Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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c1052d8d7e
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Fixed bug with trying to play selection sound for nonexistent sprites.
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2014-05-16 10:03:45 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
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Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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ca8d5c1f3b
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Stop bobbing and more marks when world ended.
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2014-05-06 11:02:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Scott Erickson
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06bc96d7d0
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Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
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2014-05-02 10:31:20 -07:00 |
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Nick Winter
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0f33bae1f1
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Hid level done button better. Avoiding building wizard sprite when not needed.
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2014-05-01 14:36:26 -07:00 |
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Nick Winter
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b954e70d85
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Let's try 30 FPS. Fixed Surface destruction bug.
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2014-04-28 17:06:43 -07:00 |
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Nick Winter
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bd3c059c2a
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Several performance improvements based on profiling.
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2014-04-28 16:31:51 -07:00 |
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Jayant Jain
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91515b1cea
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Clicking a thang in the left list automatically pans to the sprite on the editor map
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2014-03-16 03:11:40 +05:30 |
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Nick Winter
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fc7d403785
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Fixed two bugs with destroying sprites.
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2014-03-14 17:15:07 -07:00 |
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Michael Schmatz
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357b73be93
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Fixed bug in next game button, fixed wizard positions
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2014-03-14 16:14:35 -07:00 |
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Nick Winter
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42a8862fa9
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Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
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2014-03-13 18:05:04 -07:00 |
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Nick Winter
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e2d2e96cf5
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Fixed several bugs with Thang selection and the SpellView and HUD.
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2014-03-13 15:35:28 -07:00 |
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Dominik Kundel
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8990b9d194
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paste coordiante if click + shift
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2014-03-13 01:50:59 +01:00 |
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Scott Erickson
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fe93d31929
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 10:08:57 -07:00 |
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Nick Winter
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2e354a7f11
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Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
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2014-03-12 09:10:36 -07:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Scott Erickson
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7052b0600b
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
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Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
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Scott Erickson
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356d1b55ed
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Added a property to prevent scripts from running after certain other scripts have run.
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2014-02-25 11:59:23 -08:00 |
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Scott Erickson
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168f268d21
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
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Scott Erickson
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242342315f
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Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Nick Winter
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4a4a702f1e
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Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
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2014-02-24 17:01:36 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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26af051cca
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Set up indie sprites and their avatars to use the new colorConfig property.
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2014-02-19 13:43:44 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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c19c8f3912
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Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
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2014-02-16 18:29:24 -08:00 |
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Scott Erickson
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d55e4cd624
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Made sure session objects are loaded from the server fresh, no caching.
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2014-02-14 15:35:54 -08:00 |
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Scott Erickson
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7faa401177
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Trying to improve memory by clearing out all properties of destroyed objects.
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2014-02-14 13:31:26 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Scott Erickson
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47eeda5af4
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More memory fixes.
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2014-02-11 12:54:08 -08:00 |
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Nick Winter
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6af2d34f59
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Fixed a ton of memory leaks, but not all of them.
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2014-02-06 14:00:27 -08:00 |
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Nick Winter
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cec52d70f3
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Improvements to how Tome subviews manage Thang updates.
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2014-02-05 15:16:59 -08:00 |
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Nick Winter
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7dcbbb983f
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Added missing mixins and indoor wall handling.
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2014-01-30 14:21:58 -08:00 |
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Scott Erickson
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bac4fbcd7d
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Fixed naming.
Improved tome updating of programmable spell thangs.
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2014-01-29 10:14:12 -08:00 |
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Nick Winter
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24c4051442
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Merge branch 'feature/time-travel-debugger'
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2014-01-21 09:04:09 -08:00 |
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