Commit graph

224 commits

Author SHA1 Message Date
Scott Erickson
eee434ab51 Tweaked the coordinate display position to be a bit more above the mouse. 2014-02-25 12:38:47 -08:00
Scott Erickson
356d1b55ed Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 11:59:23 -08:00
Scott Erickson
f4084ba5cc Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:50:53 -08:00
Scott Erickson
45e6fadfe2 Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 10:50:40 -08:00
Scott Erickson
a1a5d5eea0 Fixed some script handling by not having playback changed when the first world is built. 2014-02-25 10:50:12 -08:00
Nick Winter
a440c4dff0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:48:33 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Scott Erickson
168f268d21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 19:49:12 -08:00
Scott Erickson
242342315f Can now drag the mouse to move around the map. 2014-02-24 19:49:05 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Nick Winter
6e557d354e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 16:42:37 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
George Saines
d62630d0a7 final tweaks to dialogue text styling 2014-02-24 16:03:56 -08:00
George Saines
8192a6153d fiddling with text formatting 2014-02-24 15:51:10 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Scott Erickson
d146febb32 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 09:47:20 -08:00
Scott Erickson
2d6dd36a68 Saturation and lightness was flipped on the spritebuilder. Fixed. 2014-02-24 09:06:22 -08:00
Aidan Matzko
b69fe85134 Silly error names 2014-02-23 15:30:33 -05:00
Nick Winter
60eb0db1aa A few fixes for IE, anonymous errors, and cast button overflow. 2014-02-23 11:23:26 -08:00
Nick Winter
5f4d5afe4f Sped up CoordinateDisplay hover based on Russ's feedback. 2014-02-23 09:55:40 -08:00
Nick Winter
9eb8bb97f5 Trying out a Ctrl+Shift+B code beautifier option. 2014-02-22 16:58:54 -08:00
Nick Winter
702eca5c81 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-22 12:04:10 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
90ec07fc75 Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet. 2014-02-22 11:31:31 -08:00
Scott Erickson
9c30b9f0d0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-20 14:49:17 -08:00
Nick Winter
81d3702b49 Merge pull request #388 from jcvno/patch-1
Update names.coffee
2014-02-20 14:38:43 -08:00
Scott Erickson
5bda4d5e5f Fixed the camera to not move around when the world is reset and being cast. 2014-02-20 14:25:39 -08:00
Scott Erickson
5cefb8fc30 Merge branch 'production' 2014-02-20 11:47:02 -08:00
Scott Erickson
6b2e0bc364 Changed how the goal manager handles arriving at goals and figuring out the how many requirement. 2014-02-20 11:43:35 -08:00
Michael Schmatz
e593fd23b4 Improved interface for simulating games 2014-02-20 08:06:14 -08:00
Scott Erickson
26af051cca Set up indie sprites and their avatars to use the new colorConfig property. 2014-02-19 13:43:44 -08:00
Nick Winter
dcf7a0d1fd Re-enabled Olark. 2014-02-19 12:43:25 -08:00
Scott Erickson
86f94cb5fd Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading. 2014-02-19 11:42:33 -08:00
Scott Erickson
bdbebe886c Added a log for figuring out what session is causing NaNs. 2014-02-19 08:19:30 -08:00
Justin Cano
059c50e47d Update names.coffee 2014-02-19 03:03:43 -08:00
Michael Schmatz
dc70fec977 Merge pull request #385 from codecombat/redis
Merge redis into master
2014-02-18 12:53:57 -08:00
Michael Schmatz
d02d09ae36 Simulation fixes 2014-02-18 11:46:14 -08:00
Scott Erickson
452a43cae9 Working on the ladder and team views. 2014-02-17 17:42:41 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Nick Winter
1b0f15b5f3 More LevelLoader defense. 2014-02-17 08:15:53 -08:00
Nick Winter
c19c8f3912 Fix for LevelLoader, selection udpating, and non-documentation tome popovers. 2014-02-16 18:29:24 -08:00
Nick Winter
2c41d403bc Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-16 15:30:07 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Scott Erickson
bbe5399a97 Fixed #370 2014-02-16 12:51:20 -08:00
Nick Winter
f94456295e God needs no options. 2014-02-15 17:38:45 -08:00
Nick Winter
addf4ca245 Improved Simulator memory and performance. 2014-02-15 17:29:54 -08:00