mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-04 12:51:12 -05:00
745 lines
47 KiB
CoffeeScript
745 lines
47 KiB
CoffeeScript
module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: "German (Germany)", translation:
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common:
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loading: "Lade..."
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saving: "Speichere..."
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sending: "Übertrage..."
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# send: "Send"
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cancel: "Abbrechen"
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save: "Speichern"
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# publish: "Publish"
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# create: "Create"
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delay_1_sec: "1 Sekunde"
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delay_3_sec: "3 Sekunden"
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delay_5_sec: "5 Sekunden"
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manual: "Manuell"
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# fork: "Fork"
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play: "Abspielen"
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# retry: "Retry"
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# watch: "Watch"
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# unwatch: "Unwatch"
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# submit_patch: "Submit Patch"
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units:
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second: "Sekunde"
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seconds: "Sekunden"
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minute: "Minute"
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minutes: "Minuten"
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hour: "Stunde"
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hours: "Stunden"
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modal:
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close: "Schließen"
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okay: "Okay"
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not_found:
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page_not_found: "Seite nicht gefunden"
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nav:
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play: "Spielen"
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# community: "Community"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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# account: "Account"
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admin: "Administration"
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home: "Home"
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contribute: "Helfen"
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legal: "Rechtliches"
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about: "Über"
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contact: "Kontakt"
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twitter_follow: "Twitter"
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employers: "Mitarbeiter"
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versions:
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save_version_title: "Neue Version speichern"
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new_major_version: "Neue Hauptversion"
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cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
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cla_url: "CLA"
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cla_suffix: ") akzeptieren."
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cla_agree: "Ich stimme zu"
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login:
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sign_up: "Registrieren"
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log_in: "Einloggen"
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# logging_in: "Logging In"
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log_out: "Ausloggen"
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recover: "Account wiederherstellen"
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recover:
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recover_account_title: "Account Wiederherstellung"
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send_password: "Wiederherstellungskennwort senden"
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signup:
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create_account_title: "Account anlegen, um Fortschritt zu speichern"
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description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
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email_announcements: "Erhalte Benachrichtigungen per Email"
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coppa: "Älter als 13 oder nicht aus den USA"
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coppa_why: "(Warum?)"
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creating: "Erzeuge Account..."
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sign_up: "Neuen Account anlegen"
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log_in: "mit Passwort einloggen"
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# social_signup: "Or, you can sign up through Facebook or G+:"
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home:
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slogan: "Lerne spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
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no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
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play: "Spielen"
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old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
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old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
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campaign: "Kampagne"
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for_beginners: "Für Anfänger"
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multiplayer: "Mehrspieler"
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for_developers: "Für Entwickler"
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play:
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choose_your_level: "Wähle dein Level"
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adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
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adventurer_forum: "im Abenteurerforum"
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adventurer_suffix: "."
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campaign_beginner: "Anfängerkampagne"
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campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
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campaign_dev: "Beliebiges schwierigeres Level"
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campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
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campaign_multiplayer: "Multiplayerarena"
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campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
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campaign_player_created: "Von Spielern erstellt"
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campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
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level_difficulty: "Schwierigkeit: "
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play_as: "Spiele als "
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spectate: "Zuschauen"
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contact:
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contact_us: "Kontaktiere CodeCombat"
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welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
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contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
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contribute_page: "Unterstützer Seite"
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contribute_suffix: " an!"
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forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
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forum_page: "unser Forum"
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forum_suffix: "."
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send: "Sende Feedback"
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# contact_candidate: "Contact Candidate"
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# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
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diplomat_suggestion:
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title: "Hilf CodeCombat zu übersetzen!"
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sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
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pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
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missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
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learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
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subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
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wizard_settings:
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title: "Zauberer Einstellungen"
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customize_avatar: "Individualisiere deinen Avatar"
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# active: "Active"
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# color: "Color"
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# group: "Group"
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clothes: "Kleidung"
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trim: "Applikationen"
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cloud: "Wolke"
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# team: "Team"
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spell: "Zauber"
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boots: "Stiefel"
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hue: "Farbton"
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saturation: "Sättigung"
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lightness: "Helligkeit"
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account_settings:
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title: "Accounteinstellungen"
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not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
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autosave: "Sichere Änderungen automatisch"
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me_tab: "Ich"
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picture_tab: "Bild"
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# upload_picture: "Upload a picture"
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wizard_tab: "Zauberer"
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password_tab: "Passwort"
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emails_tab: "Emails"
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admin: "Admin"
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wizard_color: "Die Farbe der Kleidung des Zauberers"
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new_password: "Neues Passwort"
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new_password_verify: "Passwort verifizieren"
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email_subscriptions: "Email Abonnements"
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email_announcements: "Ankündigungen"
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email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
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email_notifications: "Benachrichtigungen"
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# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
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# email_any_notes: "Any Notifications"
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# email_any_notes_description: "Disable to stop all activity notification emails."
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# email_recruit_notes: "Job Opportunities"
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# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
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contributor_emails: "Unterstützer Email"
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contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
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contribute_page: "Unterstützer Seite"
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contribute_suffix: " an um mehr zu erfahren."
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email_toggle: "Alles wählen"
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error_saving: "Fehler beim Speichern"
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saved: "Änderungen gespeichert"
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password_mismatch: "Passwörter stimmen nicht überein."
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# job_profile: "Job Profile"
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# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
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# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
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# sample_profile: "See a sample profile"
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# view_profile: "View Your Profile"
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account_profile:
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edit_settings: "Einstellungen ändern"
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profile_for_prefix: "Profil von "
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profile_for_suffix: ""
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# approved: "Approved"
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# not_approved: "Not Approved"
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# looking_for: "Looking for:"
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# last_updated: "Last updated:"
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# contact: "Contact"
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# work_experience: "Work Experience"
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# education: "Education"
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# our_notes: "Our Notes"
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# projects: "Projects"
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# employers:
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# want_to_hire_our_players: "Want to hire expert CodeCombat players?"
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# see_candidates: "Click here to see our candidates"
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# candidates_count_prefix: "We currently have "
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# candidates_count_many: "many"
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# candidates_count_suffix: "highly skilled and vetted developers looking for work."
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# candidate_name: "Name"
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# candidate_location: "Location"
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# candidate_looking_for: "Looking For"
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# candidate_role: "Role"
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# candidate_top_skills: "Top Skills"
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# candidate_years_experience: "Yrs Exp"
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# candidate_last_updated: "Last Updated"
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# candidate_approved: "Us?"
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# candidate_active: "Them?"
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play_level:
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level_load_error: "Level konnte nicht geladen werden: "
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done: "Fertig"
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grid: "Raster"
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customize_wizard: "Bearbeite den Zauberer"
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home: "Startseite"
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guide: "Hilfe"
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multiplayer: "Multiplayer"
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restart: "Neustart"
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goals: "Ziele"
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action_timeline: "Aktionszeitstrahl"
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click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
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victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
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victory_rate_the_level: "Bewerte das Level: "
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victory_return_to_ladder: "Zurück zur Rangliste"
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victory_play_next_level: "Spiel das nächste Level"
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victory_go_home: "Geh auf die Startseite"
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victory_review: "Erzähl uns davon!"
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victory_hour_of_code_done: "Bist Du fertig?"
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victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
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multiplayer_title: "Multiplayer Einstellungen"
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multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
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multiplayer_hint_label: "Hinweis:"
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multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
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multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
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# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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guide_title: "Anleitung"
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tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
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tome_read_only_spells: "Nur-lesen Zauberspüche"
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tome_other_units: "Andere Einheiten"
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tome_cast_button_castable: "Führe aus"
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tome_cast_button_casting: "Ausführen"
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tome_cast_button_cast: "Zauberspuch ausführen"
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tome_autocast_delay: "Verzögerung der automatischen Ausführung"
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tome_select_spell: "Wähle einen Zauber"
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tome_select_a_thang: "Wähle jemanden aus, um "
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tome_available_spells: "Verfügbare Zauber"
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hud_continue: "Weiter (drücke Shift + Leertaste)"
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spell_saved: "Zauber gespeichert"
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skip_tutorial: "Überspringen (Esc)"
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editor_config: "Editor Einstellungen"
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editor_config_title: "Editor Einstellungen"
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# editor_config_level_language_label: "Language for This Level"
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# editor_config_level_language_description: "Define the programming language for this particular level."
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# editor_config_default_language_label: "Default Programming Language"
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# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
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editor_config_keybindings_label: "Tastenbelegung"
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editor_config_keybindings_default: "Standard (Ace)"
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editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
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editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
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editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
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editor_config_indentguides_label: "Zeige Einrückungshilfe"
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editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
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editor_config_behaviors_label: "Intelligentes Verhalten"
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editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
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# keyboard_shortcuts: "Key Shortcuts"
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loading_ready: "Bereit!"
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tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
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tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
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tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
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tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
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tip_open_source: "CodeCombat ist 100% quelloffen!"
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tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
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tip_js_beginning: "JavaScript ist nur der Anfang."
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tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
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think_solution: "Denke über die Lösung nach, nicht über das Problem."
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tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
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tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
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tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
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tip_forums: "Gehe zum Forum und sage uns was du denkst!"
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tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
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tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
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tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
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# tip_reticulating: "Reticulating spines."
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tip_harry: "Du bist ein Zauberer, "
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tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
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tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
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tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
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tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
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tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
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tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
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tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
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tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
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tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
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tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
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time_current: "Aktuell"
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time_total: "Total"
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time_goto: "Gehe zu"
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# infinite_loop_try_again: "Try Again"
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# infinite_loop_reset_level: "Reset Level"
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# infinite_loop_comment_out: "Comment Out My Code"
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# keyboard_shortcuts:
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# keyboard_shortcuts: "Keyboard Shortcuts"
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# space: "Space"
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# enter: "Enter"
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# escape: "Escape"
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# cast_spell: "Cast current spell."
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# continue_script: "Continue past current script."
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# skip_scripts: "Skip past all skippable scripts."
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# toggle_playback: "Toggle play/pause."
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# scrub_playback: "Scrub back and forward through time."
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# scrub_execution: "Scrub through current spell execution."
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# toggle_debug: "Toggle debug display."
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# toggle_grid: "Toggle grid overlay."
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# toggle_pathfinding: "Toggle pathfinding overlay."
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# beautify: "Beautify your code by standardizing its formatting."
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# move_wizard: "Move your Wizard around the level."
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admin:
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av_title: "Administrator Übersicht"
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av_entities_sub_title: "Entitäten"
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av_entities_users_url: "Benutzer"
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av_entities_active_instances_url: "Aktive Instanzen"
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av_other_sub_title: "Sonstige"
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# av_other_debug_base_url: "Base (for debugging base.jade)"
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u_title: "Benutzerliste"
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lg_title: "Letzte Spiele"
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# clas: "CLAs"
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# community:
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# level_editor: "Level Editor"
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# main_title: "CodeCombat Community"
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# facebook: "Facebook"
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# twitter: "Twitter"
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# gplus: "Google+"
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editor:
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main_title: "CodeCombat Editoren"
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main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
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article_title: "Artikel Editor"
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article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
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# thang_title: "Thang Editor"
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thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
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level_title: "Level Editor"
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level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
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# got_questions: "Questions about using the CodeCombat editors?"
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contact_us: "setze dich mit uns in Verbindung!"
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hipchat_prefix: "Besuche uns auch in unserem"
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hipchat_url: "HipChat room."
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# back: "Back"
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revert: "Zurücksetzen"
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revert_models: "Models zurücksetzen."
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# fork_title: "Fork New Version"
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# fork_creating: "Creating Fork..."
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# more: "More"
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# wiki: "Wiki"
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# live_chat: "Live Chat"
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level_some_options: "Einige Einstellungsmöglichkeiten?"
|
||
level_tab_thangs: "Thangs"
|
||
level_tab_scripts: "Skripte"
|
||
level_tab_settings: "Einstellungen"
|
||
level_tab_components: "Komponenten"
|
||
level_tab_systems: "Systeme"
|
||
level_tab_thangs_title: "Aktuelle Thangs"
|
||
# level_tab_thangs_all: "All"
|
||
level_tab_thangs_conditions: "Startbedingungen"
|
||
level_tab_thangs_add: "Thangs hinzufügen"
|
||
# delete: "Delete"
|
||
# duplicate: "Duplicate"
|
||
level_settings_title: "Einstellungen"
|
||
level_component_tab_title: "Aktuelle Komponenten"
|
||
level_component_btn_new: "neue Komponente erstellen"
|
||
level_systems_tab_title: "Aktuelle Systeme"
|
||
level_systems_btn_new: "neues System erstellen"
|
||
level_systems_btn_add: "System hinzufügen"
|
||
level_components_title: "Zurück zu allen Thangs"
|
||
level_components_type: "Typ"
|
||
level_component_edit_title: "Komponente bearbeiten"
|
||
level_component_config_schema: "Konfigurationsschema"
|
||
level_component_settings: "Einstellungen"
|
||
level_system_edit_title: "System bearbeiten"
|
||
create_system_title: "neues System erstellen"
|
||
new_component_title: "Neue Komponente erstellen"
|
||
new_component_field_system: "System"
|
||
new_article_title: "Erstelle einen neuen Artikel"
|
||
# new_thang_title: "Create a New Thang Type"
|
||
new_level_title: "Erstelle ein neues Level"
|
||
# new_article_title_signup: "Sign Up to Create a New Article"
|
||
# new_thang_title_signup: "Sign Up to Create a New Thang Type"
|
||
# new_level_title_signup: "Sign Up to Create a New Level"
|
||
# article_search_title: "Search Articles Here"
|
||
# thang_search_title: "Search Thang Types Here"
|
||
# level_search_title: "Search Levels Here"
|
||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||
|
||
article:
|
||
edit_btn_preview: "Vorschau"
|
||
edit_article_title: "Artikel bearbeiten"
|
||
|
||
general:
|
||
and: "und"
|
||
name: "Name"
|
||
body: "Inhalt"
|
||
version: "Version"
|
||
commit_msg: "Commit Nachricht"
|
||
# version_history: "Version History"
|
||
version_history_for: "Versionsgeschichte für: "
|
||
result: "Ergebnis"
|
||
results: "Ergebnisse"
|
||
description: "Beschreibung"
|
||
or: "oder"
|
||
# subject: "Subject"
|
||
email: "Email"
|
||
password: "Passwort"
|
||
message: "Nachricht"
|
||
code: "Code"
|
||
ladder: "Rangliste"
|
||
when: "Wann"
|
||
opponent: "Gegner"
|
||
rank: "Rang"
|
||
score: "Punktzahl"
|
||
win: "Sieg"
|
||
loss: "Niederlage"
|
||
tie: "Unentschieden"
|
||
easy: "Einfach"
|
||
medium: "Mittel"
|
||
hard: "Schwer"
|
||
# player: "Player"
|
||
|
||
about:
|
||
who_is_codecombat: "Wer ist CodeCombat?"
|
||
why_codecombat: "Warum CodeCombat?"
|
||
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
|
||
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
|
||
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
|
||
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
|
||
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
|
||
why_paragraph_3_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
|
||
why_paragraph_3_italic: "jau, 'ne Plakette"
|
||
why_paragraph_3_center: "sondern Spaß wie"
|
||
why_paragraph_3_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
|
||
why_paragraph_3_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
|
||
why_paragraph_4: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
|
||
why_ending: "Und hey, es kostet nichts. "
|
||
why_ending_url: "Beginne jetzt zu zaubern!"
|
||
george_description: "CEO, Businesstyp, Web Designer, Game Designer und Champion der Programmieranfänger überall."
|
||
scott_description: "Außergewöhnlicher Programmierer, Softwarearchitekt, Küchenzauberer und Finanzmeister. Scott ist der Vernünftige."
|
||
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
|
||
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
|
||
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
|
||
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
|
||
|
||
legal:
|
||
page_title: "Rechtliches"
|
||
opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
|
||
opensource_description_prefix: "Schau dir "
|
||
github_url: "unsere GitHub-Seite"
|
||
opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
|
||
archmage_wiki_url: "unserem Erzmagier-Wiki"
|
||
opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
|
||
practices_title: "Best Practices"
|
||
practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
|
||
privacy_title: "Datenschutz"
|
||
privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
|
||
security_title: "Datensicherheit"
|
||
security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
|
||
email_title: "Email"
|
||
email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
|
||
email_settings_url: "deiner Emaileinstellungen"
|
||
email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
|
||
cost_title: "Kosten"
|
||
cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
|
||
recruitment_title: "Recruiting"
|
||
recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
|
||
url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
|
||
recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
|
||
recruitment_description_italic: "jede Menge"
|
||
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
|
||
# copyrights_title: "Copyrights and Licenses"
|
||
# contributor_title: "Contributor License Agreement"
|
||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||
# cla_url: "CLA"
|
||
# contributor_description_suffix: "to which you should agree before contributing."
|
||
# code_title: "Code - MIT"
|
||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||
# mit_license_url: "MIT license"
|
||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||
# art_title: "Art/Music - Creative Commons "
|
||
# art_description_prefix: "All common content is available under the"
|
||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||
# art_music: "Music"
|
||
# art_sound: "Sound"
|
||
# art_artwork: "Artwork"
|
||
# art_sprites: "Sprites"
|
||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
||
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
||
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
||
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||
# rights_title: "Rights Reserved"
|
||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||
# rights_scripts: "Scripts"
|
||
# rights_unit: "Unit configuration"
|
||
# rights_description: "Description"
|
||
# rights_writings: "Writings"
|
||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||
# nutshell_title: "In a Nutshell"
|
||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||
|
||
# contribute:
|
||
# page_title: "Contributing"
|
||
# character_classes_title: "Character Classes"
|
||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||
# introduction_desc_ending: "We hope you'll join our party!"
|
||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||
# alert_account_message_intro: "Hey there!"
|
||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||
# alert_account_message_suf: "first."
|
||
# alert_account_message_create_url: "create an account"
|
||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||
# class_attributes: "Class Attributes"
|
||
# archmage_attribute_1_pref: "Knowledge in "
|
||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||
# how_to_join: "How To Join"
|
||
# join_desc_1: "Anyone can help out! Just check out our "
|
||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||
# join_desc_3: ", or find us in our "
|
||
# join_desc_4: "and we'll go from there!"
|
||
# join_url_email: "Email us"
|
||
# join_url_hipchat: "public HipChat room"
|
||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_summary_suf: ", then this class is for you."
|
||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_introduction_suf: ", then this class might be for you."
|
||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||
# artisan_join_step1: "Read the documentation."
|
||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||
# adventurer_forum_url: "our forum"
|
||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||
# contact_us_url: "Contact us"
|
||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||
# diplomat_launch_url: "launch in October"
|
||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||
# diplomat_join_pref_github: "Find your language locale file "
|
||
# diplomat_github_url: "on GitHub"
|
||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||
# ambassador_join_note_strong: "Note"
|
||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||
# counselor_attribute_2: "A little bit of free time!"
|
||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||
# diligent_scribes: "Our Diligent Scribes:"
|
||
# powerful_archmages: "Our Powerful Archmages:"
|
||
# creative_artisans: "Our Creative Artisans:"
|
||
# brave_adventurers: "Our Brave Adventurers:"
|
||
# translating_diplomats: "Our Translating Diplomats:"
|
||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||
|
||
classes:
|
||
archmage_title: "Erzmagier"
|
||
archmage_title_description: "(Programmierer)"
|
||
artisan_title: "Handwerker"
|
||
artisan_title_description: "(Level Entwickler)"
|
||
adventurer_title: "Abenteurer"
|
||
adventurer_title_description: "(Level Spieltester)"
|
||
scribe_title: "Schreiber"
|
||
scribe_title_description: "(Artikel Editor)"
|
||
diplomat_title: "Diplomat"
|
||
diplomat_title_description: "(Übersetzer)"
|
||
ambassador_title: "Botschafter"
|
||
ambassador_title_description: "(Support)"
|
||
counselor_title: "Berater"
|
||
counselor_title_description: "(Experte/Lehrer)"
|
||
|
||
ladder:
|
||
please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
|
||
my_matches: "Meine Matches"
|
||
simulate: "Simuliere"
|
||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||
# simulate_games: "Simulate Games!"
|
||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||
# games_simulated_by: "Games simulated by you:"
|
||
# games_simulated_for: "Games simulated for you:"
|
||
# games_simulated: "Games simulated"
|
||
# games_played: "Games played"
|
||
# ratio: "Ratio"
|
||
# leaderboard: "Leaderboard"
|
||
# battle_as: "Battle as "
|
||
# summary_your: "Your "
|
||
# summary_matches: "Matches - "
|
||
# summary_wins: " Wins, "
|
||
# summary_losses: " Losses"
|
||
# rank_no_code: "No New Code to Rank"
|
||
# rank_my_game: "Rank My Game!"
|
||
# rank_submitting: "Submitting..."
|
||
# rank_submitted: "Submitted for Ranking"
|
||
# rank_failed: "Failed to Rank"
|
||
# rank_being_ranked: "Game Being Ranked"
|
||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||
# no_ranked_matches_pre: "No ranked matches for the "
|
||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||
choose_opponent: "Wähle einen Gegner"
|
||
tutorial_play: "Spiele Tutorial"
|
||
tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
|
||
tutorial_skip: "Überspringe Tutorial"
|
||
# tutorial_not_sure: "Not sure what's going on?"
|
||
tutorial_play_first: "Spiele zuerst das Tutorial."
|
||
simple_ai: "Einfache KI"
|
||
warmup: "Aufwärmen"
|
||
vs: "VS"
|
||
# friends_playing: "Friends Playing"
|
||
# sign_up_for_friends: "Sign up to play with your friends!"
|
||
# social_connect_blurb: "Connect and play against your friends!"
|
||
# invite_friends_to_battle: "Invite your friends to join you in battle!"
|
||
# fight: "Fight!"
|
||
# watch_victory: "Watch your victory"
|
||
# defeat_the: "Defeat the"
|
||
|
||
# multiplayer_launch:
|
||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||
# new_way: "The new way to compete with code."
|
||
# to_battle: "To Battle, Developers!"
|
||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||
# fork_our_arenas: "fork our arenas"
|
||
# create_worlds: "and create your own worlds."
|
||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||
# tutorial: "tutorial"
|
||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||
# so_ready: "I Am So Ready for This"
|
||
|
||
# loading_error:
|
||
# could_not_load: "Error loading from server"
|
||
# connection_failure: "Connection failed."
|
||
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
|
||
# forbidden: "You do not have the permissions."
|
||
# not_found: "Not found."
|
||
# not_allowed: "Method not allowed."
|
||
# timeout: "Server timeout."
|
||
# conflict: "Resource conflict."
|
||
# bad_input: "Bad input."
|
||
# server_error: "Server error."
|
||
# unknown: "Unknown error."
|
||
|
||
# resources:
|
||
# your_sessions: "Your Sessions"
|
||
# level: "Level"
|
||
# social_network_apis: "Social Network APIs"
|
||
# facebook_status: "Facebook Status"
|
||
# facebook_friends: "Facebook Friends"
|
||
# facebook_friend_sessions: "Facebook Friend Sessions"
|
||
# gplus_friends: "G+ Friends"
|
||
# gplus_friend_sessions: "G+ Friend Sessions"
|
||
# leaderboard: "Leaderboard"
|
||
# user_schema: "User Schema"
|
||
# user_profile: "User Profile"
|
||
# patches: "Patches"
|
||
# patched_model: "Source Document"
|
||
# model: "Model"
|
||
# system: "System"
|
||
# component: "Component"
|
||
# components: "Components"
|
||
# thang: "Thang"
|
||
# thangs: "Thangs"
|
||
# level_session: "Your Session"
|
||
# opponent_session: "Opponent Session"
|
||
# article: "Article"
|
||
# user_names: "User Names"
|
||
# thang_names: "Thang Names"
|
||
# files: "Files"
|
||
# top_simulators: "Top Simulators"
|
||
# source_document: "Source Document"
|
||
# document: "Document"
|
||
# sprite_sheet: "Sprite Sheet"
|
||
|
||
# delta:
|
||
# added: "Added"
|
||
# modified: "Modified"
|
||
# deleted: "Deleted"
|
||
# moved_index: "Moved Index"
|
||
# text_diff: "Text Diff"
|
||
# merge_conflict_with: "MERGE CONFLICT WITH"
|
||
# no_changes: "No Changes"
|