Commit graph

1418 commits

Author SHA1 Message Date
Nick Winter
59e8c42ddb Client-side support for beating picoCTF levels 2016-03-03 17:18:24 -08:00
Nick Winter
a6333cf739 Propagate SpriteParser's auto-insignificant-tween skipping fix to SpriteBuilder too 2016-02-26 11:42:32 -08:00
phoenixeliot
4b02f120e2 Add new About page and refactor out flat-style 2016-02-24 16:22:06 -08:00
Imperadeiro98
42f84de394 Merge master branch 2016-02-24 19:40:21 +00:00
Imperadeiro98
9c12f6c957 Revert changes to LevelLoader and SuperModel 2016-02-24 19:32:28 +00:00
Nick Winter
9a344d1a61 Sort a few name categories; remove a log. 2016-02-24 08:49:39 -08:00
Maikel Langezaal
8882ff8d46 Some additions to Ogre and Horse names 2016-02-24 12:56:02 +01:00
Nick Winter
99acf2d40e Properly skip tweens for shadows we removed during sprite parsing 2016-02-22 13:11:46 -08:00
Nick Winter
956f9dc43d Handle updated CreateJS exports in SpriteParser 2016-02-22 12:57:35 -08:00
Imperadeiro98
92dc72cce1 Remove name from loadModel 2016-02-18 16:44:40 +00:00
Nick Winter
b5bb662ed2 Add picoCTF problem descriptions to levels; streamline picoCTF flows more 2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21 Start to play picoCTF levels as course levels without hero selection 2016-02-17 09:53:45 -08:00
Nick Winter
da04f9f8a6 Add VR wall to walls list 2016-02-02 08:16:23 -08:00
Binary-idiot
0ab7f48611 Add names for #53 2016-01-26 19:46:04 -05:00
Nick Winter
4ae8eacd90 Treat Elemental Wars like Ace of Coders for mirror match and hero equipment 2016-01-26 13:20:23 -08:00
Nick Winter
aa18e71388 Remove a log 2016-01-26 13:20:04 -08:00
Nick Winter
a7e6c14688 Also recognize classroom and VR floors 2016-01-25 12:35:45 -08:00
Nick Winter
87ceb36a6f Recognize classroom walls as wall obstacles visually 2016-01-25 12:29:22 -08:00
Cat Sync
efbd66a9b1 use thang.labelStyle to configure Labels
This allows level creators to configure the type of dialogue box used
when a thang says a message.
2016-01-20 11:48:09 -05:00
Nick Winter
0d958cef06 No longer under high load 2015-12-21 15:54:00 -08:00
Nick Winter
f8091443e9 Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
Nick Winter
129d3b793d Add Mandate for modifying simulation throughput on the fly, other things later 2015-12-16 16:39:45 -08:00
Nick Winter
6a82def75a Fix bug with slow-loading sessions never opening play button 2015-12-07 04:39:33 -08:00
Nick Winter
1187390fd0 Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about 2015-12-06 09:20:37 -08:00
Nick Winter
f38eea3590 Merged. Turn off chained rankings for now since they are slow and don't work anyway 2015-12-06 04:36:41 -08:00
Scott Erickson
31b65ef247 IE9 hacks
* GET params in a url sent through router.navigate are lost on IE9, use document.location.href = url instead
* Temporarily put raster images in the DOM to give them dimensions so they are rendered in the spritesheet correctly
* Add {cache: false} to fetches for /hoc course instances and sessions
2015-12-04 15:50:07 -08:00
Scott Erickson
97c28e1c8a Improve slow level loading on CampaignView
* Fix LevelSetupManager to call onLevelSync asynchronously if level is not loaded on init
* Show a progress bar in level-info-container while level is loading asynchronously
2015-12-04 10:26:09 -08:00
Nick Winter
e7809c6622 Saven even more slowly for anonymous players during high load 2015-12-01 11:51:55 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Nick Winter
2588bfb08b Reduce some writes during HoC to help scaling 2015-11-30 13:05:34 -08:00
Nick Winter
ee6be55a9d Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Nick Winter
a6f980dab1 Support for pre-configuring hero on Assembly Speed 2015-11-27 12:12:58 -08:00
Nick Winter
9f0a843593 Enable auto-submission to ladder for Wakka Maul 2015-11-24 13:35:15 -08:00
Nick Winter
df8b52db27 Add ?codeLanguage= parameter for loading levels in different languages 2015-11-19 14:49:47 -08:00
Imperadeiro98
2d584c527d Fix #2966 2015-11-19 16:33:54 +00:00
Nick Winter
9b990ba452 Mark mirror match multiplayer levels complete on success 2015-11-17 15:23:34 -08:00
Nick Winter
31a13d69b3 Add playback: playing: false default to scripts, with default editor task to adjust it 2015-11-15 08:03:14 -08:00
Nick Winter
910dd8e6b6 Use course access control for shared course hero levels 2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458 Give Campaigns types so that course campaigns can share hero levels 2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e Allow using hero levels as course levels. Refactor current course tracking to use GET parameters. 2015-11-12 10:25:25 -08:00
Nick Winter
42b53dff20 Fix camera and spectate bugs with new loading intro behavior 2015-11-11 06:42:12 -08:00
Nick Winter
cfd6862222 Merge pull request #3129 from Driphter/master
Added non-mutating methods for Vectors in player code
2015-10-28 06:38:07 -07:00
Driphter
73e3afa5f8 Added non-mutating methods for player code 2015-10-21 18:30:10 -04:00
Matt Lott
3ed755076b Enable while True auto yielding for all level types 2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254 Auto yield while True loops for course levels 2015-10-19 16:46:53 -07:00
Scott Erickson
1f00f5b4b9 Remove vestigial function argument 2015-10-14 15:00:57 -07:00
Scott Erickson
b77626b8ee Minor fixes
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea Finish hooking up prerendered spritesheets with LayerAdapter 2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e Have LayerAdapter use prerendered spritesheets (unfinished) 2015-10-13 16:43:56 -07:00