Commit graph

44 commits

Author SHA1 Message Date
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
ca8d5c1f3b Stop bobbing and more marks when world ended. 2014-05-06 11:02:53 -07:00
Nick Winter
0f33bae1f1 Hid level done button better. Avoiding building wizard sprite when not needed. 2014-05-01 14:36:26 -07:00
Nick Winter
b954e70d85 Let's try 30 FPS. Fixed Surface destruction bug. 2014-04-28 17:06:43 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Jayant Jain
91515b1cea Clicking a thang in the left list automatically pans to the sprite on the editor map 2014-03-16 03:11:40 +05:30
Nick Winter
fc7d403785 Fixed two bugs with destroying sprites. 2014-03-14 17:15:07 -07:00
Michael Schmatz
357b73be93 Fixed bug in next game button, fixed wizard positions 2014-03-14 16:14:35 -07:00
Nick Winter
42a8862fa9 Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
2014-03-13 18:05:04 -07:00
Nick Winter
e2d2e96cf5 Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
Dominik Kundel
8990b9d194 paste coordiante if click + shift 2014-03-13 01:50:59 +01:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Scott Erickson
7052b0600b Made mouse dragging not interrupt selecting units so much. 2014-02-26 18:42:39 -08:00
Scott Erickson
02d1dc2445 Added a screen for when playback ends. 2014-02-25 17:14:39 -08:00
Scott Erickson
356d1b55ed Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 11:59:23 -08:00
Scott Erickson
168f268d21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 19:49:12 -08:00
Scott Erickson
242342315f Can now drag the mouse to move around the map. 2014-02-24 19:49:05 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
26af051cca Set up indie sprites and their avatars to use the new colorConfig property. 2014-02-19 13:43:44 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Nick Winter
c19c8f3912 Fix for LevelLoader, selection udpating, and non-documentation tome popovers. 2014-02-16 18:29:24 -08:00
Scott Erickson
d55e4cd624 Made sure session objects are loaded from the server fresh, no caching. 2014-02-14 15:35:54 -08:00
Scott Erickson
7faa401177 Trying to improve memory by clearing out all properties of destroyed objects. 2014-02-14 13:31:26 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Scott Erickson
47eeda5af4 More memory fixes. 2014-02-11 12:54:08 -08:00
Nick Winter
6af2d34f59 Fixed a ton of memory leaks, but not all of them. 2014-02-06 14:00:27 -08:00
Nick Winter
cec52d70f3 Improvements to how Tome subviews manage Thang updates. 2014-02-05 15:16:59 -08:00
Nick Winter
7dcbbb983f Added missing mixins and indoor wall handling. 2014-01-30 14:21:58 -08:00
Scott Erickson
bac4fbcd7d Fixed naming.
Improved tome updating of programmable spell thangs.
2014-01-29 10:14:12 -08:00
Nick Winter
24c4051442 Merge branch 'feature/time-travel-debugger' 2014-01-21 09:04:09 -08:00
Nick Winter
6ea4f645f8 Added spell toolbar view. Made many time-travel debugger improvements. 2014-01-21 09:03:04 -08:00
Scott Erickson
514adb2159 Improved the speed of placing down thangs in levels with lots of extant thangs. 2014-01-20 21:19:54 -08:00
Scott Erickson
c5b9b103c5 Merge branch 'feature/team-colors'
Conflicts:
	app/lib/world/world.coffee
	app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Nick Winter
172d97ed83 Fixed #87 I hope; at least, dramatically reduced memory leakage. 2014-01-15 13:04:48 -08:00
Scott Erickson
bf4011044f Initially working on using team colors, but it's not working yet. 2014-01-14 13:16:30 -08:00
Scott Erickson
3c3e38b585 Set up thang avatar views with the new db portraits. 2014-01-09 14:04:46 -08:00
Scott Erickson
8077c62ceb Set up talking portraits in the hud. 2014-01-09 11:04:22 -08:00
Scott Erickson
94cb6ea4e1 Fixed up the search optimization and installed thang portraits into the level editor. 2014-01-06 17:11:57 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00