Nick Winter
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c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
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2014-05-16 10:03:45 -07:00 |
|
Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
|
Nick Winter
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ca6ea474bf
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Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Michael Schmatz
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65aae86dcc
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/lib/simulator/Simulator.coffee
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2014-05-15 16:44:16 -07:00 |
|
Michael Schmatz
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a21d17a168
|
Have simulator use transpiledCode
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2014-05-15 16:43:16 -07:00 |
|
Nick Winter
|
763e0500b2
|
Tracking simulator clicks.
|
2014-05-15 15:10:50 -07:00 |
|
Nick Winter
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b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
|
Scott Erickson
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2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:19:10 -07:00 |
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Scott Erickson
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3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:06:42 -07:00 |
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Nick Winter
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c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
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f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
|
Scott Erickson
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2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
|
Nick Winter
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d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
|
Nick Winter
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cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
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a1474652f6
|
Merge branch 'feature/thangload'
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2014-05-14 14:21:40 -07:00 |
|
Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
|
Nick Winter
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698207f533
|
Merge pull request #996 from gosnat/patch-8
Update world.coffee
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2014-05-14 11:55:01 -07:00 |
|
Nick Winter
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7f3e769cbd
|
Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
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2014-05-14 11:54:50 -07:00 |
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Nick Winter
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57f3846abb
|
Merge pull request #998 from gosnat/patch-7
Update thang.coffee
|
2014-05-14 11:54:46 -07:00 |
|
Scott Erickson
|
7a381df348
|
Merge branch 'feature/thangload'
|
2014-05-14 11:48:19 -07:00 |
|
Scott Erickson
|
09fbfdb360
|
Fixed a bug with the simulator due to the changes made to the supermodel.
|
2014-05-14 11:13:36 -07:00 |
|
Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Michael Schmatz
|
9f9d651b3b
|
Updates to transpile script and updated aetherOptions
|
2014-05-14 10:14:18 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
b4ad34eb8f
|
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
|
2014-05-13 10:51:55 -07:00 |
|
gosnat
|
12f351197d
|
Update world.coffee
add getGoalState
|
2014-05-13 12:43:39 -05:00 |
|
gosnat
|
72b2c84705
|
Update thang.coffee
add getGoalState
|
2014-05-13 12:42:48 -05:00 |
|
gosnat
|
25287e0298
|
Update GoalManager.coffee
add getGoalState
|
2014-05-13 12:41:39 -05:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Dominik Maier
|
bb562aba32
|
+ Overly lengtly comment changed.
|
2014-05-13 04:40:15 +02:00 |
|
Nick Winter
|
09bdc9bad9
|
Fixed initial team setting.
|
2014-05-12 19:39:16 -07:00 |
|
Dominik Maier
|
521bc31fa5
|
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
|
2014-05-13 04:32:29 +02:00 |
|
Dominik Maier
|
efa39ffcd9
|
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
|
2014-05-13 04:18:56 +02:00 |
|
Dominik Maier
|
2807e83672
|
+ "Real" predictable random. Seed depends on usercode map.
|
2014-05-13 03:34:11 +02:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
|
2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
802889d115
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-12 13:28:51 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Michael Schmatz
|
687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
|
2014-05-12 11:16:02 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
e1b35251a3
|
Fixed bug with playback ending early.
|
2014-05-12 08:35:46 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Nick Winter
|
8df3b01f9e
|
Merged world/lodash/aether breakup for world workers.
|
2014-05-10 18:52:55 -07:00 |
|
Nick Winter
|
1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|