George Saines
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d1f6b6ef51
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-04 16:59:52 -07:00 |
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George Saines
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0beb34e3db
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redoing the about page
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2014-09-04 16:59:46 -07:00 |
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Nick Winter
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b698200cf0
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A few minor fixes.
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2014-09-04 15:14:27 -07:00 |
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Scott Erickson
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fca9a92167
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Flattened the queries the NewAchievementModal creates.
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2014-09-04 11:17:07 -07:00 |
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Scott Erickson
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ef8342efdd
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Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
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2014-09-04 11:17:06 -07:00 |
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Nick Winter
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8c45e22741
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Protection and logging for #1463. Fixed an issue with spectate camera script bounds.
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2014-09-04 11:04:23 -07:00 |
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Scott Erickson
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bfae70ef13
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Added a close button to the game menu modal.
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2014-09-04 10:03:34 -07:00 |
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Nick Winter
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b1de5e0045
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Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
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2014-09-03 19:19:04 -07:00 |
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Nick Winter
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35f22e0f8c
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Fixed a few tome / canvas resizing bugs.
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2014-09-03 18:35:14 -07:00 |
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Scott Erickson
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1094487072
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Fixed #1511
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2014-09-03 17:47:29 -07:00 |
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Scott Erickson
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65c0d74a79
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Added a new searchStrings property to level components to improve their search.
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2014-09-03 17:33:10 -07:00 |
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Scott Erickson
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7fb89a9e7e
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Making the thangs column in the level editor hidden by default again.
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2014-09-03 17:27:19 -07:00 |
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Scott Erickson
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5fc7caec64
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Disabling an error that occurs on the dev server with the partial db.
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2014-09-03 17:26:43 -07:00 |
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Scott Erickson
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f519df6189
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Wrapping up work on the folderized thangs treema in the level editor.
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2014-09-03 16:51:09 -07:00 |
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Nick Winter
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8f38d57aaa
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Merge branch 'feature/realtime-multiplayer'
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2014-09-03 16:14:58 -07:00 |
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Nick Winter
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6b6c8dd683
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Merged master into feature/realtime-multiplayer; looks good.
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2014-09-03 16:14:33 -07:00 |
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Scott Erickson
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9439f0d47d
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Some tweaks and fixes to the folderized thangs in the level editor.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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0cc593e3ac
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Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
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2014-09-03 15:38:57 -07:00 |
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Nick Winter
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24a2373d54
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Fixed editor config change event schema.
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2014-09-03 13:08:09 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Nick Winter
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c1a7b70849
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Missed committing part of previous fix.
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2014-09-03 10:58:43 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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1888e9ea92
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Removed a log.
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2014-09-03 08:44:46 -07:00 |
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Scott Erickson
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a494d1f2c4
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Fixed the walls not updating when they are randomly generated.
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2014-09-02 19:47:43 -07:00 |
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Scott Erickson
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9af460cf42
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Fixed #330
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2014-09-02 18:43:24 -07:00 |
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Nick Winter
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2c2316fff5
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Non-integer frame offsets, okay, sure.
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2014-09-02 18:42:41 -07:00 |
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Nick Winter
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681cc4656f
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Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
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2014-09-02 18:28:02 -07:00 |
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Nick Winter
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6eb23349d0
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Center camera when level loaded in level editor.
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2014-09-02 18:08:41 -07:00 |
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Scott Erickson
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5b57fa5c71
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Tweaked the color selection for thang types.
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2014-09-02 18:08:18 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Scott Erickson
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4a100a501a
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Fixed a bug with new levels in the level editor.
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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5b0e996f93
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Think I may have fixed the color group setting issue again.
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2014-09-02 17:46:52 -07:00 |
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Nick Winter
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23516175d4
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Adding default IDs to new goals.
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2014-09-02 17:28:45 -07:00 |
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Scott Erickson
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3fd9cb89ef
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Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
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2014-09-02 17:26:02 -07:00 |
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Scott Erickson
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6394482c34
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Unjanking getCurrentView.
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2014-09-02 17:07:28 -07:00 |
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Scott Erickson
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daca7b54f3
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Refactored SystemTabView names, hid the add button in the systems tab.
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2014-09-02 16:50:54 -07:00 |
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Nick Winter
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fa0f904fbb
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Fixed a couple bugs with Achievements not getting schema defaults.
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2014-09-02 16:48:16 -07:00 |
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Nick Winter
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b20b819a1f
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Tweaked a few styles on the ThangsTabView.
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2014-09-02 16:43:17 -07:00 |
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Scott Erickson
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c70ffbeef5
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Fixed onBackground for surface:stage-mouse-down events.
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2014-09-02 16:42:03 -07:00 |
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Nick Winter
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7f9ac5e573
|
Fixed a few bugs where default hero level type wasn't getting pulled.
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2014-09-02 16:02:30 -07:00 |
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George Saines
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e0b49ba2aa
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 15:33:28 -07:00 |
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Scott Erickson
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55bac798ee
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Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
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2014-09-02 15:33:23 -07:00 |
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Nick Winter
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e02431b26b
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Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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d8ef2f8596
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Made new related achievements open in a new tab in the level editor.
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2014-09-02 15:00:14 -07:00 |
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Nick Winter
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523cbfd38e
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Fixed a typo in the achievements:new event schema.
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2014-09-02 14:27:13 -07:00 |
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Nick Winter
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ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Scott Erickson
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1edf3de651
|
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
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2014-09-02 14:06:37 -07:00 |
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Scott Erickson
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7e627277e1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 12:33:50 -07:00 |
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Scott Erickson
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b521aee322
|
Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
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Scott Erickson
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13b066f6aa
|
Fixed not being able to drag thangs around every other attempt.
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2014-09-02 11:53:03 -07:00 |
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