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Camera.coffee
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Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
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2016-06-28 09:19:38 -07:00 |
CameraBorder.coffee
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
CoordinateDisplay.coffee
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Fixed camera zoom killing coordinate hover unnecessarily.
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2014-11-20 11:37:10 -08:00 |
CoordinateGrid.coffee
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
CountdownScreen.coffee
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Make skipping real-time playback jump to final frame. Fix #2827.
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2016-05-31 08:50:17 -07:00 |
DebugDisplay.coffee
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
Dimmer.coffee
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
Dropper.coffee
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Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
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2014-10-08 12:38:23 -07:00 |
FlagLank.coffee
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Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.)
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2015-08-08 08:23:02 -07:00 |
IndieLank.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
Label.coffee
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Increase name label background opacity as per Robin's suggestion
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2016-05-31 17:22:37 -07:00 |
Lank.coffee
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Implement multi-select, remove click-to-navigate from level editor
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2016-06-28 09:20:05 -07:00 |
LankBoss.coffee
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Implement multi-select, remove click-to-navigate from level editor
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2016-06-28 09:20:05 -07:00 |
LayerAdapter.coffee
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Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
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2015-12-18 13:26:47 -08:00 |
Letterbox.coffee
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
Mark.coffee
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
MusicPlayer.coffee
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Don't load sounds from level while muted
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2015-11-29 12:32:04 -08:00 |
PlaybackOverScreen.coffee
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Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs.
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2015-09-03 15:05:10 -07:00 |
PointChooser.coffee
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
RegionChooser.coffee
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
SegmentedSprite.coffee
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Properly skip tweens for shadows we removed during sprite parsing
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2016-02-22 13:11:46 -08:00 |
SingularSprite.coffee
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Remove a log
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2016-01-26 13:20:04 -08:00 |
sprite_utils.coffee
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
Surface.coffee
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Remove real-time multiplayer prototype code
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2016-07-14 10:26:09 -07:00 |
TrailMaster.coffee
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |