Nick Winter
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1f71a1eaf9
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Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
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687da38667
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Made some performance optimizations that all relate to messing with walls in the level editor.
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2014-09-16 17:31:00 -07:00 |
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Nick Winter
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5f1e9e7e4b
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Made Plans attach second-to-last always.
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2014-09-15 14:06:26 -07:00 |
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Nick Winter
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589268dc4f
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Fixes for initializing Hero Placeholder Components.
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2014-09-15 13:15:18 -07:00 |
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Nick Winter
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b1de5e0045
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Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
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2014-09-03 19:19:04 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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4a100a501a
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Fixed a bug with new levels in the level editor.
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2014-09-02 17:53:39 -07:00 |
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Scott Erickson
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b521aee322
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Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
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Nick Winter
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632559f7db
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Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
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2014-09-01 20:53:53 -07:00 |
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Nick Winter
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1329d31a63
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Hot-swapping inventory works now.
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2014-08-31 16:05:20 -07:00 |
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Nick Winter
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b918f5adfb
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Fixed #1262.
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2014-08-29 17:18:38 -07:00 |
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Scott Erickson
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5fd154ca8b
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Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed.
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2014-08-28 17:57:39 -07:00 |
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Scott Erickson
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bcffc5811f
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Migrated the Level populating of component and system config defaults to the new Treema utility method.
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2014-08-27 18:17:47 -07:00 |
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Scott Erickson
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f92a665b8b
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Merge conflicts.
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2014-08-26 09:53:04 -07:00 |
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Scott Erickson
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1406a970ea
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Bunch of fixes to get the level editor working again.
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2014-08-25 20:34:46 -07:00 |
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Nick Winter
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e48b218533
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Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
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2014-08-25 15:39:47 -07:00 |
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Scott Erickson
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1c5db3f2b7
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First round of getting the site to use the new defaults system, in particular the job profile view.
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2014-08-23 11:07:52 -07:00 |
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Scott Erickson
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e7dd88498d
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Made more clear when thang types and level thangs are missing dependencies.
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2014-08-22 14:52:35 -07:00 |
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Nick Winter
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5f20e6f05e
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Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
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2014-08-15 12:09:56 -07:00 |
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Nick Winter
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69c22db434
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Moved Hero Placeholder replacement logic to Level's denormalizeThang.
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2014-08-14 16:35:03 -07:00 |
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Nick Winter
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0f983bdcf1
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Crude steps towards using your hero equipment in items levels.
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2014-08-14 15:12:15 -07:00 |
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Nick Winter
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2ab83328f3
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Added item editor level preview window.
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2014-08-12 12:50:41 -07:00 |
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Nick Winter
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9a5cd22069
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Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
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2014-08-11 16:15:46 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Scott Erickson
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cc025942f8
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Extended the LevelLoader to load thang types and components dynamically for hero levels.
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2014-08-07 18:27:47 -07:00 |
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Scott Erickson
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29770bd220
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Added a function for denormalizing levels, extending level thang components and configs with ones from thang types.
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2014-08-06 15:18:22 -07:00 |
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Nick Winter
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868a6ed43b
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Fixed a couple i18n issues. Fixed #1302.
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2014-07-13 09:31:56 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Scott Erickson
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01f2a556f9
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Set up the patches view with the new loading system, fixing a few things in the meanwhile.
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2014-04-28 11:09:21 -07:00 |
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Scott Erickson
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9a2311e792
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Removed logic for dynamically finding referenced models.
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2014-04-25 15:33:57 -07:00 |
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Scott Erickson
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3dc3f62473
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Merge branch 'master' into feature/loading-views
Conflicts:
app/views/editor/components/main.coffee
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2014-04-25 14:31:58 -07:00 |
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Nick Winter
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675db1b76f
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Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
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2014-04-22 11:11:08 -07:00 |
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Ting-Kuan
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692693c181
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Merge branch 'master' into feature/loading-views
Conflicts:
app/locale/en.coffee
app/views/editor/level/edit.coffee
app/views/kinds/CocoView.coffee
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
app/views/play/level/level_loading_view.coffee
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2014-04-19 01:15:04 -04:00 |
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Ting-Kuan
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c53eb562a3
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Remove debug msg.
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2014-04-16 02:31:18 -04:00 |
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Nick Winter
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f762d95ab8
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ModelModal and simple leaderboard pagination.
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2014-04-15 15:01:54 -07:00 |
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Ting-Kuan
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e58a5ee4b5
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add debug msg.
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2014-04-15 13:31:52 -04:00 |
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Ting-Kuan
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8e19d8b71f
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Change some resource loading logic to fit new SuperModel.
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2014-04-13 13:29:43 -04:00 |
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Nick Winter
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2b487eeed8
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Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
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2014-03-11 18:30:25 -07:00 |
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Nick Winter
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03abbc44cb
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Better error messages for missing Component dependencies.
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2014-03-09 11:46:53 -07:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Scott Erickson
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c5521a1311
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Level now uses the universal wizard thang type.
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2014-03-03 11:04:03 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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