Nick Winter
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cf07960e81
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Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
New female and male names added!
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2015-04-19 08:46:01 -07:00 |
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Nick Winter
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a0057910ac
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Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
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2015-04-18 19:54:34 -07:00 |
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Nick Winter
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d4068cc879
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Fixed #2218: adjusted some real-time playback speed factors.
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2015-04-18 16:19:16 -07:00 |
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Dheeraj Dake
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30ba84ca56
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New female and male names added!
Female = Anabel, Paulark
Male = Eugen, Toremon
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2015-04-11 15:16:32 -07:00 |
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Nick Winter
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05ac763eb8
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Making '' requiredThangType entries more recoverable.
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2015-04-10 11:27:13 -07:00 |
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Nick Winter
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ebd0e7db84
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Giving more simulation time before infinite loop timeout to headless simulation.
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2015-04-10 08:24:19 -07:00 |
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Nick Winter
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98b749eb1b
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Making simulator stuff more efficient by using less bandwidth.
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2015-04-08 12:00:23 -07:00 |
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Nick Winter
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04ccb2273f
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Raising hard execution limit from one million to three million statements.
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2015-04-04 09:34:31 -07:00 |
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Nick Winter
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3913ae9909
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Wizard Dude gets his own avatar from winning the Greed tournament.
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2015-04-03 12:19:06 -07:00 |
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Nick Winter
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37d7b4661c
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Possible fix for #2589, but need to test in production.
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2015-03-27 16:24:40 -07:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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8760725b8d
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Unholy Tome III instead of IV for Zero Sum.
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2015-03-20 11:07:41 -07:00 |
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Nick Winter
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0e0d2830be
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Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
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2015-03-19 21:37:47 -07:00 |
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Nathan Smith
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8f67835d41
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Added more names for #53
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2015-03-16 20:51:29 -07:00 |
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Nick Winter
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0916f1dd61
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Style tweaks for #2533. Fixed #1403.
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2015-03-16 19:50:05 -07:00 |
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Rob Blanckaert
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82c2d4d4b5
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Update vector.coffee
Fix indents.
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2015-03-16 21:02:07 -04:00 |
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Rob Blanckaert
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0a06022b8f
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Update vector.coffee
Make Vector do the right thing if you forget new,
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2015-03-16 20:56:28 -04:00 |
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Nick Winter
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2d89de8183
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Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
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2015-03-16 17:36:38 -07:00 |
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Nick Winter
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404afd7f3d
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Merge pull request #2379 from coder0xff/patch-1
Update ellipse.coffee
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2015-03-14 11:33:31 -07:00 |
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Nick Winter
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57e77a0cd7
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Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
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2015-03-14 09:39:43 -07:00 |
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coder0xff
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9dbecd213b
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Update ellipse.coffee
Fix to pass unit tests
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2015-03-14 01:26:13 -04:00 |
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Nick Winter
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a697b35920
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Fixed poll fetching for first poll.
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2015-03-11 09:01:40 -07:00 |
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Nick Winter
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6954175fa8
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Fixed world.rand.shuffle for arrays of length 0 or 1.
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2015-03-06 17:35:11 -08:00 |
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Nick Winter
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025f1c5afc
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Fixed ellipse-ellipse intersection test.
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2015-03-04 13:53:57 -08:00 |
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Nick Winter
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0f53605c21
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Merged names. Added genders to all name categories. Reordered names so ones we need more are towards the top.
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2015-03-02 10:22:04 -08:00 |
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Nick Winter
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bb80db9cd5
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Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com.
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2015-03-01 22:19:01 -08:00 |
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Nick Winter
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62b6191862
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Merge pull request #2435 from Khoffee/patch-1
Update names.coffee
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2015-02-28 16:05:58 -08:00 |
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Khoffee
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b010a9b388
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Update names.coffee
Added more names for issue #53
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2015-02-28 13:24:20 -06:00 |
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Fahad Iqbal
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ea31862e85
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Adding a few names
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2015-02-28 12:44:54 -06:00 |
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DotTry
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d135ba2513
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Added 10 names.
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2015-02-28 12:39:30 -06:00 |
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Kojo Idrissa
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d55e4fecba
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Added multiple names
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2015-02-28 11:58:20 -06:00 |
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Nick Winter
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44008be95f
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Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
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2015-02-27 21:37:55 -08:00 |
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Matt Lott
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86d167394e
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Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
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2015-02-27 16:07:41 -08:00 |
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Nick Winter
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00245c69ec
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Actually activated the previous fix.
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2015-02-27 14:07:07 -08:00 |
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Nick Winter
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8df779b5a3
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Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView.
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2015-02-27 13:49:26 -08:00 |
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Nick Winter
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9be8c55d6f
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Started some new Thang name categories for #53.
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2015-02-25 11:50:43 -08:00 |
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Nick Winter
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1ab8274c43
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Added a clear storage button to the campaign editor.
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2015-02-25 11:09:15 -08:00 |
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Nick Winter
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c43ddda235
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Reduced number of events being sent by cutting out simulator results.
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2015-02-23 16:56:16 -08:00 |
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coder0xff
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55e43c247f
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Update ellipse.coffee
Copy/pasted wrong version of containsPoint!
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2015-02-23 01:14:21 -05:00 |
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coder0xff
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9a85db4a91
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Update ellipse.coffee
An improved (and untested) implementation for containsPoint
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2015-02-23 01:09:39 -05:00 |
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Nick Winter
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7d7db5dafe
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Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
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2015-02-22 11:07:56 -08:00 |
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Imperadeiro98
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993ca19da2
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Removed blank line from names.coffee
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2015-02-18 12:02:17 +00:00 |
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Rajath
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31c6d9069b
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Added more ninja names for #53
Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
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2015-02-17 21:52:20 +05:30 |
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Nick Winter
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83c25efa40
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Merge pull request #2317 from rmarren1/master
added famous computer scientist names for #53
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2015-02-16 09:33:49 -08:00 |
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Ryan Marren
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0a961b03c5
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added famous computer scientist names for #53
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2015-02-14 11:07:24 -05:00 |
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Nick Winter
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991a374da2
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Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
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Nick Winter
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a8dc353f86
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Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892.
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2015-02-12 18:40:38 -08:00 |
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Nick Winter
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7000048bee
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Fixed a few more issues with the headless simulator.
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2015-02-12 17:07:29 -08:00 |
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Nick Winter
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1aa738b256
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Fixed up headless client, I hope.
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2015-02-12 16:07:19 -08:00 |
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Nick Winter
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8936d5fa40
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Simulator version 2 takes into account flag history when simulating matches.
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2015-02-12 10:59:34 -08:00 |
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