codecombat/app/lib/surface
2016-07-14 10:26:09 -07:00
..
Camera.coffee Refactor ThangsTabView to use GameUIState for managing all Surface mouse events 2016-06-28 09:19:38 -07:00
CameraBorder.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
CoordinateDisplay.coffee Fixed camera zoom killing coordinate hover unnecessarily. 2014-11-20 11:37:10 -08:00
CoordinateGrid.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
CountdownScreen.coffee Make skipping real-time playback jump to final frame. Fix #2827. 2016-05-31 08:50:17 -07:00
DebugDisplay.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Dimmer.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Dropper.coffee Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
FlagLank.coffee Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.) 2015-08-08 08:23:02 -07:00
IndieLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Label.coffee Increase name label background opacity as per Robin's suggestion 2016-05-31 17:22:37 -07:00
Lank.coffee Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
LankBoss.coffee Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
LayerAdapter.coffee Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
Letterbox.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Mark.coffee Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
MusicPlayer.coffee Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
PlaybackOverScreen.coffee Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs. 2015-09-03 15:05:10 -07:00
PointChooser.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
RegionChooser.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
SegmentedSprite.coffee Properly skip tweens for shadows we removed during sprite parsing 2016-02-22 13:11:46 -08:00
SingularSprite.coffee Remove a log 2016-01-26 13:20:04 -08:00
sprite_utils.coffee Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Surface.coffee Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
TrailMaster.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00