Scott Erickson
ab704a1cab
Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
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# Conflicts:
# app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Nick Winter
ed320a8d9e
WebSurfaceView now parsing player code through virtual DOM into iframe
2016-07-14 18:07:36 -07:00
Scott Erickson
dd88f39761
Add shareable property to levels
2016-07-14 15:48:42 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
fe1598cab2
Implement multi-select, remove click-to-navigate from level editor
2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd
Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
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Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Matt Lott
73698129a0
Make level practice threshold available in editor
2016-06-21 16:41:47 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
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Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
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* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
be78f4049c
Fix adding inventory items to hero in level editor
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Was only happening when HeroPlaceholder had HasPet component.
Presumably because the collection was loaded by HasPet, but the thang node
for the inventory node needed to populate its autocomplete array.
2016-06-06 15:35:10 -07:00
Nick Winter
e7f79ab721
Several fixes for level editor update speed--should be faster for making changes on complex levels
2016-05-31 15:32:32 -07:00
Nick Winter
8fce97aad3
Fully remove Clojure and Io. Use new Aether 0.5.0.
2016-05-24 12:00:04 -07:00
Imperadeiro98
92dc72cce1
Remove name from loadModel
2016-02-18 16:44:40 +00:00
Nick Winter
6800ea2ff7
Add picoCTFProblem field to levels
2016-02-10 14:16:54 -08:00
Josh Callebaut
0eb32aac24
Creates clickable links for default tasks
2016-02-03 10:26:36 -08:00
Josh Callebaut
7b5b4ca898
Uses @$ instead of @.find, method to convert dom into jQuery objects, and superior CoCoModel's getOwner() instead of trawling through the permissions list
2016-01-28 14:05:04 -08:00
Josh Callebaut
4a2d5c2e59
Fixes level ownership check
2016-01-28 14:05:04 -08:00
Josh Callebaut
bd825d3108
Includes the level name in the email and makes it clickable
2016-01-28 14:05:04 -08:00
Josh Callebaut
42efe6264b
Sticks the level submission data into the contact form's message attribute
2016-01-28 14:05:04 -08:00
Josh Callebaut
8347c8247f
Merge branch 'master' of https://github.com/codecombat/codecombat
2016-01-28 13:57:56 -08:00
Josh Callebaut
6dfc02980a
Fixes non-existant task array, bad focus, adds a button to add default tasks.
2016-01-22 13:54:20 -08:00
Josh Callebaut
ab93dc8564
Bug fixes and style fixes.
2016-01-21 12:14:37 -08:00
Josh Callebaut
c28720c640
Implements fixes based on code review.
2016-01-20 15:32:21 -08:00
Daniel Fiore
39b42fe363
Fix level list highlighted levels
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The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Josh Callebaut
ad28be1c64
Adds casing check for unloaded/non-tasked levels.
2016-01-15 13:54:08 -08:00
Josh Callebaut
89fc6cc078
Removes stay logging, implements functionality improvements for artisan modals.
2016-01-13 17:45:27 -08:00
Josh Callebaut
14c2942134
Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal.
2016-01-13 15:54:57 -08:00
Imperadeiro98
bf6601c3cc
Fix for GenerateTerrainModal
2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00
Use view in template
2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb
Fix saving levels from #3276 refactoring
2015-12-24 11:21:12 -08:00
Nick Winter
b42ed395c0
Small fix for #3276 NewLevelComponentModal
2015-12-23 08:41:00 -08:00
Imperadeiro98
e70cbed4e4
Use view in template
2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497
Get prerenderedSpriteSheetData in level editor
2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8
Merge pull request #3185 from Imperadeiro98/the-branch
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Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b
Refactor to use view in template
2015-11-18 19:16:44 +00:00
Rob
c0d9c231bc
Normalize some URLs that used both .s and _s to use only .s
2015-11-13 15:16:03 -05:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761
Added programming concept tags to campaign and level editor.
2015-06-30 11:27:58 -07:00
Nick Winter
bb417e9a97
Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812 .
2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4
Added Ice Level to terrain generator
2015-06-09 18:30:40 +08:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
7ebb2d0200
Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now.
2015-03-24 15:39:35 -07:00
Nick Winter
3af8fb6218
Suppress selection sounds in the level editor.
2015-03-23 17:37:49 -07:00
Cat Sync
90d7159501
Added mountain terrain generator
2015-03-12 13:31:21 -04:00
Nick Winter
60db16b1c3
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00