Scott Erickson
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627c56dbb5
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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8ca9374de0
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Zoom-aware, ratio-based edge avoidance (polish for #1448).
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2014-08-18 14:08:54 -07:00 |
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Pete DiSalvo
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31e609c0c8
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Added edge detection to camera, and worked on orientations
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2014-08-16 18:30:41 -04:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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815ef88e78
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Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
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2014-06-23 10:36:42 -07:00 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Nick Winter
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aa4f1baf73
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Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
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2014-03-16 13:23:01 -07:00 |
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Jayant Jain
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d8418f7bb2
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Fixes issue where panning occurs upon mouse scroll at max/min zoom
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2014-03-14 23:57:00 +05:30 |
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Jayant Jain
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17debf49e6
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Implements smoother panning around the map for keyboard controls
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2014-03-13 18:32:23 +05:30 |
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Nick Winter
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ec86a07906
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Changed Camera min/max zoom.
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2014-03-07 15:20:54 -08:00 |
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Muhammed Thanish
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a092557973
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Add camera zoomTo(pos)
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2014-03-02 02:13:37 +05:30 |
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Muhammed Thanish
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7ea9260322
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Use WizardSprite
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2014-03-02 01:45:49 +05:30 |
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Muhammed Thanish
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8cc8103288
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Add keyboard shortcuts to move the wizard
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2014-03-01 19:58:15 +05:30 |
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Scott Erickson
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242342315f
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Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Scott Erickson
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90ec07fc75
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Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
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2014-02-22 11:31:31 -08:00 |
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Scott Erickson
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5bda4d5e5f
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Fixed the camera to not move around when the world is reset and being cast.
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2014-02-20 14:25:39 -08:00 |
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Scott Erickson
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8f938bf6fc
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Scrolling with the mouse now zooms based on mouse position.
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2014-02-15 13:45:16 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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2a19da5ba2
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More memory fixes.
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2014-02-11 14:58:45 -08:00 |
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Scott Erickson
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f1518a28e2
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Fixed the camera when locked to never go to a new target.
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2014-01-27 10:06:34 -08:00 |
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Scott Erickson
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cf0e1d305b
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Tweaked updateZoom.
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2014-01-20 23:23:49 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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