Scott Erickson
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8f6187125d
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Fixed saving new settings for a level.
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2014-06-03 12:27:53 -07:00 |
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Ruben Vereecken
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ed44ab5f7d
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Improved logging (winston) and admin-only'd the achievement editor
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2014-06-02 21:07:23 +02:00 |
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Ruben Vereecken
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8d2c62ba84
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Got repeatables working flawlessly and improved the achievement popup by a great deal
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2014-06-02 20:34:05 +02:00 |
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Ruben Vereecken
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d8bb802468
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Designing the Notify to show level progress
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2014-06-02 20:33:01 +02:00 |
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Ruben Vereecken
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aa3fedeb02
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Achievements can have icons. Users now have their scores denormalized
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2014-06-02 20:32:00 +02:00 |
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Ruben Vereecken
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287019242f
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Achievement queries are now strings server sided but remain objects for the client
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2014-06-02 20:32:00 +02:00 |
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Ruben Vereecken
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1b2a251c58
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Achievement editor in place and looking mighty fine
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2014-06-02 20:31:09 +02:00 |
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Ruben Vereecken
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c2d2f2a2b8
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Refactorings performed necessary to have searchable for more uses
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2014-06-02 20:31:09 +02:00 |
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Scott Erickson
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29011fab2a
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Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
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2014-05-30 17:26:49 -07:00 |
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Scott Erickson
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22c4ddc064
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Fixed the settings view putting undefineds in the level documents and causing validation errors.
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2014-05-30 17:24:13 -07:00 |
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Scott Erickson
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f82ca5c1b6
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Fixed #1099
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2014-05-30 16:43:55 -07:00 |
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Scott Erickson
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bba0e4939d
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Fixed #1039
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2014-05-30 15:06:33 -07:00 |
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Scott Erickson
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254c6ff7ba
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Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
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2014-05-30 13:40:38 -07:00 |
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Ruben Vereecken
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84e6b8cd6d
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Script event triggers are now fetched from the mediator, resolving issue #1061
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2014-05-30 12:38:43 +02:00 |
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Nick Winter
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1f32c1c8a1
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Merge pull request #1113 from rubenvereecken/issue1110
One line fix for issue #1110. Thang search bar works again.
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2014-05-29 15:31:28 -07:00 |
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Ruben Vereecken
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ba57899f9f
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One line fix for issue #1110. Thang search bar works again.
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2014-05-30 00:16:11 +02:00 |
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Nick Winter
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df13bbfaa6
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Made right-click duplicate Thang menu actually clone modified Thang.
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2014-05-29 12:33:21 -07:00 |
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Nick Winter
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90c97008ae
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Merge pull request #1098 from rubenvereecken/view-refactoring
Refactored getRenderData from SearchView to children
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2014-05-28 18:59:02 -07:00 |
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dpen2000
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bd444fa547
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Fixes #1096 by ensuring progress is reset back to zero so render gets called correctly after ajax call to load patches completes
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2014-05-29 02:16:07 +01:00 |
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Ruben Vereecken
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5909f15678
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Refactored getRenderData from SearchView to children
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2014-05-28 17:32:18 +02:00 |
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Jayant Jain
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55569ccf2f
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Resolves an issue with nanoscroller and initially hidden content
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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f17c5cfb51
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Adds nanoscroll to thang tab in level editor
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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cbe5f3a011
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Fixes issue with esc key not deselecting the current thang
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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8f1f378bcb
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Fixes issue with thang being added twice upon click
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2014-05-21 10:27:47 -07:00 |
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Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Scott Erickson
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5907ca8619
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Fixed scaling in the thang type editor.
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2014-05-17 11:49:11 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Scott Erickson
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0292be054e
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I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
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2014-05-08 14:56:02 -07:00 |
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Scott Erickson
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3d51969757
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Fixed the patch view loading.
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2014-05-08 14:54:47 -07:00 |
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Scott Erickson
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9c3cefa457
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Removed a couple logs I forgot about.
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2014-05-08 14:28:18 -07:00 |
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Scott Erickson
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8072629534
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Merged the bug fix which I did too.
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2014-05-08 13:43:15 -07:00 |
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Scott Erickson
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57f11ff3ea
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Fixed some bugs with the components tab.
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2014-05-08 13:40:42 -07:00 |
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Nick Winter
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775a2a87e2
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-08 11:36:26 -07:00 |
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Scott Erickson
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e9fc3df7c1
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Set up the versions modal to display changes between versions when you select two of them.
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2014-05-08 10:54:39 -07:00 |
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Scott Erickson
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ed222338e7
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Fixed #892 by having the components tab reload whenever it's opened.
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2014-05-07 16:24:13 -07:00 |
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Nick Winter
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0c30ec0c12
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Some weird bugs I noticed with {me}.
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2014-05-06 16:58:08 -07:00 |
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Scott Erickson
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ffdf11133e
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Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
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2014-05-06 11:19:11 -07:00 |
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Scott Erickson
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8f9aea1b9b
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Fixed the patches view.
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2014-05-05 15:19:35 -07:00 |
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Scott Erickson
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db9a82d58a
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Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
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2014-05-02 17:03:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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d54149d0f3
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Reworked LevelView loading priorities to try to get world simulating earlier.
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2014-05-02 12:32:41 -07:00 |
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Scott Erickson
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31c5890288
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Fixed #934
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2014-05-01 15:44:50 -07:00 |
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Scott Erickson
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02a74ae40c
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Migrated and fixed the rest of the views using the new loading system.
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2014-04-28 11:52:04 -07:00 |
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Scott Erickson
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8164c6881c
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Fixed a patches resource name.
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2014-04-28 11:10:27 -07:00 |
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Scott Erickson
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01f2a556f9
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Set up the patches view with the new loading system, fixing a few things in the meanwhile.
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2014-04-28 11:09:21 -07:00 |
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