Nick Winter
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c5c831c211
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Remove real-time multiplayer prototype code
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2016-07-14 10:26:09 -07:00 |
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Nick Winter
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a7114a2719
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Implement headless verifier; fix headless client
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2016-04-12 19:34:05 -07:00 |
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Nick Winter
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e5dda556c6
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Add Mandate configuration for session save delays
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2016-03-14 16:39:05 -07:00 |
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Nick Winter
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4ae8eacd90
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Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
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2016-01-26 13:20:23 -08:00 |
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Nick Winter
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0d958cef06
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No longer under high load
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2015-12-21 15:54:00 -08:00 |
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Nick Winter
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e7809c6622
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Saven even more slowly for anonymous players during high load
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2015-12-01 11:51:55 -08:00 |
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Nick Winter
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2588bfb08b
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Reduce some writes during HoC to help scaling
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2015-11-30 13:05:34 -08:00 |
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Nick Winter
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9f0a843593
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Enable auto-submission to ladder for Wakka Maul
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2015-11-24 13:35:15 -08:00 |
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Nick Winter
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9b990ba452
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Mark mirror match multiplayer levels complete on success
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2015-11-17 15:23:34 -08:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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a697b35920
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Fixed poll fetching for first poll.
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2015-03-11 09:01:40 -07:00 |
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Nick Winter
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bb80db9cd5
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Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com.
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2015-03-01 22:19:01 -08:00 |
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Nick Winter
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9a3f18e60a
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Save more UserCodeProblems and LevelSessions.
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2015-01-06 13:03:09 -08:00 |
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Nick Winter
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595ca17c05
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Make sessions a little more likely to save if we're not in production.
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2014-12-08 16:25:21 -08:00 |
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Nick Winter
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cb54e08b9b
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Reducing some writes to try to help us scale up.
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2014-12-08 06:56:27 -08:00 |
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Nick Winter
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708f0e543c
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Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
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2014-12-06 11:33:57 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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5ee1289621
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Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded.
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2014-11-18 14:05:55 -08:00 |
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Nick Winter
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f9a7aba5d9
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Some fixes for programmatically generated flag events not polluting session flag history.
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2014-11-15 16:56:35 -08:00 |
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Nick Winter
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2e413700dd
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Don't uncomplete levels by resetting them.
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2014-11-09 18:59:40 -08:00 |
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Scott Erickson
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a123fb4b08
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Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
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2014-10-29 14:04:27 -07:00 |
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Matt Lott
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8f923f9e1e
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Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
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2014-10-27 16:09:52 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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f80380784a
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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Nick Winter
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ef3edfcc08
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Optimization for not rebuilding LevelSession defaults once a second to set playtime.
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2014-10-07 10:06:41 -07:00 |
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Nick Winter
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67ed73a01f
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Probably don't need this; it doesn't appear to be storing the NaNs.
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2014-10-06 22:29:54 -07:00 |
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Nick Winter
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e04a0f33a1
|
Fixed bug recording level playtime.
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2014-10-06 18:55:10 -07:00 |
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Scott Erickson
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f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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ee9e453896
|
Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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6ff01f7deb
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Fixed #814.
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2014-08-26 18:11:35 -07:00 |
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Nick Winter
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c79541f669
|
Full-screen playback during real-time mode.
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2014-08-23 13:54:52 -07:00 |
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Nick Winter
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9c0869e566
|
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Ruben Vereecken
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e6569539dc
|
User page now uses the supermodel for user loading
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2014-08-08 19:26:24 +02:00 |
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Ruben Vereecken
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47f00f9b5e
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Added achievement deleting and automatic achievement filling
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2014-08-08 17:20:07 +02:00 |
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Ruben Vereecken
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3bfd341363
|
Goal states are now tracked in level sessions (state.goalStates)
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2014-08-08 13:10:31 +02:00 |
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Tery Lim
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618ade4946
|
Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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77920b5416
|
Improvements to profile views. Added links to players' code.
|
2014-06-11 19:38:47 -07:00 |
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Michael Schmatz
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e631bae248
|
Level session playtime logging
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2014-05-16 15:27:46 -07:00 |
|
Michael Schmatz
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e17fbdae73
|
Fixed common programmables not being saved
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2014-04-10 14:08:20 -07:00 |
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Shrihari
|
0160538b44
|
More migrations
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2014-03-24 22:28:34 +05:30 |
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Scott Erickson
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74e068af0b
|
Fixed some bugs from the migration from _.cloneDeep to $.extend
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2014-03-18 13:47:51 -07:00 |
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Scott Erickson
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37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Nick Winter
|
48122000ed
|
Gold shows up as an int in the HUD now.
|
2014-02-26 18:09:09 -08:00 |
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Nick Winter
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3c5902a1d2
|
Trying to get session code merging to work again.
|
2014-02-25 14:46:48 -08:00 |
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Nick Winter
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0380a30522
|
Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
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Nick Winter
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72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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1349a59084
|
Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
|
Michael Schmatz
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1a2fa68473
|
Merge branch 'feature/task-queue'
Conflicts:
app/views/play/level/tome/spell.coffee
|
2014-02-11 15:58:38 -08:00 |
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Michael Schmatz
|
76b949ac1e
|
Various changes before merge
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2014-02-11 15:47:06 -08:00 |
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Scott Erickson
|
ac49e5eec1
|
More memory fixes.
|
2014-02-11 15:38:36 -08:00 |
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