: "장착됨"
# required_purchase_title: "Required"
available_item: "사용 가능"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
# equip: "Equip"
# unequip: "Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
# price: "x3500 / mo"
# subscribe:
# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
# feature1: "80+ basic levels across 4 worlds"
# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
# feature3: "50+ bonus levels"
# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
# feature6: "Premium email support"
# free: "Free"
# month: "month"
# subscribe_title: "Subscribe"
# unsubscribe: "Unsubscribe"
# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
# parent_button: "Ask your parent"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
# parent_email_input_invalid: "Email address invalid."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email"
# parent_email_sent: "Email sent!"
# parent_email_title: "What's your parent's email?"
# parents: "For Parents"
# parents_title: "Your child will learn to code."
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
# payment_methods: "Payment Methods"
# payment_methods_title: "Accepted Payment Methods"
# payment_methods_blurb1: "We currently accept credit cards and Alipay." # {change}
# payment_methods_blurb2: "If you require an alternate form of payment, please contact"
# stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# personal_sub: "Personal Subscription" # Accounts Subscription View below
# loading_info: "Loading subscription information..."
# managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a free subscription until"
# was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
# group_discounts: "Group discounts"
# group_discounts_1: "We also offer group discounts for bulk subscriptions."
# group_discounts_1st: "1st subscription"
# group_discounts_full: "Full price"
# group_discounts_2nd: "Subscriptions 2-11"
# group_discounts_20: "20% off"
# group_discounts_12th: "Subscriptions 12+"
# group_discounts_40: "40% off"
# subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line."
# subscribe_users: "Subscribe Users"
# users_subscribed: "Users subscribed:"
# no_users_subscribed: "No users subscribed, please double check your email addresses."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing..."
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
choose_hero:
# choose_hero: "Choose Your Hero"
programming_language: "프로그래밍 언어"
# programming_language_description: "Which programming language do you want to use?"
# default: "Default"
# experimental: "Experimental"
python_blurb: "간단하지만 강력합니다."
javascript_blurb: "웹을 위한 언어."
coffeescript_blurb: "향상된 자바스크립트 문법."
clojure_blurb: "현대적인 Lisp."
lua_blurb: "게임 스크립팅 언어"
io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
# status: "Status"
# hero_type: "Type"
weapons: "무기"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack"
# health: "Health"
# speed: "Speed"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
# skills: "Skills"
# attack_1: "Deals"
# attack_2: "of listed"
# attack_3: "weapon damage."
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
# speed_2: "meters per second."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# returns: "Returns"
# granted_by: "Granted by"
# save_load:
# granularity_saved_games: "Saved"
# granularity_change_history: "History"
options:
# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
volume_label: "볼륨"
music_label: "음악"
music_description: "배경음악 ON/OFF"
# autorun_label: "Autorun"
# autorun_description: "Control automatic code execution."
editor_config: "에디터 설정"
editor_config_title: "에디터 설정"
editor_config_level_language_label: "이 레벨에서 사용할 언어"
editor_config_level_language_description: "이 레벨에서 사용할 언어를 선택하세요."
editor_config_default_language_label: "기본 프로그래밍 언어"
editor_config_default_language_description: "새 레벨을 시작할 때 사용하고 싶은 프로그래밍 언어를 정하세요."
editor_config_keybindings_label: "단축키 설정"
editor_config_keybindings_default: "기본(Ace)"
editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
editor_config_livecompletion_label: "자동완성 활성화"
editor_config_livecompletion_description: "입력하는 동안 자동완성 기능을 사용합니다."
editor_config_invisibles_label: "투명 설정"
editor_config_invisibles_description: "스페이스, 탭 설정"
editor_config_indentguides_label: "들여쓰기 가이드 보기"
editor_config_indentguides_description: "들여쓰기 보조용 세로줄 표시하기."
editor_config_behaviors_label: "자동 기능"
editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
about:
why_codecombat: "왜 코드 컴뱃이지?"
why_paragraph_1: "프로그래밍을 배울 필요가 있으세요? 레슨 받을 필요 없습니다. 아마 엄청난 시간과 노력을 소모해야 할 것입니다."
why_paragraph_2_prefix: "프로그래밍은 재미있어야 합니다."
why_paragraph_2_italic: "여기 뱃지있어 받아가~"
why_paragraph_2_center: "이런 단순히 뱃지얻는 식의 게임 말고,"
why_paragraph_2_italic_caps: "아 엄마 나 이 레벨 반드시 끝내야 돼! <- 이런 방식 말고요."
why_paragraph_2_suffix: "이것이 왜 코드 컴뱃이 멀티플레이 게임인지를 말해줍니다. 단순히 게임화된 레슨의 연장이 아닙니다. 우리는 당신이 너무 재밌어서 멈출 수 없을 때까지 절대 멈추지 않을 것입니다."
why_paragraph_3: "만약 당신이 어떤 게임에 곧잘 빠진다면 이번엔 코드컴뱃을 한번 시도해보세요. 그리고 기술시대에 사는 마법사 중 하나가 되어보는 건 어떠세요?"
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
team: ""
george_title: "최고경영자" # {change}
# george_blurb: "Businesser"
scott_title: "프로그래머" # {change}
# scott_blurb: "Reasonable One"
nick_title: "프로그래머" # {change}
# nick_blurb: "Motivation Guru"
michael_title: "프로그래머"
# michael_blurb: "Sys Admin"
matt_title: "프로그래머"
matt_blurb: "자전거 타는 사람"
# cat_title: "Chief Artisan"
# cat_blurb: "Airbender"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# jose_title: "Music"
# jose_blurb: "Taking Off"
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
# teachers:
# title: "CodeCombat: Info for Teachers"
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages."
# intro_2: "No experience required!"
# free_title: "How much does it cost?"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 per month for access to our other 120+ levels on our exclusive China servers."
# free_1: "CodeCombat Basic is FREE! There are 70+ free levels which cover every concept."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
# teacher_subs_title: "Teachers get free subscriptions!"
# teacher_subs_1: "Please contact"
# teacher_subs_2: "to set up a free monthly subscription."
# sub_includes_title: "What is included in the subscription?"
# sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:"
# sub_includes_2: "50+ practice levels"
# sub_includes_3: "Video tutorials"
# sub_includes_4: "Premium email support"
# sub_includes_5: "7 new heroes with unique skills to master"
# sub_includes_6: "3500 bonus gems every month"
# who_for_title: "Who is CodeCombat for?"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
# material_title: "How much material is there?"
# material_china: "Approximately 22 hours of gameplay spread over 120+ subscriber-only levels so far, with 5 new levels every week."
# material_1: "Approximately 8 hours of free content and an additional 14 hours of subscriber content, with 5 new levels every week."
# concepts_title: "What concepts are covered?"
# how_much_title: "How much does a monthly subscription cost?"
# how_much_1: "A"
# how_much_2: "monthly subscription"
# how_much_3: "costs $9.99, and can be cancelled anytime."
# how_much_4: "Additionally, we provide discounts for larger groups:"
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later."
# sys_requirements_2: "CodeCombat is not supported on iPad yet."
versions:
save_version_title: "새로운 버전을 저장합니다"
new_major_version: "신규 버전"
# submitting_patch: "Submitting Patch..."
cla_prefix: "변경사항을 저장하기 위해서는, 먼저 계약사항에 동의 하셔야 합니다."
cla_url: "CLA"
cla_suffix: "."
cla_agree: "동의 합니다"
contact:
contact_us: "코드컴뱃에 전할 말"
welcome: "언제든 의견을 보내주세요. 이 양식을 이메일에 사용해 주세요!"
forum_prefix: "공개적으로 논의할 사항이라면 우리 포럼에서 해주세요 : "
forum_page: "포럼"
forum_suffix: " 대신에."
# faq_prefix: "There's also a"
faq: "자주 묻는 질문"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# screenshot_included: "Screenshot included."
# where_reply: "Where should we reply?"
send: "의견 보내기"
contact_candidate: "지원자에게 연락하기" # Deprecated
recruitment_reminder: "인터뷰를 원하는 지원자에게 연락하고자 할 때, 이 양식을 사용해주세요. 코드 컴뱃에게 반드시 첫 해 연봉의 15%를 지급해야합니다. 수수료는 직원을 고용하자마자 즉시 지급되어야 합니다. 한편 90일 이내로 채용이 취소된다면 수수료를 환불받을 수 있습니다. 아르바이트, 재택근무, 계약직은 인턴의 경우와 마찬가지로 수수료가 없습니다." # Deprecated
account_settings:
title: "계정 설정"
not_logged_in: "로그인하시거나 계정을 생성하세요."
autosave: "변경 사항은 자동 저장 됩니다"
me_tab: ""
picture_tab: "사진"
# delete_account_tab: "Delete Your Account"
# wrong_email: "Wrong Email"
upload_picture: "사진 업로드"
# delete_this_account: "Delete this account permanently"
# god_mode: "God Mode"
password_tab: "비밀번호"
emails_tab: "이메일"
admin: "관리자"
new_password: "새 비밀번호"
new_password_verify: "확인(다시한번 입력해주세요)"
# type_in_email: "Type in your email to confirm the deletion"
email_subscriptions: "이메일 구독"
email_subscriptions_none: "이메일 구독 안 함"
email_announcements: "공지사항"
email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
email_notifications: "알람"
email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
email_any_notes: "모든 알림 받기"
email_any_notes_description: "모든 알림 메일 받지 않기"
email_news: "뉴스"
email_recruit_notes: "구인 정보"
email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
contributor_emails: "조력자들 이메일"
contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
contribute_page: "참여하기 페이지"
contribute_suffix: "자세한 사항이 설명되어 있습니다."
email_toggle: "모두 변경"
error_saving: "오류 저장"
saved: "변경사항 저장 완료"
password_mismatch: "비밀번호가 일치하지 않습니다."
password_repeat: "비밀번호를 한번 더 입력해 주세요."
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
view_profile: "나의 프로필 보기"
keyboard_shortcuts:
keyboard_shortcuts: "단축키"
space: "스페이스"
enter: "엔터"
escape: "Esc"
shift: "Shift"
# run_code: "Run current code."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
community:
main_title: "코드 컴뱃 커뮤니티"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# contribute_to_the_project: "Contribute to the project"
classes:
archmage_title: "대마법사"
archmage_title_description: "(코더)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "장인"
artisan_title_description: "(레벨 제작자)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "모험가"
adventurer_title_description: "(레벨 테스터)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "작가"
scribe_title_description: "(기사 에디터)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "외교관"
diplomat_title_description: "(번역가)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "대사"
ambassador_title_description: "(지원)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "코드 컴뱃 에디터들"
article_title: "기사 에디터들"
thang_title: "Thang 에디터"
level_title: "레벨 에디터"
achievement_title: "업적 에디터"
# poll_title: "Poll Editor"
back: "뒤로"
revert: "되돌리기"
revert_models: "모델 되돌리기"
pick_a_terrain: "지형을 선택하세요."
dungeon: "지하 감옥"
# indoor: "Indoor"
desert: "사막"
grassy: "풀로 덮인"
small: "작게"
large: "크게"
fork_title: "새 버전 가져오기"
fork_creating: "포크 생성중..."
# generate_terrain: "Generate Terrain"
more: "더 보기"
wiki: "위키"
live_chat: "실시간 채팅"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
level_some_options: "다른 옵션들?"
level_tab_thangs: "Thangs"
level_tab_scripts: "스크립트들"
level_tab_settings: "설정"
level_tab_components: "요소들"
level_tab_systems: "시스템"
# level_tab_docs: "Documentation"
level_tab_thangs_title: "현재 Thangs"
# level_tab_thangs_all: "All"
level_tab_thangs_conditions: "컨디션 시작"
level_tab_thangs_add: "Thangs 추가"
# add_components: "Add Components"
# component_configs: "Component Configurations"
# config_thang: "Double click to configure a thang"
delete: "삭제"
# duplicate: "Duplicate"
# stop_duplicate: "Stop Duplicate"
# rotate: "Rotate"
level_settings_title: "설정"
level_component_tab_title: "현재 요소들"
level_component_btn_new: "새로운 요소들 생성"
level_systems_tab_title: "현재 시스템"
level_systems_btn_new: "새로운 시스템생성"
level_systems_btn_add: "새로운 시스템 추가"
level_components_title: "모든 Thang 들로 되돌아가기"
level_components_type: "타입"
level_component_edit_title: "요소 편집"
level_component_config_schema: "환경 설정"
level_component_settings: "설정"
level_system_edit_title: "시스템 편집"
create_system_title: "새로운 시스템 생성"
new_component_title: "새로운 요소들 생성"
new_component_field_system: "시스템"
new_article_title: "새로운 기사 작성"
new_thang_title: "새로운 Thang type 시작"
new_level_title: "새로운 레벨 시작"
new_article_title_login: "새 기사를 작성하시려면 로그인하세요."
# new_thang_title_login: "Log In to Create a New Thang Type"
new_level_title_login: "새로운 레벨을 만드시려면 로그인하세요."
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
# new_poll_title: "Create a New Poll"
# new_poll_title_login: "Log In to Create a New Poll"
article_search_title: "기사들은 여기에서 찾으세요"
thang_search_title: "Thang 타입들은 여기에서 찾으세요"
level_search_title: "레벨들은 여기에서 찾으세요"
achievement_search_title: "업적 검색"
# poll_search_title: "Search Polls"
read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# pop_i18n: "Populate I18N"
# tasks: "Tasks"
# clear_storage: "Clear your local changes"
article:
edit_btn_preview: "미리보기"
edit_article_title: "기사 편집하기"
# polls:
# priority: "Priority"
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
ladder:
please_login: "토너먼트 게임을 시작하기 앞서 로그인해주세요."
my_matches: "나의 경기들"
simulate: "시뮬레이션"
simulation_explanation: "시뮬레이션을 통해 더 빨리 랭킹 평가를 받을 수 있습니다."
simulate_games: "시뮬레이션 실행!"
simulate_all: "리셋하고 시뮬레이션 하기"
games_simulated_by: "내가 시뮬레이션한 게임 수:"
games_simulated_for: "다른 사람에 의해 시뮬레이션된 게임 수:"
games_simulated: "시뮬레이션 실행된 게임"
games_played: "플레이한 게임"
ratio: "비율"
leaderboard: "상위권 순위 차트"
# battle_as: "Battle as "
summary_your: "당신의 "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
rank_my_game: "내 게임 순위 매기기!"
rank_submitting: "제출중..."
# rank_submitted: "Submitted for Ranking"
rank_failed: "순위 매기기 실패"
# rank_being_ranked: "Game Being Ranked"
rank_last_submitted: "제출 완료"
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
select_your_language: "언어를 고르세요!"
tutorial_play: "튜토리얼 보기"
tutorial_recommended: "전에 플레이해본 적이 없으시다면 튜토리얼을 보시는 걸 권장합니다."
tutorial_skip: "튜토리얼 넘기기"
# tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# friends_playing: "Friends Playing"
log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_started: ", started"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_blog: "on our blog"
rules: "규칙"
winners: "승리자"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_ladder: "Ladder"
# category_level: "Level"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
# payments: "Payments"
# purchased: "Purchased"
# subscription: "Subscription"
# invoices: "Invoices"
# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
# account_invoices:
# amount: "Amount in US dollars"
# declined: "Your card was declined"
# invalid_amount: "Please enter a US dollar amount."
# not_logged_in: "Log in or create an account to access invoices."
# pay: "Pay Invoice"
# purchasing: "Purchasing..."
# retrying: "Server error, retrying."
# success: "Successfully paid. Thanks!"
loading_error:
could_not_load: "서버로부터 로딩하는 데 문제가 발생했습니다."
connection_failure: "연결 실패"
unauthorized: "로그인한 상태가 아닙니다. 혹시 쿠키를 사용하지 못하게 설정해놓으셨나요?"
forbidden: "권한이 필요합니다."
not_found: "찾을 수 없습니다."
not_allowed: "잘못된 접근입니다."
timeout: "서버 타임아웃"
conflict: "리소스 충돌"
# bad_input: "Bad input."
server_error: "서버 에러"
unknown: "알 수 없는 에러 발생"
resources:
# sessions: "Sessions"
# your_sessions: "Your Sessions"
level: "레벨"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
facebook_friends: "페이스북 친구들"
# facebook_friend_sessions: "Facebook Friend Sessions"
gplus_friends: "구글 플러스 친구들"
# gplus_friend_sessions: "G+ Friend Sessions"
leaderboard: "상위권 순위 차트"
# user_schema: "User Schema"
user_profile: "유저 프로필"
# patch: "Patch"
# patches: "Patches"
# patched_model: "Source Document"
# model: "Model"
system: "시스템"
# systems: "Systems"
# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
# thang_names: "Thang Names"
files: "파일들"
# top_simulators: "Top Simulators"
# source_document: "Source Document"
# document: "Document"
# sprite_sheet: "Sprite Sheet"
# employers: "Employers"
# candidates: "Candidates"
# candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark"
# user_remarks: "User Remarks"
# versions: "Versions"
items: "아이템"
# heroes: "Heroes"
# achievement: "Achievement"
clas: "CLAs"
# play_counts: "Play Counts"
# feedback: "Feedback"
# payment_info: "Payment Info"
# campaigns: "Campaigns"
# poll: "Poll"
# user_polls_record: "Poll Voting History"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# guide:
# temp: "Temp"
multiplayer:
multiplayer_title: "멀티 플레이어 설정" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_link_description: "당신에게 참여를 원하는 사람에게 이 링크를 주세요."
multiplayer_hint_label: "힌트:"
multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
multiplayer_sign_in_leaderboard: "로그인하시거나 계정을 만드시고 상위권 순위 차트에 이름을 올려보세요."
legal:
# page_title: "Legal"
opensource_intro: "코드 컴뱃은 무료이며 전적으로 오픈 소스를 기반으로 합니다."
opensource_description_prefix: "코드 컴뱃의"
github_url: "GitHub"
opensource_description_center: "를 확인해보세요. 그리고 원하신다면 함께 도와주세요! 코드 컴뱃은 수천 개의 오픈 소스 프로젝트를 기반으로 만들어졌고 저희는 이들에 대해 깊은 애정을 갖고 있습니다. 한번 "
archmage_wiki_url: "Archmage 위키"
opensource_description_suffix: "를 확인해보세요. 코드 컴뱃을 가능하게 만든 소프트웨어들을 찾아보실 수 있습니다."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
privacy_title: "프라이버시"
# privacy_description: "We will not sell any of your personal information."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
email_title: "이메일"
# email_description_prefix: "We will not inundate you with spam. Through"
email_settings_url: "이메일 설정"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "CodeCombat is free to play for all of its core levels, with a $9.99 USD/mo subscription for access to extra level branches and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
art_music: "뮤직"
art_sound: "사운드"
art_artwork: "원화"
art_sprites: "스프라이트"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
license: "라이센스"
# oreilly: "ebook of your choice"
account_profile:
settings: "설정" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "프로필 수정하기"
done_editing: "수정 완료"
profile_for_prefix: "프로필 "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
looking_for: "희망 채용형태"
last_updated: "최근 업데이트:"
contact: "연락하기"
active: "구직희망"
inactive: "구직희망 안함"
complete: "완료"
next: "다음으로"
next_city: "도시?"
next_country: "국가를 선택하세요."
next_name: "성명?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
example_blog: "블로그"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
basics_looking_for_full_time: "풀타임"
basics_looking_for_part_time: "파트타임"
basics_looking_for_remote: "재택근무"
basics_looking_for_contracting: "계약직"
basics_looking_for_internship: "인턴쉽"
# basics_looking_for_help: "What kind of developer position do you want?"
name_header: "성명을 기재하여 주십시오."
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
short_description_help: "당신은 누구고, 어떤 일을 찾고 있나요? 최대 140자까지 작성할 수 있습니다."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "근무 경력"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
av_title: "관리자 뷰"
av_entities_sub_title: "속성들"
av_entities_users_url: "유저들"
av_entities_active_instances_url: "액티브 인스턴스들"
av_entities_employer_list_url: "고용주 리스트"
# av_entities_candidates_list_url: "Candidate List"
# av_entities_user_code_problems_list_url: "User Code Problems List"
av_other_sub_title: "다른 사람들"
av_other_debug_base_url: "베이스 (base.jade 디버깅)"
u_title: "유저 목록"
# ucp_title: "User Code Problems"
lg_title: "가장 최근 게임"
clas: "컨트리뷰터 라이센스 약관"