Commit graph

118 commits

Author SHA1 Message Date
Matt Lott
275f708041 🐛Fix campaign editor next level arrows 2016-08-30 16:19:41 -07:00
Matt Lott
d20600b381 Update campaign next level algorithm for practice levels
Don’t show not-started unlocked levels if previous incomplete practice
level is available
Yellow arrow points at adventurer levels too now

Closes #3882
2016-08-29 06:26:40 -07:00
Matt Lott
9553238a64 🐛Fix adjacent campaign map arrows 2016-08-25 10:40:07 -07:00
Josh Callebaut
18e985a845 No longer display star on adventurer levels and make all adventurer levels purple 2016-08-24 14:35:26 -07:00
Matt Lott
c2ae4d3748 Add gd2 and wd2 to individual game
Closes #3875
2016-08-23 10:15:47 -07:00
Nick Winter
2f220eb007 Fix #3843 2016-08-18 14:39:14 -07:00
Nick Winter
01affc2054 Fix bug in premium level selection code 2016-08-17 12:05:31 -07:00
Nick Winter
8ec17265dc Give China server all free levels but hide paid levels (#3855)
* Give China server all free levels but hide paid levels

* Don't prompt to buy gmes on free-only server on insufficient gems for item/hero purchases
2016-08-17 10:00:56 -07:00
Matt Lott
c87f505759 Add gd1 and wd1 to campaign world Ux
Add 1st game-dev and web-dev campaigns to world selector
Take player back out to world selector after completing campaigns up through forest

Closes #3828
2016-08-10 15:06:14 -07:00
Josh Callebaut
33134eb6c9 Merge pull request #3815 from Zerrien/campaign-arrow-fix
Tweak campaign connecton arrows
2016-08-04 10:38:45 -07:00
Josh Callebaut
41cf864dc7 Add divide by zero check' 2016-08-04 10:20:50 -07:00
Josh Callebaut
796c35f66d Tweak campaign connecton arrows so they point more accurately to the next level 2016-08-03 14:53:03 -07:00
Nick Winter
b64bcd9f02 Use shareable false/true/'project' for different levels of shareability 2016-07-15 23:26:43 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Rob
aa7f2af700 No ads, act two. 2016-06-09 12:13:17 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
d4c5d418ff Improve CampaignEditor saving, particularly level order
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order

 The save modal seems to have a lot of issues with identifying what models have
 changed. I tried using different methods, but none were consistent. Moving on
 to other bugs.
2016-05-31 15:09:26 -07:00
Nick Winter
32f74531e4 Enable Esper by default in certain cases; improve verifier a bit; misc cleanup 2016-05-05 16:56:58 -07:00
Matt Lott
255ebbc048 Ads for free campaign players
Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.

Closes #3491
2016-03-18 10:29:31 -07:00
Scott Erickson
ebc98f988f Refactor CreateAccountModal out of AuthModal, add class code to signup 2016-03-10 10:52:11 -08:00
Nick Winter
1ccad78782 Submit picoCTF solutions, show progress, disable sound 2016-03-04 11:44:43 -08:00
Nick Winter
59e8c42ddb Client-side support for beating picoCTF levels 2016-03-03 17:18:24 -08:00
Imperadeiro98
92dc72cce1 Remove name from loadModel 2016-02-18 16:44:40 +00:00
Nick Winter
b5bb662ed2 Add picoCTF problem descriptions to levels; streamline picoCTF flows more 2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21 Start to play picoCTF levels as course levels without hero selection 2016-02-17 09:53:45 -08:00
Nick Winter
fe351be32e Start to rework CampaignView when we're in picoCTF mode 2016-02-16 20:39:59 -08:00
Matt Lott
06436a4bb7 Add levelID property to show subscription modal events
Allows us to consolidate analytics collection indexes and code someday.
2016-02-09 16:50:55 -08:00
Nick Winter
0a1be8e80e Don't load ambient sound in CampaignView if muted 2015-12-06 12:33:28 -08:00
Scott Erickson
97c28e1c8a Improve slow level loading on CampaignView
* Fix LevelSetupManager to call onLevelSync asynchronously if level is not loaded on init
* Show a progress bar in level-info-container while level is loading asynchronously
2015-12-04 10:26:09 -08:00
Nick Winter
ae6eca583a Present 'Play Classroom Version' before playing a campaign level when appropriate 2015-12-01 11:24:16 -08:00
Nick Winter
851e3a092e Play button goes to /courses if that's all the player has played 2015-11-30 16:43:33 -08:00
Nick Winter
21810be8eb End an A/B test 2015-11-22 07:53:49 -08:00
Nick Winter
ef7618497f Fix #3184: get more of our campaign overworld properties we need 2015-11-19 13:20:42 -08:00
Nick Winter
01c9948b5b Favor complete over incomplete sessions in CampaignView flag status 2015-11-17 15:23:34 -08:00
Rob
7a86f754df Add flavor to overworld. 2015-11-17 11:27:08 -08:00
Rob
991fead0f6 Create specific campaign view for campaign selection screen. 2015-11-17 11:15:56 -08:00
Nick Winter
aee2f7c219 Add loading indicators, hide UI pre-load for /play 2015-11-14 17:30:37 -08:00
Nick Winter
5f8ab8a212 Added support for test campaigns that don't save their levels/achievements 2015-10-16 16:06:53 -07:00
Nick Winter
d776809e1c Update Hour of Code student flow and tracking, remove signup requirement 2015-10-13 08:12:07 -07:00
Nick Winter
5dde55c1f3 Add premium server recognition for Brazil 2015-10-09 08:05:34 -07:00
Nick Winter
1819911551 A/B/C test the first subscription prompt level 2015-09-18 08:28:04 -07:00
Nicholas Winter
3eeb9a6a26 Reset some stuff for Ace of Coders and Robot Ragnarok. Put multiplayer link back now that we have two good mirror match levels and aren't listing the old arenas. 2015-09-12 06:54:14 -07:00
Nick Winter
11f9238a91 Added Robot Ragnarok limited time challenge. 2015-08-19 12:16:48 -07:00
Nick Winter
69e7c68784 Hide Kithgard Mastery from slow/young players, and highlight it once for fast/old players. Fix clan button link. 2015-08-07 07:33:30 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Cat Sync
11aeb05e66 Limit to showing 6 concepts. For now, show the last 6 in the array. 2015-07-21 13:28:13 -04:00
Nick Winter
6a4efa9a21 Switching to Boom and Bust as first level of the forest. 2015-06-17 18:17:14 -07:00
Nick Winter
7d637a0a27 Added a couple levels' next-campaign links. 2015-06-14 11:07:21 -07:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Cat Sync
a3588b2801 Yellow arrow shouldn't point to disabled levels 2015-06-01 17:39:55 -04:00