Commit graph

621 commits

Author SHA1 Message Date
Nick Winter
c1052d8d7e Fixed bug with trying to play selection sound for nonexistent sprites. 2014-05-16 10:03:45 -07:00
Nick Winter
fabf607b6a Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-15 20:49:15 -07:00
Nick Winter
ca6ea474bf Fixed some bugs with sprite sound loading and playback. 2014-05-15 20:49:10 -07:00
Scott Erickson
eebbae9b13 Added a global SPRITE_RESOLUTION_FACTOR property. 2014-05-15 17:09:35 -07:00
Michael Schmatz
65aae86dcc Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
	app/lib/simulator/Simulator.coffee
2014-05-15 16:44:16 -07:00
Michael Schmatz
a21d17a168 Have simulator use transpiledCode 2014-05-15 16:43:16 -07:00
Nick Winter
763e0500b2 Tracking simulator clicks. 2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0 Merged. 2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc Moved random seed initialization to Existence System, where it can be configured. 2014-05-15 14:54:31 -07:00
Scott Erickson
2a1d9a3c6c Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:19:10 -07:00
Scott Erickson
3a1afbb7ca Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:06:42 -07:00
Nick Winter
c1f9d51b37 Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
Scott Erickson
f653aa3375 Fixed #1008 2014-05-15 10:51:38 -07:00
Nick Winter
dbcafbb29b Working on level-specific coding languages, with non-writable code in JavaScript. 2014-05-14 21:54:36 -07:00
Scott Erickson
2a17ec5cb9 Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Nick Winter
d61922ae42 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
Scott Erickson
a1474652f6 Merge branch 'feature/thangload' 2014-05-14 14:21:40 -07:00
Scott Erickson
00fdaa1d0f Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions. 2014-05-14 12:28:47 -07:00
Nick Winter
698207f533 Merge pull request #996 from gosnat/patch-8
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
Nick Winter
57f3846abb Merge pull request #998 from gosnat/patch-7
Update thang.coffee
2014-05-14 11:54:46 -07:00
Scott Erickson
7a381df348 Merge branch 'feature/thangload' 2014-05-14 11:48:19 -07:00
Scott Erickson
09fbfdb360 Fixed a bug with the simulator due to the changes made to the supermodel. 2014-05-14 11:13:36 -07:00
Scott Erickson
0be813e424 Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished. 2014-05-14 10:35:16 -07:00
Michael Schmatz
9f9d651b3b Updates to transpile script and updated aetherOptions 2014-05-14 10:14:18 -07:00
Scott Erickson
54af58baee SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading. 2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Scott Erickson
b4ad34eb8f LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily. 2014-05-13 10:51:55 -07:00
gosnat
12f351197d Update world.coffee
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705 Update thang.coffee
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298 Update GoalManager.coffee
add getGoalState
2014-05-13 12:41:39 -05:00
Scott Erickson
66af855497 Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Dominik Maier
bb562aba32 + Overly lengtly comment changed. 2014-05-13 04:40:15 +02:00
Nick Winter
09bdc9bad9 Fixed initial team setting. 2014-05-12 19:39:16 -07:00
Dominik Maier
521bc31fa5 + Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects. 2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9 + Created function for generating a reproducable seed out of user code but it fails inside the web-worker 2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672 + "Real" predictable random. Seed depends on usercode map. 2014-05-13 03:34:11 +02:00
Nick Winter
2eefdef191 Working on matching Surface paused state to the pause screen. 2014-05-12 15:54:07 -07:00
Nick Winter
78a0efac78 Fixed long words in Labels and empty GoldView. 2014-05-12 15:03:53 -07:00
Nick Winter
802889d115 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b Moved debug cache onto main thread
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff Merged master into feature/thangload. 2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3 Fixed bug with playback ending early. 2014-05-12 08:35:46 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e Merged world/lodash/aether breakup for world workers. 2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9 Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00