Scott Erickson
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7052b0600b
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
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Scott Erickson
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c86feb13e8
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
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Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
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Scott Erickson
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eee434ab51
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Tweaked the coordinate display position to be a bit more above the mouse.
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2014-02-25 12:38:47 -08:00 |
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Scott Erickson
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356d1b55ed
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Added a property to prevent scripts from running after certain other scripts have run.
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2014-02-25 11:59:23 -08:00 |
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Scott Erickson
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f4084ba5cc
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:50:53 -08:00 |
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Scott Erickson
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a1a5d5eea0
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Fixed some script handling by not having playback changed when the first world is built.
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2014-02-25 10:50:12 -08:00 |
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Nick Winter
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a440c4dff0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:48:33 -08:00 |
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Nick Winter
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0380a30522
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Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
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Scott Erickson
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168f268d21
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
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Scott Erickson
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242342315f
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Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Nick Winter
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3472b3da97
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Working on different shadow shapes. Fixed bug with palette property ownership.
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2014-02-24 17:53:35 -08:00 |
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Nick Winter
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4a4a702f1e
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Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
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2014-02-24 17:01:36 -08:00 |
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Scott Erickson
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01b91eb7e2
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Lowered the bob height for the wizard a bit.
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2014-02-24 16:59:17 -08:00 |
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Nick Winter
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6e557d354e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 16:42:37 -08:00 |
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Nick Winter
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2e2f184485
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Not sure why beam behaves differently, but fixed its scaling.
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2014-02-24 16:42:34 -08:00 |
|
George Saines
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d62630d0a7
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final tweaks to dialogue text styling
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2014-02-24 16:03:56 -08:00 |
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George Saines
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8192a6153d
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fiddling with text formatting
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2014-02-24 15:51:10 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Scott Erickson
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77f923752f
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Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Nick Winter
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5f4d5afe4f
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Sped up CoordinateDisplay hover based on Russ's feedback.
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2014-02-23 09:55:40 -08:00 |
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Nick Winter
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9eb8bb97f5
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Trying out a Ctrl+Shift+B code beautifier option.
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2014-02-22 16:58:54 -08:00 |
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Nick Winter
|
702eca5c81
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-22 12:04:10 -08:00 |
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Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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90ec07fc75
|
Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
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2014-02-22 11:31:31 -08:00 |
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Scott Erickson
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5bda4d5e5f
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Fixed the camera to not move around when the world is reset and being cast.
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2014-02-20 14:25:39 -08:00 |
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Scott Erickson
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5cefb8fc30
|
Merge branch 'production'
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2014-02-20 11:47:02 -08:00 |
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Scott Erickson
|
26af051cca
|
Set up indie sprites and their avatars to use the new colorConfig property.
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2014-02-19 13:43:44 -08:00 |
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Nick Winter
|
dcf7a0d1fd
|
Re-enabled Olark.
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2014-02-19 12:43:25 -08:00 |
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Nick Winter
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6f0ed9040a
|
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
|
Nick Winter
|
c19c8f3912
|
Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
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2014-02-16 18:29:24 -08:00 |
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Scott Erickson
|
8f938bf6fc
|
Scrolling with the mouse now zooms based on mouse position.
|
2014-02-15 13:45:16 -08:00 |
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Scott Erickson
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d55e4cd624
|
Made sure session objects are loaded from the server fresh, no caching.
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2014-02-14 15:35:54 -08:00 |
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Scott Erickson
|
55fcad2cc3
|
Fixed a couple bugs with the wizard.
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2014-02-14 14:10:28 -08:00 |
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Scott Erickson
|
7faa401177
|
Trying to improve memory by clearing out all properties of destroyed objects.
|
2014-02-14 13:31:26 -08:00 |
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Scott Erickson
|
1349a59084
|
Refactored destroy functions to have super be the last thing.
|
2014-02-14 10:57:47 -08:00 |
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Nick Winter
|
5655084981
|
Fixed a ton more leaks.
|
2014-02-12 12:41:41 -08:00 |
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Scott Erickson
|
ac49e5eec1
|
More memory fixes.
|
2014-02-11 15:38:36 -08:00 |
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Scott Erickson
|
2a19da5ba2
|
More memory fixes.
|
2014-02-11 14:58:45 -08:00 |
|
Scott Erickson
|
b904e1f939
|
More memory fixes.
|
2014-02-11 14:24:06 -08:00 |
|
Scott Erickson
|
47eeda5af4
|
More memory fixes.
|
2014-02-11 12:54:08 -08:00 |
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Scott Erickson
|
7ddb97fa22
|
More memory fixes.
|
2014-02-11 12:32:12 -08:00 |
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Nick Winter
|
d2a7bfd11c
|
Added GoldView.
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2014-02-11 12:02:27 -08:00 |
|
Nick Winter
|
f9bb6de3ff
|
Typoooo
|
2014-02-11 09:33:35 -08:00 |
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Nick Winter
|
c61e2496d8
|
Trying a faint gold coin noise when you kill something worth money.
|
2014-02-11 09:28:26 -08:00 |
|
Scott Erickson
|
ee24263232
|
Added handling for thang type goesTo animation properties.
|
2014-02-06 17:00:02 -08:00 |
|
Nick Winter
|
642d88fe93
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-06 14:00:31 -08:00 |
|
Nick Winter
|
6af2d34f59
|
Fixed a ton of memory leaks, but not all of them.
|
2014-02-06 14:00:27 -08:00 |
|
Scott Erickson
|
6484f787c5
|
Tweaked layer order updating to fallback to sorting by x if y and z are the same.
|
2014-02-06 13:22:47 -08:00 |
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