Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Imperadeiro98
92dc72cce1
Remove name from loadModel
2016-02-18 16:44:40 +00:00
Nick Winter
37fbd8ca21
Start to play picoCTF levels as course levels without hero selection
2016-02-17 09:53:45 -08:00
Nick Winter
4ae8eacd90
Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
2016-01-26 13:20:23 -08:00
Nick Winter
6a82def75a
Fix bug with slow-loading sessions never opening play button
2015-12-07 04:39:33 -08:00
Scott Erickson
97c28e1c8a
Improve slow level loading on CampaignView
...
* Fix LevelSetupManager to call onLevelSync asynchronously if level is not loaded on init
* Show a progress bar in level-info-container while level is loading asynchronously
2015-12-04 10:26:09 -08:00
Nick Winter
a6f980dab1
Support for pre-configuring hero on Assembly Speed
2015-11-27 12:12:58 -08:00
Imperadeiro98
2d584c527d
Fix #2966
2015-11-19 16:33:54 +00:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
Nick Winter
8760725b8d
Unholy Tome III instead of IV for Zero Sum.
2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be
Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
2015-03-19 21:37:47 -07:00
Nick Winter
57e77a0cd7
Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
2015-03-14 09:39:43 -07:00
Matt Lott
86d167394e
Remove Segment analytics dependency
...
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
448acbb6b5
Fixed a problem choosing heroes from within levels with new level options loading.
2014-12-28 15:18:34 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
00e6ce5f45
Couldn't reproduce #1851 , but this should work around the error if it happens again.
2014-12-06 09:46:37 -08:00
Nick Winter
a7eaac773d
Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema.
2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2c0bf2fef1
Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
2014-11-26 08:53:06 -08:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00