Commit graph

11 commits

Author SHA1 Message Date
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Nick Winter
11f9238a91 Added Robot Ragnarok limited time challenge. 2015-08-19 12:16:48 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
75b3361efe Fixed #2390. Fixed #2391. Added hero-ladder and replayable particles to campaign level banners, plus replayable difficulty indicators. 2015-04-13 17:07:13 -07:00
Nick Winter
3236abc5da Added emphasis for Apocalypse. 2015-03-17 21:20:26 -07:00
Nick Winter
ab252adf90 Better detection and error handling of unsupported WebGL context creation failures. 2015-02-19 19:57:10 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Popey Gilbert
8098c76ba5 Changed Particles 2015-01-31 10:08:54 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Nick Winter
5addacddf0 First draft of ParticleMan particle emitters for showing hidden levels in CampaignView. 2015-01-29 16:11:13 -08:00