Commit graph

44 commits

Author SHA1 Message Date
Nick Winter
e4c904463c No more transpiledCode 2016-05-05 13:22:30 -07:00
Nick Winter
22007fff9b Make multiplayer work in esper mode 2016-05-03 22:26:48 -07:00
phoenixeliot
66f99dd834 Add translation tooltips for code
Tweak tooltips, add some translation keys

Fixed not showing translations for English-speakers

Remove comment
2016-04-26 16:37:07 -07:00
Nick Winter
59e8c42ddb Client-side support for beating picoCTF levels 2016-03-03 17:18:24 -08:00
Nick Winter
b5bb662ed2 Add picoCTF problem descriptions to levels; streamline picoCTF flows more 2016-02-17 11:33:56 -08:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Nick Winter
cb101c7905 Replace simple loops while while True in course level sample code 2015-11-12 11:00:51 -08:00
Matt Lott
3ed755076b Enable while True auto yielding for all level types 2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254 Auto yield while True loops for course levels 2015-10-19 16:46:53 -07:00
Nick Winter
35ef48b108 Mirror ladder levels now copy source code to other side, too, not just transpiled code. Mirror sessions don't submit if there's a user code error. 2015-09-08 16:34:20 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
77cca7189f Updated a bunch of code that got busted with CoffeeScript 1.9.0. 2015-01-30 07:51:57 -08:00
Nick Winter
706b2ca930 Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables). 2015-01-16 18:47:30 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Matt Lott
c16b0f97bf Update sync PVP to use transpiledCode 2014-11-22 20:48:07 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Nick Winter
2e3afa989b Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking. 2014-10-29 12:08:03 -07:00
Nick Winter
5ba1f61abe Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
Nick Winter
440e1700b1 Using aiSource now for enemy AIs in multiplayer, separate from sample code source. 2014-10-19 12:44:58 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
5c40f99d99 Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit. 2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d Pass common 'this' methods to Aether 2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979 Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Matt Lott
136af8a0b4 Fixes for world simulation without Web Workers
Primarily for IE9, which is still blocked by box2d issues with these
changes.

Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.

Work in progress.
2014-09-28 23:24:18 -07:00
Nick Winter
73d6261b5d Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
Nick Winter
e109cbbbdc Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels. 2014-09-23 11:39:56 -07:00
Nick Winter
00e2fc99a2 Fixed some issues with the sample code. 2014-09-23 08:58:23 -07:00
Nick Winter
5ddbbe7707 Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting. 2014-09-18 08:12:46 -07:00
Nick Winter
d3eb7a7438 Fixed a few issues with real-time multiplayer flags. 2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c Fixed a few tome / canvas resizing bugs. 2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Nick Winter
3e0518cd70 Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting. 2014-09-01 09:11:10 -07:00
Nick Winter
85a9a558ef Fixed #1329. 2014-08-30 13:43:56 -07:00
Matt Lott
92cad5f46f Real-time multiplayer subscription schemas 2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
08f2ee248b No longer constructing SpellViews for non-readable methods. 2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Matt Lott
9b79e2ca27 Instrument user code problems 2014-08-14 13:32:00 -07:00
Scott Erickson
65375aa5fc Renamed problem and spell to their new, capitalized names. 2014-07-23 07:09:05 -07:00
Renamed from app/views/play/level/tome/sspell.coffee (Browse further)