Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Shrihari
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ee76e41c78
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Range radii - renamed few variales for clarity
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2014-03-18 18:33:39 +05:30 |
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Shrihari
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8f5e8efce0
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Range radii - Some cleanup
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2014-03-18 18:22:26 +05:30 |
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Shrihari
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ea24ae2fd8
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Range radii - Some cleanup
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2014-03-18 18:13:38 +05:30 |
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Shrihari
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22af95e7b9
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Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
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Shrihari
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b283757315
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Refactored buildRadius() to work with any range radius
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2014-03-18 17:39:16 +05:30 |
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Mikhail Koltsov
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97f9e548e2
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added perspectivizion for arrows (issue #46)
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2014-03-18 00:40:37 +04:00 |
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Nick Winter
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b51f51f636
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Fix for no Camera for creating Marks in the Thang Editor.
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2014-03-16 21:48:28 -07:00 |
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Scott Erickson
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a3df986567
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Added a tween for size changes.
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2014-03-16 19:27:48 -07:00 |
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Nick Winter
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38bfe222a0
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Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
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2014-03-15 15:31:12 -07:00 |
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Shrihari
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005a91cec2
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Moved createMarks() to setupSprite() to optimize loading
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2014-03-16 02:48:19 +05:30 |
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Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
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2014-03-16 02:02:17 +05:30 |
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Nick Winter
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4b9c7a3784
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Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
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2014-03-15 11:31:12 -07:00 |
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Nick Winter
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fc7d403785
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Fixed two bugs with destroying sprites.
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2014-03-14 17:15:07 -07:00 |
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Scott Erickson
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68c5144838
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Added AoE circles.
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2014-03-12 13:49:36 -07:00 |
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Scott Erickson
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853a80dd23
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 12:43:51 -07:00 |
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Nick Winter
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f83fe6ce14
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Fixed bugs with sprite rotation updating.
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2014-03-12 09:31:45 -07:00 |
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Scott Erickson
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52733d5a1e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-12 09:15:48 -07:00 |
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Scott Erickson
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939c5faa1a
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Fixed a bug when a thang has multiple effects.
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2014-03-12 09:15:37 -07:00 |
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Nick Winter
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2e354a7f11
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Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
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2014-03-12 09:10:36 -07:00 |
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Nick Winter
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085fb82cc9
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Fixed a multiplayer link and debug mark alpha.
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2014-03-07 21:02:10 -08:00 |
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Scott Erickson
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fe2ced1a67
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Gave the health bar a border, made it a little more high res.
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2014-03-07 17:37:11 -08:00 |
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Scott Erickson
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34278a8648
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Merge remote-tracking branch 'origin/master'
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2014-03-06 17:27:01 -08:00 |
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Scott Erickson
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a4edb76c98
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Fixed a couple of the bugs with marks.
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2014-03-06 17:25:40 -08:00 |
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Nick Winter
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40e896868b
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Fixed CocoSprite getOffset to not apply scale to registration points.
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2014-03-06 17:21:24 -08:00 |
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Scott Erickson
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5b11e132b2
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Fixed the effect marks so they properly go away.
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2014-03-06 17:13:16 -08:00 |
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Nick Winter
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b6335a30ae
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More fixes for empty string array serialization.
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2014-03-06 16:32:13 -08:00 |
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Scott Erickson
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1b61b928b0
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Couple tweaks to the cocosprite for effect marks.
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2014-03-06 16:21:06 -08:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Akaza Akari
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51d7bd656d
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Made updatePosition use getWorldPosition
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2014-03-05 19:54:58 -08:00 |
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Akaza Akari
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99f43028a0
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Add thang sound panning for #454
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2014-03-05 19:39:14 -08:00 |
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Scott Erickson
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af265ebee8
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Tweaked an error message to be more generally useful.
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2014-03-05 12:53:11 -08:00 |
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Nick Winter
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6c48660922
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No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit.
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2014-03-01 16:57:29 -08:00 |
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Nick Winter
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2e2f184485
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Not sure why beam behaves differently, but fixed its scaling.
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2014-02-24 16:42:34 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Scott Erickson
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77f923752f
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Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Nick Winter
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5655084981
|
Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Nick Winter
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d2a7bfd11c
|
Added GoldView.
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2014-02-11 12:02:27 -08:00 |
|
Nick Winter
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f9bb6de3ff
|
Typoooo
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2014-02-11 09:33:35 -08:00 |
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Nick Winter
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c61e2496d8
|
Trying a faint gold coin noise when you kill something worth money.
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2014-02-11 09:28:26 -08:00 |
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Scott Erickson
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ee24263232
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Added handling for thang type goesTo animation properties.
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2014-02-06 17:00:02 -08:00 |
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Scott Erickson
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9fd12b15bf
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-06 09:29:13 -08:00 |
|
Nick Winter
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847faf4d10
|
Possibly hooked up scaleFactorX and scaleFactorY.
|
2014-02-06 08:27:49 -08:00 |
|
Scott Erickson
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7041a12244
|
Fixed display of actions using container in the thang editor.
|
2014-02-05 15:16:07 -08:00 |
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Scott Erickson
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f900009770
|
Actions without a container or animation to show don't show anything.
|
2014-02-05 14:57:05 -08:00 |
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