Scott Erickson
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d5bcec5ad0
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Fixed the level editor with the new loading system.
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2014-04-25 19:11:32 -07:00 |
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Scott Erickson
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14d62915f4
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Got projection and backups set back up, partially fixed the level editor.
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2014-04-25 16:14:05 -07:00 |
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Scott Erickson
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7640a6365b
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Removed some logs.
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2014-04-25 14:59:17 -07:00 |
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Scott Erickson
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278d6752c3
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Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
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2014-04-25 14:30:06 -07:00 |
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Ting-Kuan
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974e5e1b24
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remove debugging msg.
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2014-04-19 13:09:50 -04:00 |
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Ting-Kuan
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1c1cf2f189
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Fix loading of Level.
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2014-04-17 19:23:35 -04:00 |
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Ting-Kuan
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af399f4415
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Merge branch 'master' into feature/loading-views
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2014-04-15 13:34:20 -04:00 |
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Nick Winter
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89ec5c900b
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Trying synchronous spritesheet building during level loading for speed.
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2014-04-14 14:50:25 -07:00 |
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Ting-Kuan
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a6235842b6
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Change populate model to accept resource name.
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2014-04-11 22:35:20 -04:00 |
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Ting-Kuan
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a5e6496a7c
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Make resources as static class to avoid loading multiple times.
Clean debug message.
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2014-04-10 16:59:08 -04:00 |
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Scott Erickson
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fae9034dfc
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Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
Conflicts:
app/models/SuperModel.coffee
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2014-03-26 14:29:16 -07:00 |
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swapnesh
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1118324b41
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Migrate from .on, .once to .listenTo, .listenToOnce
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2014-03-26 03:25:11 +05:30 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Scott Erickson
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b6c9b6276c
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Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
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Nick Winter
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358d7fa181
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Dont' need to load sessions, too.
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2014-03-18 11:52:23 -07:00 |
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Nick Winter
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4355813d69
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Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
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2014-03-18 11:26:15 -07:00 |
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Michael Schmatz
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aea9e9d1a6
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Spectate view is nearing completion
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2014-03-12 17:51:13 -07:00 |
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Scott Erickson
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8fa9c9c410
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Set up the level play view to show the guide on startup based on the showGuide property.
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2014-03-07 15:18:56 -08:00 |
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Nick Winter
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ea406bd3c7
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Fixed some event listeners on destroyed loaders.
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2014-03-06 15:52:51 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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97197bd89d
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
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Scott Erickson
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8d828939b6
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Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
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2014-02-26 20:23:13 -08:00 |
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Nick Winter
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172242d226
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Re-denormalize session if things have changed. Removed some logs.
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2014-02-26 17:06:21 -08:00 |
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Tay Yang Shun
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11c5f7419a
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Used internationalised strings for level not found message
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2014-02-26 05:54:33 +08:00 |
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Tay Yang Shun
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8a24407d3e
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Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-26 04:59:35 +08:00 |
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Scott Erickson
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86f94cb5fd
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Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading.
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2014-02-19 11:42:33 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Nick Winter
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1b0f15b5f3
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More LevelLoader defense.
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2014-02-17 08:15:53 -08:00 |
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Nick Winter
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c19c8f3912
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Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
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2014-02-16 18:29:24 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
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Merged.
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2014-02-15 15:45:53 -08:00 |
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Nick Winter
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3c7cac8ba9
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Trying to do some memory cleanup.
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2014-02-15 15:44:45 -08:00 |
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Scott Erickson
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d55e4cd624
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Made sure session objects are loaded from the server fresh, no caching.
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2014-02-14 15:35:54 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Scott Erickson
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476cc87628
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Set up the ladder to be able to compete against other sessions.
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2014-02-13 16:42:35 -08:00 |
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Scott Erickson
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97b4e7661d
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Level loader now loads session based on the team property in the url.
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2014-02-13 15:51:41 -08:00 |
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Nick Winter
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cdf268ce4f
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Merged.
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2014-02-12 13:10:58 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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71b6ebf8eb
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More memory fixes.
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2014-02-11 15:47:59 -08:00 |
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Scott Erickson
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ac49e5eec1
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More memory fixes.
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2014-02-11 15:38:36 -08:00 |
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Nick Winter
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6af2d34f59
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Fixed a ton of memory leaks, but not all of them.
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2014-02-06 14:00:27 -08:00 |
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Nick Winter
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1fb68ae717
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Fixed bug with team assignments and spell permissions.
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2014-01-16 11:37:04 -08:00 |
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Scott Erickson
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bf4011044f
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Initially working on using team colors, but it's not working yet.
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2014-01-14 13:16:30 -08:00 |
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Scott Erickson
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de258fdf20
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Set up wizard sprites to use the color config.
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2014-01-12 12:27:10 -08:00 |
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Nick Winter
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70cd16cee4
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Fixing bug with application require for now. Shoutout for Firebase.
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2014-01-06 23:45:33 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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