Nick Winter
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c0a70cb2ab
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Refactor level type checks for easy greppability (level.isType)
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2016-07-14 08:58:43 -07:00 |
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Nick Winter
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7c876401bc
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Do show bonus goals in course mode if you actually achieve them
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2016-06-24 08:50:38 -07:00 |
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Catsync
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f1d17ebcba
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Don't show optional goals if playing level as type 'course' (#3758)
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2016-06-24 08:32:50 -07:00 |
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Nick Winter
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65890130bb
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Change how goals are expanded/collapsed at beginnings of levels
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2015-11-24 08:28:05 -08:00 |
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Imperadeiro98
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bd4063ed3a
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Use playSound across the code
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2015-09-09 22:36:05 +01:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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ce6526863d
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Support for hiding optional bonus goals until they are achieved instead of until they are failed.
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2014-11-06 08:57:13 -08:00 |
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Nick Winter
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46409ef10d
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Made goals styling more robust to different sizing scenarios.
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2014-11-05 15:06:26 -08:00 |
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Nick Winter
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189c3d202c
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Goals now show status: 'Running...' while the world is simulating.
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2014-11-05 14:42:55 -08:00 |
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Nick Winter
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49b8c745a0
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New GoalsView background. Be my guest with any text color improvements.
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2014-11-04 17:20:58 -08:00 |
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Nick Winter
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57680f4a83
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Hide HUD until Kithgard Gates.
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2014-10-30 16:59:32 -07:00 |
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Nick Winter
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7da65dec5b
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Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
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2014-10-29 22:29:36 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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42b52f5593
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No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
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2014-09-21 22:10:52 -07:00 |
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Nick Winter
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68808d0e07
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Some fixes for how audio is triggered.
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2014-09-11 08:38:30 -07:00 |
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Nick Winter
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8de75024fc
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Implemented placeholders for a bunch of sound triggers.
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2014-09-05 13:04:05 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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